If you can't see the article, he said his plan is to dodge tron since he is committing no sideboard to it, and Hazoret might just be enough on her own. Also he says that his inclusion of Leyline over Spellbomb is probably a mistake, so make of that what you will.
So I have been testing out Decandio's 4c version of the deck and while it certainly has a higher power ceiling, I'm not sure if I like sacrificing the consistency we have enjoyed with straight Mardu. While Traverse and BBE were amazing IMO, playing cards like Bauble and Architects of Will hampered the gameplan too much at times leaving you with fewer instants and sorceries in yard. This led to worse Pyromancers and Revelers as well. I also feel that 18 lands was pure lunacy to try to actively cast 4 drops. So last night I decided to do a bit of combining of the two. This is ofcourse a non-blood moon version of the deck because you are splashing for 2 colors (green and white). White is literally just Lingering Souls and sideboard cards and Green is just Bloodbraid Elf and sideboard cards. It worked extremely well last night. BBE was good as advertised. The only time I was a little sad to see it was the more niche situations where you are empty handed and cascade into a faithless looting. Maybe it's right to just looting anyway on the off chance of binning more lootings and souls but I opted not to last night, maybe that's wrong. Gonna need some more testing. It's the same Mardu we know and love but I ran into very few games where I ran out of threats. The burn matchup is hurt a little by not running fast lands and instead relying on fetches and shocks but it did not feel that much worse than usual because BBE did help close out games in a quicker fashion than normal Mardu does consistently. I will admit I only played burn 3 times last night in my limited jamming and the players I played were... not the best (one had double skullcrack with Kambul out and decided to cast the 2nd one with the first on the stack after the Kambul trigger had already resolved. Thanks guy.) but none of the games where there was an obvious misplay seemed to actually cost them games. One game in particular (the one with the skullcrack play mentioned above) he was probably a <10% out but that play made it 0.
I tried your maindeck tonight at thursday night modern and went 3-1 beating Bushwhacker Zoo, 4c Planeswalkers, 4c Saheeli, and losing to a BW Aggro/Go Wide deck with Lilianas and Sorins. In the loss I never really got going game 1 and in game two I mulled to five and he hit me with a Leyline of the Void to start so there was never really a chance.
The list definitely felt more powerful than standard Mardu Pyro but at the cost of having really clunky hands at times filled to the brim with expensive creature cards. Additionally, the mana was pretty rough but I'll chock that up to general inexperience navigating the manabase as I threw it together literally five minutes before the event started. I'll give it a go tomorrow night at a different modern event as well and see if I can iron out some of the issues I faced.
-What are your basics of choice (as in what sets) for this deck and why?
I run all APAC blues. I managed to find a sealed APAC blue set in a hobby shop in Japan when I was a kid and I've been quite attached to them ever since.
-Which Terminate do y’all run?
I run textless rewards terminates.
-Has anyone sprung for fancy Lightning Bolts?
These are next up on my buy list.
-Does everyone run the FNM BBE’s?
I managed to get my last one the night before the unbanning and I couldn't be happier with the purchase, plus I enjoy the art more.
True, but in my opinion it seems silly to sacrifice how streamlined the Mardu version is mana-wise AND become even more susceptible to graveyard hate just for a little bit of power. I am glad to see a pyro deck doing so well though, in addition to the Mardu deck that day 2'd.
Went 4-0 last night at FNM beating Enduring Ideal (2-0), Humans (2-0), Jeskai Control (2-0) and another Jeskai Control (2-1). I played the following list:
I'm not a fan of sweepers in Jund but I opted for the Anger since it was only a 20 person event and I knew at least two players were on Dredge. I was very pleased with the deck overall.
Hey all, been playing the Pyromancer build for a bit now and I'm absolutely loving it so far! Here's my decklist and a quick report of my 3-1 finish at modern last night:
A quick note about decklist choices:
- Two moons and 4 thoughtseize is a meta call, my meta is fairly diverse but we do have a lot of greedy mana bases as well as a lot of Eldrazi Tron. While moon isn't so much a hard answer to ETron as it is a speedbump, I do like the extra hand attack in that matchup.
- Extra terminate is for ETron and GW Coco decks where bolt just isn't gonna get there.
