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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from frozencajun »
    Quote from 0oSunnYo0 »
    10% more mulligans without birds is the killer for me.

    I'm seeing a lot of calculations are calculating what chance we have of finding a 'perfect' opener of exactly 1 dork 2 lands. Even if the best case scenario is only increased slightly by the presence of birds, you will have 10% more hands without a dork straight up without them so the worst case scenario is significantly more likely without birds.

    Less mulligans = more wins. Birds may not make the deck 'more better' but they do make it 'less bad'.


    This is also wrong. Please stop misleading people. I have stated multiple times now the percentages I gave in my breakdown were from x= being exactly and x> being at least.

    I understand where you are getting your number from. You are looking at the probability of not getting at least 1 mana dork in your opener. The problem with that is quite simple.

    Just because you increase your ability to get a ramp card doesn’t mean you will automatically increase your ability to also get your lands too. We need BOTH the ramp and the lands. If you have 1 Ramp and 1 land you will throw it back more times than not. Same with 1 Ramp and no land which is why I did the math as I did.

    So you’re incorrect with your 10% mulligan as it doesn’t look at the whole picture.


    I keep 1 land and 1 ramp often, especially if it's my 6 or I'm on the draw. 2 ramp and 1 land is also good.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from the n00b king »
    I'm popping by here again to remind everyone that Birds of Paradise, Bonfire and Inferno Titan are bad. If you are still playing them, you are wrong and are the reasons why your deck doesn't perform as well as it can. That is all.


    You forgot Thragtusk.
    Posted in: Developing Competitive (Modern)
  • posted a message on Dredgevine
    The wishlist.

    A careful study variant ie: Reckless study. 1red. Draw 2 discard 2. Flavor text, "suck my hollow one"

    Or....

    A cycling card where the cycling cost is discarding an additional card. Ie. Crazed disciple. 2 and a red. 2-2 haste. Cycling - discard a card. Flavor text. "vengevine has been banned in modern we're awfully sorry" Wizards of the coast.
    Posted in: Developing Competitive (Modern)
  • posted a message on Dredgevine
    #reprintcarefulstudy

    Preferably in red, but blue would do
    Posted in: Developing Competitive (Modern)
  • posted a message on Dredgevine
    Also, how do we beat thoughtsize/inquisition? If you only have 1 looting or goblin lore in hand you look awful silly without it
    Posted in: Developing Competitive (Modern)
  • posted a message on Dredgevine
    Quote from Depian »
    Cathartic Reunion is not a bad card but in my experience is way worse than Goblin Lore in this deck for these reasons:
    1-You have to discard before drawing so if you don't have anything you'd really like in the graveyard, it's not going to shine too much
    2-You can't cast it unless you have another 2 cards in hand (and you must discard them no matter what), this is the main reason why I don't think it's good in the deck, you sometimes have a land and draw Goblin Lore, you can cast it and in the worst case scenario you are with something bad as two lands but you might be able to put a Faithless Looting, Vengevine or Flamewake Phoenix in the graveyard while doing so which makes the next turns better overall. If you have a land and draw Cathartic Reunion you mast pass the turn and you will face problem 1 next turn
    3-You can get Cathartic Reunion countered by something like Remand and if that happens it's probably GG


    Every point there certainly has merrit, though as I said, there are plenty of ideal scenarios where getting countered is fine because they can't stop you discarding the cards. But point 2 is certainly scary.

    I just want a functional reprint of looting without the flashback:(

    My current list I am testing with if you're interested

    http://tappedout.net/mtg-decks/15-01-18-vengevine/?cache=2018-01-19 15:26:25.742354
    Posted in: Developing Competitive (Modern)
  • posted a message on Dredgevine
    I am testing cathartic reunion and while it's less explosive than goblin lore, chosing what I discard (even though I have to discard 1st) feels so much better than throwing away 3 random cards out of usually 8 or 6. No accidental double hollow ones getting thrown. I do realize that a counterspell is possibly worse there than it is on goblin lore, but if you're discarding 2 'hit' cards: ie vengevines or Flamewakes, then it's actually better and you're fine with it getting countered. Desperate ravings is a card that isn't beneath my interest either.

    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    yeah, emperion is something I have tested with. It is weak to such mainboard staples as....
    Cryptics bounce mode.
    K command
    Path
    Deaths shadows that are big
    Echoing truth
    Posted in: Developing Competitive (Modern)
  • posted a message on Dredgevine
    Hi guys, long time modern magician, and this deck has caught my eye as I own most of it. I have done some testing and want your thoughts on a few things.

