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  • posted a message on Dredge
    Noone has posted these yet, so here ya go...especially for those looking for a 2019 Creeping Chill Dredge SB guide.

    Part 1 (Deck and SB choices): https://www.channelfireball.com/articles/the-dredgers-almanac-part-1/

    Part 2 (SB and match guide): https://www.channelfireball.com/articles/the-dredgers-almanac-part-2/
    Posted in: Combo
  • posted a message on Dredge
    What match ups? Lightning Axe normally comes in to replace Shriekhorn or Insolent Neonate as it all serves to get the initial Dredger into the yard.
    Posted in: Combo
  • posted a message on Mardu Pyromancer
    I like Rix Maadi Reveler, but the 2/2 body probably doesn't close a game as quickly as Bedlam Reveler.
    Posted in: Midrange
  • posted a message on [Primer] Restore Balance
    Here is the Jeskai list I came up with. I pretty much copied the UR list, removed Blood Moon and main deck Tormod's Crypt and added Nahiri, the Harbinger. I also like Path to Exile over Lightning Bolt. I don't think we need Bolt as we aren't going to be using it on our opponents, but it's early interaction with creatures. Overall, I think Flame Slash would fit the bill better if you don't want to run White because it deals with problems like Hollow One and Thing in the Ice - Path can also handle one mana, post balance threats like Gurmag Angler. Because I'm running Path, I removed Blood Moon since it doesn't work well together and I think Path is more relevant for removal instead of a "got 'em" with Moon.

    My Sideboard is also a work in progress, however, I like the interaction of Tolaria West with Tormod's Crypt and Engineered Explosives. Tutoring up answers is always a powerful thing. Leyline of Sanctity is for Rock and Burn as they can answer our engine or race to win. Wear//Tear, Abraide, and/or Shattering Spree all seem like good answers to artifacts. I picked Wear//Tear as it also answers enchantments but it may be wrong. Anger of the Gods is just an additional sweeper for aggressive decks. I think there may be better sideboard options out there, but this is what I came up with based on what I had handy.


    I like the white splash for Nahiri, the Harbinger and Path to Exile but I also like slamming Emmy into play on the cheap. I think Electrodominance has added some new life to an interesting deck and I can't wait to test this at my next FNM.

    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    First, I dont think the London mulligan is a good idea, but I'm waiting for the the actual test results; when you mention you need to review the ban list for cards that could break the mulligan rule it's a bad sign in my opinion. But regarding Izzet Charm, I think Faithless Looting works better as you likely dont need the other two modes too often and the flashback on Looting is relevant. All assuming you're playing the Electro Balance version as both are bad in Cascade Balance builds.
    Posted in: Combo
  • posted a message on Dredge
    @THUNDERWANG: I havent used Stain the Mind, but it seems to help shore up combo matchups specifically by proactively extracting their key cards. I'm sure that is the primary reason its in the 75.

    Jeff Hoogland recently played an interesting brew, here, that transformed into BR Hollow One post board instead of fighting graveyard hate for game 2/3. I think this is an interesting idea and agree that the list needs Narcomoeba. Anyone have thoughts on this?



    Posted in: Combo
  • posted a message on Dredge
    Well, a disappointing 1-2 tonight...

    Match 1 vs Bant Spirits (2-0)
    Typically the opponent plays Burn, so he may not be used to some of the lines in the deck. Big turn on game 2 involved him making an mediocre block and getting blown out by a Darkblast that wiped his board. I sided out 1 Shriekhorn, 1 Cathartic Reunion, 1 Creeping Chill, and 1 Bloodghast for 3 Lightning Axe and 3 Thoughtseize in an effort to preemtively hit Rest in Peace and have solid removal for his threats.

    Match 2 vs Saheeli Combo (1-2)
    Reasons Twin needs to stay banned in my opinion...game 1 I didn't know what my opponent was on. I've never played him before tonight, but figured it was some sort of combo deck as he played Opt, Serum Visions, and Sleight of Hand before my engine took him down. Game 2 he landed a turn 3 Saheeli Rai and I looked saddly at the Conflagrate I didn't discard the previous turn that could have answered her and failed to find anything relevent before he landed the combo. Game 3 I reboarded answers to the combo, then was promptly Surgical Extractioned into his combo. I relooked at my board plan for future matches and think the proper thing to do is bring in all the Thoughtseize, Lightning Axe, and Assassin's Trophy you can and board out Creeping Chill as disrupting the combo is all you really need to win, I think; didn't see many answer cards in any of the games on his side of the table thought he mentioned he did have a Rest in Peace in his board.