- In testing I haven't found an issue going to 19 lands, although I can see logical reasoning to include the 20th.
Anyways, here is my report:
Round 1 versus Gray on Grishoalbrand (0-0-0)
Gray is a very skilled player and a good pal of mine. He has a ton of decks so no one ever knows what his flavor of the week is going to be.
Turns out this week he decided on Grishoalbrand and gets the turn two kill on me on the play.
Game two I keep a strong hand with two lands, Looting, Pyro, two Inquisition, and Souls. I take apart his hand and establish a fairly quick board presence with Pyro and eventually reach critical mass for the win after he Shoals once and doesn't get the combo together.
Game three I establish a clock with Pyro and Lingering Souls with two Spellbombs on board and a Pithing Needle on Griselbrand. Gray's graveyard is quite built up with two Griselbrands and his life total is at 6, I have lethal on board, so naturally I punt the match. He untaps and casts Shattering Spree overloaded on my Needle and Bombs. I shortcut and blow up both bombs in response and he casts Goryo's Vengeance in response to the second bomb. I knew I made the mistake the second the words came out of my mouth and he said I could take it back, but I said no since that wouldn't fly at a Competitive REL event and I like to keep my play tight where possible. 0-1-0.
Round 2 versus Christian on Esper Thopter Sword (0-1-0)
I am unsure of what he is playing and keep a hand with disruption, Looting, and Souls. I win the die roll and open with an inquisition to see Collective Brutality, Serum Visions, Inquisition x2, Delta, Island, and a Thopter Foundry, I take the foundry and pass. He picks apart my hand but is never able to assemble the combo, and flashbacked Lootings and Lingering Souls quickly seal the game up.
Game two I see much more of his deck and establish a board presence with a Reveler and multiple tokens. At 12 life, he casts a Grand Architect and passes. I draw a land with no other cards in hand and no action in the GY and attack with Reveler and 3 lingering tokens to put him to 6. He untaps and combos off.
I side: -3 Bloodmoon because I saw he was packing a ton of basics that I didn't see game 1 and he had seen me pitch a blood moon to a faithless looting, +2 Rabblemaster, +1 EE
I mulligan to two lands, Collective Brutality, Rabblemaster, Terminate, Inquisition. He opens and strips my Inquisition. I play a land and pass, he plays a land and Collective Brutality's my own Brutality. I draw souls, play my second land and pass. He plays a land and passes. I draw a third land and slam down my Rabblemaster, to which he audibly groans. I get in for one with the token and pass, and he plays a Grand Architect and I start to sweat, but then I rip the second Rabblemaster off the top of my deck and go to town attacking in with the first Rabblemaster and 3 tokens. He eats a goblin but takes 7 and I pass. He draws, shakes his head, and extends the hand. (1-1-0)
Round 3 versus Erin on UG Infect (1-1-0)
I win the die roll and keep a hand with Pyro, 2 lands, 3 pieces of hand disruption, and a card I can't remember. The game is over quickly as I strip all her threats and she is run over by tokens.
Side in +1 EE, +1 CB, -2 Blood Moon
Game two is effectively the same as game one. (2-1-0)
Round 4 versus Greg on Burn (2-1-0)
I know Greg is on burn and keep a hand of Swamp, Mountain, Looting, Souls, Souls, Pyro, Push. I win the die roll and start with looting to dump both the souls into a bolt and a land. He gets in with Guide revealing a terminate, and on my turn I flashback Souls. He gets in again revealing a land and on my turn I flashback my other Souls and play a land. He burns me twice and attacks, I let the trigger resolve and grab another land off the top, then fetch up a Swamp and push the guide before damage. On my turn I draw Hazoret and eventually kill him before he kills me.
Side in +1 Kambal, +1 Collective Brutality, -2 Blood Moon.
Game two he starts strong with a suspended Rift Bolt on his turn into an Eidolon on his next turn, but after that he pretty much floods out and I see both Collective Brutalities (3-1-0)
Overall I had a great time playing the deck and had lots of great interactions as well. I think I got lucky with some decent matchups and good draws, but overall the deck feels very powerful. I'm excited to run it again at Modern tomorrow night.