    1. Goblin lore and burning inquiry are bad. REALLY REALLY bad. Awful even. Powerful, but horrendous. Do you guys think that this deck is 1 card away from actually being good? Because lore and inquiry seem to lose more games for you than they win.

    2. Some weird keeps and mulligans in this deck. Is that something that gets better in time or is there really that much varience at play here? You keep strong hands with vines, creatures and an enabler and a single thoughtsize ruins you, or you mull a bad spell heavy hand and the library top is stacked with vines and hollow ones.

    3. Good lord how do any of you get consistent results?! Deck seems again, to be inherently powerful, but really awful at times. What is the secret?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from Dubarrini »
    Another tuesday night another sweet result for ponza. I went 3-1. Lost to Affinity 2-1 in the first round, beat Eldrazi tron, Ad Nauseam and infect. All 2-0

    How did you beat And Nauseam?
    I played a friendly match yesterday, he won G1 with moon out, 3 red lands, bloom, sac bloom for 3 black, 1 black and 1 red for prism, 1 white for grace and the rest for As Nauseam... G2 went well, I have 3 Slaugther Games in sideboard (with 1 Overgrown Tomb between manabase), turn 3 on Ad Naudeam.
    G3 started similar, but he was on the play, I put T2 Trinisphere but he casted Ad Nauseam with Slaugther Games on the stack. Very hard matchup.


    Hahahahahahahahahahahahahahaha

    Funny story. I left my abrades and a copy of swealtering suns in my standard deck at home, so I needed 4 cards for my side board. I opened a mates folder and grabbed the first 4 cards that tickled my fancy. x1 lightning bolt, x1 dismember. x2 Jace, vryns prodigy. Jace came in against ad nause and infect. Game 1 ad naus mulled to 4, game 2 turn 2 jace, turn 3 stone rain turn 4 jace flashed back stone rain bought me the extra turns for Hazdonga to finish the match.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Another tuesday night another sweet result for ponza. I went 3-1. Lost to Affinity 2-1 in the first round, beat Eldrazi tron, Ad Nauseam and infect. All 2-0
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from tdewald »
    So I was a Ponza player before the deck really took off and became a well-known archetype. Despite my love of the deck, I eventually put it down due to how inconsistent it felt to play.

    It had a lot of bad starting hands, requiring aggressive mulliganing. Often times you would keep drawing into the wrong half of the deck (either ramp without payoff, or payoff without ramp, etc.). When everything went according to plan, playing Ponza made me feel unstoppable, but more often the deck just lost to itself.

    Looking at the current list on MTGGoldfish, I see it is now running a playset of Tireless Tracker and a couple copies of Chandra, Torch of Defiance. Do these additions improve consistency in a meaningful way? I would love to give it another go… Few things in MTG feel better than turn 2 Acid Moss into turn 3 Inferno Titan, imo.


    You don't need ramp when you aren't playing silly beaters like Inferno titan, and are instead using excess lands as a pay off for cards like tracker.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    1. It makes me wish blood moon cantriped
    2. It's bad and not worth playing in our deck, it's too narrow.
    3. It turns Karoo lands into Sol lands. So maybe it will see some sneaky play in amulet decks.


    2) Do you think it might have a place in the SB? It can strand fetchlands in peoples' hands as effectively than Blood Moon can, and makes them even more worthless since it doesn't give them t: Add R to your mana pool., and draws you a card. So in fetchland-heavy matchups, it can be pretty good; against Valakut, it's clearly very good; elsewhere it's not great but might see some accidental value. The fact that it cantrips is big - it's never ever going to be a 3-mana do nothing.

    3) Amulet player here. I highly doubt it. The bounce part of Karoo lands is highly exploitable in those decks - playing the same Simic Growth Chamber 2-3 times in a turn and making lots of mana that way is hard to pass up. Also, if your first combo enabler is coming down on t3, you're in trouble - ideally you want to go t1-2 get an Amulet, t3 ramp (e.g. Azusa), t4 Titan, smash your face in. Planning out a combo that goes off on t5 or later is somewhat defeatist.


    I don't think 'more blood moons' is going in the board. I do like the cantrip, and yes it hammers fetches and Valakut, but so does moon. And do we need moon 5-8? I don't think so.

    I agree about the current amulet deck, but maybe some other deck. Lands that etb untapped and tap for 2 mana is pretty rad.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    1. It makes me wish blood moon cantriped
    2. It's bad and not worth playing in our deck, it's too narrow.
    3. It turns Karoo lands into Sol lands. So maybe it will see some sneaky play in amulet decks.
    Posted in: Developing Competitive (Modern)
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