    Match 3 vs. Tron (0-2)
    I was Turn 3 Tron'd both games and just scooped. It is worth noting here that I drew my single Steam Vents while looking at 4 black cards in my hand, including Assassin's Trophy. This is the second time Steam Vents has been terrible when I needed a black source and I don't know if it outweighs the times I've needed to tutor up a blue source. I think I'll add my two Gemstone Mines back into the deck.

    Other notes, I ran 20 lands tonight instead of the typical 19. I only mulliganed one time due to insufficiant mana. Most of the time I mulled because I didn't have any looting effects to get started with. I've noticed alot of other players on camra at various levels struggling with land if they fail to have 2 in the opening hand. I didn't have any issues hitting my land drops tonight, which was quite nice. I think bumping the land count back to 20 is correct and finding a cut elsewhere. Additionally, I ran 12 Dredge cards in the main, including 2 Darkblast, and had two occasions where the chain broke. Overall, I think I'll keep my count the way it is for now and see how it works next time.

    Hope this helps! I'd love to hear what others think about regarding Saheeli Combo and if that match is really just bad as most other combo matches are. Until next time, Happy Gaming!
    Posted in: Combo
  • posted a message on Dredge
    I'd argue most combo decks that go off before we can get set up. Amulet Titan or Scapeshift decks, Storm, and KCI come to mind. I think Humans and Spirits is winnable but tough and very back and forth at times. Burn used to be a race, but Creeping Chill has helped with that match - I think if you are playing against an experienced Burn player it can still be a challenge.
    Posted in: Combo
  • posted a message on The 12th Annual MTGS Holiday Card Exchange!
    Hey Guys! Figured I would go ahead and post my cards since I havent seen them pop up yet. I'm sorry if this spoiled anyone's surprise! Have a great year and I look forward to 2019 Holiday Exchange!
    Posted in: Community Discussion
  • posted a message on Dredge
    Welcome to the forum Tomei93! I don't think there is a dedicated sideboard guide currently; however, the previous ones aren't too bad. The main consideration you need to make is how much of each part of the engine you feel like cutting for sideboard answers. As I think has been stated on here before, you generally cut one Dredge card, one Looting effect, and one payoff (such as Bloodghast) to make room for your preferred artifact and/or enchantment hate. Some cards, such as Lightning Axe, can replace an entire part of the engine as it provides a similar affect along with another benefit - in this case a discard outlet and removal spell.

    If you're looking for a more indepth, match analysis sort of guide, then I think you may be out of luck currently.
    Posted in: Combo
  • posted a message on The 12th Annual MTGS Holiday Card Exchange!
    Hey Guys! Finally home after some lengthy plane flights. Thank you to Grant1 for my sweet cards, I'm working on getting them all posted, but I do believe my favorite is Control Magic - especially with that flavor text!

    Edit: Fixed pictures, I'll give it a day or two and post the cards I sent if they aren't up Smile

    Happy New Year!!
    Posted in: Community Discussion
  • posted a message on The 12th Annual MTGS Holiday Card Exchange!
    Hi Grant! I recieved your cards just before Christmas but I'm away home traveling. I will post the sweet alters as soon as I can! Thank you and Happy New Year!
    Posted in: Community Discussion
  • posted a message on Dredge
    Went 2-1 at FNM last night, wasn't as many people but I did get to play on camera if anyone is interested. Spoiler alert, I lost that match - BUT I did have an amazing T2 on the first game. My match starts as 1:02:00 and I'll edit this with the youtube video when they post it. Game 2 was very long as my opponent was trying to piece together a win and took a lengthy turn...just letting ya know ahead of time.