Going back up to 24 lands definitely feels right. Debating whether that 24th land should be an extra Blooming Marsh(don't have a 4th Blackcleave Cliffs right now) or an extra fetch even instead of the Kessig Wolf Run I currently have there. The added pain from an extra fetch is outweighed by the main deck life gain I'm playing I'd wager so it doesn't seem too crazy. Thoughts?
Very happy with where my sideboard is at right now. It complements my main deck very nicely.
I'm also looking at the 2nd Abrupt Decay or the 2nd K-Command and thinking I might cut one of them for an extra Lightning Bolt or a Thoughtseize. If I don't switch one of them out for a Thoughtseize, maybe change to a 3/3 IoK/TS split? IoK being 3cmc or less comes up far too often, especially if you top deck discard in the late game. I'd welcome some input on this ofc.
I think a Blooming Marsh is safer than the Wolf Run in a deck as color intensive as Jund. If you're looking for cards to cut for another Bolt I'd probably start with the Basilisk Collar, Jund wants good topdecks and the Collar seems like a pretty bad topdeck IMO.
Also do we know when the meta snapshot was taken? Odd they don't have Lantern Control listed because I definitely faced it round 1. Maybe they classified it as "mill" but that's a bit disingenuous. Still pretty odd meta on the whole, lots of Jund floating around the top tables for sure. Felt very well positioned for the majority of the day even if none of us ended up making the top 8.
The meta snapshot was compiled in round 5 I believe. It shows 49 decks of 55 or something like that.
Went 4-2 for 12th place at the Geek Fortress 1k this weekend. Overall had a pretty great day with some minor misfortune dashing my hopes for top 8. Even with that, got my entry fee (and then some) back for getting top 16 and it felt great to have Jund be "relevant" again. I didn't feel like I was fighting an uphill or downhill battle on the day in terms of matchups, just pretty level even field which is what you want to feel with Jund.
Congrats on 12th place Exatraz! I came in at 20th so you beat me by a few
Here is the list he proposed if you don't have Premium:
4 Tarmogoyf
2 Scavenging Ooze
4 Dark Confidant
4 Bloodbraid Elf
Land
4 Treetop Village
2 Twilight Mire
2 Raging Ravine
4 Blackcleave Cliffs
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
1 Bloodstained Mire
1 Wooded Foothills
4 Verdant Catacombs
2 Swamp
1 Mountain
1 Forest
3 Kolaghan's Command
4 Lightning Bolt
2 Fatal Push
Sorcery
2 Thoughtseize
2 Maelstrom Pulse
4 Inquisition of Kozilek
Planeswalker
4 Liliana of the Veil
3 Fulminator Mage
2 Obstinate Baloth
2 Seal of Primordium
2 Grafdigger's Cage
2 Ancient Grudge
2 Anger of the Gods
2 Collective Brutality
4 Young Pyromancer
4 Bedlam Reveler
Land
4 Blackcleave Cliffs
2 Blood Crypt
1 Sacred Foundry
4 Bloodstained Mire
2 Marsh Flats
2 Arid Mesa
1 Swamp
3 Mountain
3 Manamorphose
3 Kolaghan's Command
4 Lightning Bolt
2 Fatal Push
Sorcery
4 Faithless Looting
2 Dreadbore
3 Thoughtseize
2 Collective Brutality
4 Inquisition of Kozilek
4 Lingering Souls
2 Liliana of the Veil
2 Kambal, Consul of Allocation
2 Hazoret the Fervent
4 Leyline of the Void
3 Engineered Explosives
2 Wear // Tear
2 Collective Brutality
If you can't see the article, he said his plan is to dodge tron since he is committing no sideboard to it, and Hazoret might just be enough on her own. Also he says that his inclusion of Leyline over Spellbomb is probably a mistake, so make of that what you will.
I tried your maindeck tonight at thursday night modern and went 3-1 beating Bushwhacker Zoo, 4c Planeswalkers, 4c Saheeli, and losing to a BW Aggro/Go Wide deck with Lilianas and Sorins. In the loss I never really got going game 1 and in game two I mulled to five and he hit me with a Leyline of the Void to start so there was never really a chance.
