Inimitability2WG
Enchantment
All creatures are legendary.
Whenever a creature dies, its controller reveals cards from the top of his or her library until he or she reveals a creature card. That player puts that card into his or her hand and the rest on the bottom of his or her library in a random order.
Knife Fight2RW
Sorcery (U)
Create a colorless Knife artifact equipment token with "Equipped creature gets +2/+1." and "Equip 2" attached to target creature you control. That creature deals damage equal to its power to another target creature. Never bring a knife to a Gruul fight, unless you intend on giving the Gruul knives.
Vile GeistWUB
Creature - Spirit Horror (U)
Flying, deathtouch Grim - If Vile Geist would be destroyed and there are five or more creature cards in your graveyard, you may exile a creature card from your graveyard. If you do, it gains indestructible until end of turn instead. The Order of St. Traft was tainted by the moon's gaze, the remnant of Emrakul's horrific reign.
1/3
Dismissal Pact1UU
Instant (R)
Godspeed 0(You may cast this card as though it had flash for its godspeed cost.)
Counter target spell.
At the beginning of your next upkeep, if you cast Dismissal Pact for its godspeed cost, pay 4U. If you don't, you lose the game.
Dismissal Pact1UU
Instant (R)
Godspeed 0(You may cast this card as though it had flash for its godspeed cost.)
Counter target spell.
At the beginning of your next upkeep, if you cast Dismissal Pact for its godspeed cost, pay 4U. If you don't, you lose the game.
Manifest DestinyXXGW
Enchantment (R)
When you cast Manifest Destiny, manifest the top X cards of your library. (Put them onto the battlefield face down as 2/2 creatures. Turn it face up any time for its mana cost if it's a creature card.) 3: You may turn target face down creature you control face up. Then, if it isn't a land, exile it. "There are always new lands to explore, new homes to found."
Inimitability 2WG
Enchantment
All creatures are legendary.
Whenever a creature dies, its controller reveals cards from the top of his or her library until he or she reveals a creature card. That player puts that card into his or her hand and the rest on the bottom of his or her library in a random order.
Sorcery (U)
Create a colorless Knife artifact equipment token with "Equipped creature gets +2/+1." and "Equip 2" attached to target creature you control. That creature deals damage equal to its power to another target creature.
Never bring a knife to a Gruul fight, unless you intend on giving the Gruul knives.
IIW: Make "Titan" a creature type.
Vile Geist WUB
Creature - Spirit Horror (U)
Flying, deathtouch
Grim - If Vile Geist would be destroyed and there are five or more creature cards in your graveyard, you may exile a creature card from your graveyard. If you do, it gains indestructible until end of turn instead.
The Order of St. Traft was tainted by the moon's gaze, the remnant of Emrakul's horrific reign.
1/3
Instant (R)
Godspeed 0 (You may cast this card as though it had flash for its godspeed cost.)
Counter target spell.
At the beginning of your next upkeep, if you cast Dismissal Pact for its godspeed cost, pay 4U. If you don't, you lose the game.
Votes: blackwaltz3, subject16
Instant (R)
Godspeed 0 (You may cast this card as though it had flash for its godspeed cost.)
Counter target spell.
At the beginning of your next upkeep, if you cast Dismissal Pact for its godspeed cost, pay 4U. If you don't, you lose the game.
Votes: Blackwaltz3, StonerofKruphix
Manifest Destiny XXGW
Enchantment (R)
When you cast Manifest Destiny, manifest the top X cards of your library. (Put them onto the battlefield face down as 2/2 creatures. Turn it face up any time for its mana cost if it's a creature card.)
3: You may turn target face down creature you control face up. Then, if it isn't a land, exile it.
"There are always new lands to explore, new homes to found."