    Match 1 vs. Burn
    Game 1: I lost the roll, but kept a decent 7. My opponent plays a T1 Goblin Guide and allows me to gain an extra Stomping Ground. I play a Shriekhorn and pass. The Guides second attack reveals a Creeping Chill so I activate the Horn binning 2 Creeping Chill's. T2 I cast Cathartic Reunion and put a number of Narcomoeba's into play and eventually grind him out.

    I board in 3x Collective Brutality, 2x Nature's Claim, and 1x Abrupt Decay and side out 3x Shriekhorn, 1x Golgari Thug, 1x Faithless Looting, 1x Cathartic Reunion.

    Game 2: My opponent had an aggressive start with Goblin Guide T1, into Goblin Guide T2. I had a T2 or T3 Collective Brutality to answer one of the Guides, gain some life, and saw his hand was double Bolt and Skullcrack. Despite setting up a big Dredge for my next turn, I choose to hinder mana efficiency by taking a Bolt. In hind-sight I think maybe the Skullcrack would have been correct as hitting multiple Chills would have been good. I won the game, but I was at 1 life and gave my opponent one top deck to see if they had it, they only drew a land.

    Match 2 vs. Grishoalbrand - I was on camra here
    Game 1: I had an amazing start that lead to 16 damage on T2 thanks to hitting all my Creeping Chill's.
    Game 2 and 3: I lost in a miserable fashion both games. Game 2 I ripped his hand apart with Thoughtseize, but he top decked for the win. Game 3 I mulled to 4, and didn't do anything relevant.

    Match 3 vs. Gruul Aggro
    Game 1: I out grinded my opponet and hit some Chills on the way. Ending the game at 21.
    Game 2: I think my opponent misplayed, he had an early Scavenging Ooze but didn't eat the correct cards in my graveyard. My notes show me winning around T4. I explained to him how I'd use Scooze in this matchup, hopefully it helps him in future matches.

    Overall, a good night. I did have one moment (on camra, game 3) where Steam Vents was less perferable over Gemstone Mine or other rainbow lands. I don't think it would have mattered in that matchup, as my hand wasn't very good and I did mull to 4. I plan to keep the Vents in for now and see when it is better than other options.

    Hope this helps and look forward to feedback if y'all have any. Happy Gaming!

    Edit: Now with YouTube link!


    Posted in: Combo
  • posted a message on Dredge
    Thanks for the insight regarding Sheltered Thicket. I suspected it was a bit slow overall but have kept one set aside just in case. I'd be interested in seeing one mana cycle lands, such as Barren Moor, come into the format. I don't know if it would make a massive difference but is seems like I'm more likely to pass the turn with one mana open than two or more most turns.

    (edit) Regarding Leyline of the Void:
    I think the biggest upside it that it comes down before the game starts and needs to be answered before most graveyard decks can operate. The other question is whether to run 1 or 4 in the board. In general, the arguments are as follows:

    - Run 4 to maximize the chance of seeing Leyline of the Void in your opening hand.

    - Run 1, if you see it great, otherwise your are not hindering your engine very much and can try to race. This is more true feeling in the mirror where your opponent may bring in up to 7 sideboard cards (Leyline of the Void and Nature's Claim most likely) and you're only siding in answers to the Leyline.

    Surgical Extraction is an okay card too, but a bit more narrow in my opinion for our deck. It seems to shine when you're combating combo decks where you can strip key cards or versus Tron to destroy and remove Urza lands (not something I think this deck wants to do, just saying in general). I currently don't run any graveyard hate, but my meta doesnt' really utilitize the graveyard enough for me to. A lot of creature aggro, burn, some control, and a smattering of various combo decks. I usually fall on the "I'll bring in anti-hate cards and race" line.

    I also like Nihil Spellbomb because of the potential to draw a card, but it seems most people think it's too slow and a worse Tormod's Crypt because it costs one mana. I can see the arguement there, I'd rather play a zero mana graveyard hate card in conjuctions with a T1 enabler like Shriekhorn or Faithless Looting over spending my T1 playing a hate card and possibly having to crack it without the mana to replace it before T2. If I was going to a larger event, I think I'd just find room in my board for some Leyline of the Void's, however I'm unsure how many at the moment.
    Posted in: Combo
  • posted a message on Dredge
    How frequently was the Sheltered Thicket relevant? Do you think it is worth coming in tapped?
    Posted in: Combo
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