The list definitely felt more powerful than standard Mardu Pyro but at the cost of having really clunky hands at times filled to the brim with expensive creature cards. Additionally, the mana was pretty rough but I'll chock that up to general inexperience navigating the manabase as I threw it together literally five minutes before the event started. I'll give it a go tomorrow night at a different modern event as well and see if I can iron out some of the issues I faced.
I run all APAC blues. I managed to find a sealed APAC blue set in a hobby shop in Japan when I was a kid and I've been quite attached to them ever since.
-Which Terminate do y’all run?
I run textless rewards terminates.
-Has anyone sprung for fancy Lightning Bolts?
These are next up on my buy list.
-Does everyone run the FNM BBE’s?
I managed to get my last one the night before the unbanning and I couldn't be happier with the purchase, plus I enjoy the art more.
True, but in my opinion it seems silly to sacrifice how streamlined the Mardu version is mana-wise AND become even more susceptible to graveyard hate just for a little bit of power. I am glad to see a pyro deck doing so well though, in addition to the Mardu deck that day 2'd.
Seeing him fold to a Magus of the Moon firmly cemented my decision to stay in RBw when playing Pyromancer; the four color just seems too greedy imo
4 Tarmogoyf
2 Scavenging Ooze
4 Dark Confidant
4 Bloodbraid Elf
Land
1 Treetop Village
3 Raging Ravine
4 Blackcleave Cliffs
1 Blood Crypt
2 Overgrown Tomb
1 Stomping Ground
4 Bloodstained Mire
4 Verdant Catacombs
2 Swamp
1 Mountain
1 Forest
2 Kolaghan's Command
4 Lightning Bolt
2 Fatal Push
1 Abrupt Decay
1 Terminate
Sorcery
1 Dreadbore
2 Thoughtseize
1 Maelstrom Pulse
1 Collective Brutality
3 Inquisition of Kozilek
Planeswalker
4 Liliana of the Veil
1 Grim Lavamancer
3 Fulminator Mage
1 Hazoret the Fervent
3 Nihil Spellbomb
2 Engineered Explosives
1 Surgical Extraction
1 Anger of the Gods
2 Collective Brutality
1 Liliana, the Last Hope
I'm not a fan of sweepers in Jund but I opted for the Anger since it was only a 20 person event and I knew at least two players were on Dredge. I was very pleased with the deck overall.
4 Young Pyromancer
4 Bedlam Reveler
1 Hazoret the Fervent
Enchantment
2 Blood Moon
Land
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
2 Sacred Foundry
2 Marsh Flats
1 Arid Mesa
2 Swamp
2 Mountain
1 Manamorphose
3 Kolaghan's Command
4 Lightning Bolt
2 Fatal Push
2 Terminate
Sorcery
4 Faithless Looting
3 Thoughtseize
1 Collective Brutality
2 Dreadbore
4 Inquisition of Kozilek
4 Lingering Souls
4 Leyline of the Void
2 Engineered Explosives
2 Wear // Tear
2 Collective Brutality
3 Molten Rain
2 Anger of the Gods
A quick note about decklist choices:
- Two moons and 4 thoughtseize is a meta call, my meta is fairly diverse but we do have a lot of greedy mana bases as well as a lot of Eldrazi Tron. While moon isn't so much a hard answer to ETron as it is a speedbump, I do like the extra hand attack in that matchup.
- Extra terminate is for ETron and GW Coco decks where bolt just isn't gonna get there.
- In testing I haven't found an issue going to 19 lands, although I can see logical reasoning to include the 20th.
Anyways, here is my report:
Round 1 versus Gray on Grishoalbrand (0-0-0)
Gray is a very skilled player and a good pal of mine. He has a ton of decks so no one ever knows what his flavor of the week is going to be.
Turns out this week he decided on Grishoalbrand and gets the turn two kill on me on the play.
I side: +2 Needle, +3 Spellbomb, +1 Blood Moon, +1 Brutality, -2 Fatal Push, -1 Forked Bolt, -4 Lightning Bolt
Game two I keep a strong hand with two lands, Looting, Pyro, two Inquisition, and Souls. I take apart his hand and establish a fairly quick board presence with Pyro and eventually reach critical mass for the win after he Shoals once and doesn't get the combo together.
Game three I establish a clock with Pyro and Lingering Souls with two Spellbombs on board and a Pithing Needle on Griselbrand. Gray's graveyard is quite built up with two Griselbrands and his life total is at 6, I have lethal on board, so naturally I punt the match. He untaps and casts Shattering Spree overloaded on my Needle and Bombs. I shortcut and blow up both bombs in response and he casts Goryo's Vengeance in response to the second bomb. I knew I made the mistake the second the words came out of my mouth and he said I could take it back, but I said no since that wouldn't fly at a Competitive REL event and I like to keep my play tight where possible. 0-1-0.
Round 2 versus Christian on Esper Thopter Sword (0-1-0)
I am unsure of what he is playing and keep a hand with disruption, Looting, and Souls. I win the die roll and open with an inquisition to see Collective Brutality, Serum Visions, Inquisition x2, Delta, Island, and a Thopter Foundry, I take the foundry and pass. He picks apart my hand but is never able to assemble the combo, and flashbacked Lootings and Lingering Souls quickly seal the game up.
I side: +2 Wear//Tear, +2 Pithing Needle, +1 Blood Moon, -2 Fatal Push, -3 Terminate
Game two I see much more of his deck and establish a board presence with a Reveler and multiple tokens. At 12 life, he casts a Grand Architect and passes. I draw a land with no other cards in hand and no action in the GY and attack with Reveler and 3 lingering tokens to put him to 6. He untaps and combos off.
I side: -3 Bloodmoon because I saw he was packing a ton of basics that I didn't see game 1 and he had seen me pitch a blood moon to a faithless looting, +2 Rabblemaster, +1 EE
I mulligan to two lands, Collective Brutality, Rabblemaster, Terminate, Inquisition. He opens and strips my Inquisition. I play a land and pass, he plays a land and Collective Brutality's my own Brutality. I draw souls, play my second land and pass. He plays a land and passes. I draw a third land and slam down my Rabblemaster, to which he audibly groans. I get in for one with the token and pass, and he plays a Grand Architect and I start to sweat, but then I rip the second Rabblemaster off the top of my deck and go to town attacking in with the first Rabblemaster and 3 tokens. He eats a goblin but takes 7 and I pass. He draws, shakes his head, and extends the hand. (1-1-0)
Round 3 versus Erin on UG Infect (1-1-0)
I win the die roll and keep a hand with Pyro, 2 lands, 3 pieces of hand disruption, and a card I can't remember. The game is over quickly as I strip all her threats and she is run over by tokens.
Side in +1 EE, +1 CB, -2 Blood Moon
Game two is effectively the same as game one. (2-1-0)
Round 4 versus Greg on Burn (2-1-0)
I know Greg is on burn and keep a hand of Swamp, Mountain, Looting, Souls, Souls, Pyro, Push. I win the die roll and start with looting to dump both the souls into a bolt and a land. He gets in with Guide revealing a terminate, and on my turn I flashback Souls. He gets in again revealing a land and on my turn I flashback my other Souls and play a land. He burns me twice and attacks, I let the trigger resolve and grab another land off the top, then fetch up a Swamp and push the guide before damage. On my turn I draw Hazoret and eventually kill him before he kills me.
Side in +1 Kambal, +1 Collective Brutality, -2 Blood Moon.
Game two he starts strong with a suspended Rift Bolt on his turn into an Eidolon on his next turn, but after that he pretty much floods out and I see both Collective Brutalities (3-1-0)
Overall I had a great time playing the deck and had lots of great interactions as well. I think I got lucky with some decent matchups and good draws, but overall the deck feels very powerful. I'm excited to run it again at Modern tomorrow night.
I think a Blooming Marsh is safer than the Wolf Run in a deck as color intensive as Jund. If you're looking for cards to cut for another Bolt I'd probably start with the Basilisk Collar, Jund wants good topdecks and the Collar seems like a pretty bad topdeck IMO.
The meta snapshot was compiled in round 5 I believe. It shows 49 decks of 55 or something like that.
Congrats on 12th place Exatraz! I came in at 20th so you beat me by a few
Here is a breakdown of the metagame for the event that someone posted to the Twitch stream, it was pretty diverse: https://www.meta-chart.com/share/geekfortress-1k-metagame-breakdown
How did you feel about your split of Lilianas, as well as the Chandra in the side?