There are many overrun type effects in magic's history and many of them are very budget friendly. With all the creature tutoring around, you could consider End-Raze Forerunners for the time being. Though you'll know in the back of your head there's just no hoof like THE HOOF
I've been thinking a lot about Emmara, Soul of the Accord. I added her from my own collection with the intention to do a lot more with Convoke or cards like Cryptolith Rite and make a bunch of elfs to abuse. It's a very very good creature, but things just didn't really go her way and thus she has lost some of her power in this deck. I do need an elf at 2cmc however, preferably with some nice ETB value for those champion situations. Elvish Visionary comes to mind, but other than replacing itself just hasn't got enough impact. Any sugestions?
I'm also wondering if Dromoka's Command should have place in the deck. It was in my first draft but cut it for Sundering Growth for theme and flavor reasons. Now i have a feeling they should both be in.
I'm getting in the realm of theorycrafting now, and i need real life play/goldfishing to find out what works and what not. It's mainly Wren's Run Packmaster that influences most on-curve choices at the moment.
- Registered User
Member for 1 year, 8 months, and 28 days
Last active Sun, Apr, 21 2019 12:05:25
- 0 Followers
- 553 Total Posts
- 36 Thanks
Apr 20, 2019 Posted in: Multiplayer Commander Decklists
Apr 20, 2019So, with the full spoiler on WAR out, I've placed my (pre)orders for the missing pieces and will start playtesting with the following list.Posted in: Multiplayer Commander Decklists
Compared to the original brew it has a better curve and has some tuning done on internal synergies.
After some playtesting i'll see what needs work. Manabase et all.
Edit: NimBalor, please share your latest list for the WAR release, i'll update the OP with the current lists.
Apr 20, 2019Upon personal request, here is my post-WAR decklist.Posted in: Multiplayer Commander Decklists
Currently i'm trying to find room for Pyromancer's Goggles and Ral, Storm Conduit and with that i'm contemplating on dropping the small Trinket Mage/Expedition Map package to go with the wizards and Riptide Laboratory. Finding that land has proven to be very worthwile though.
Regarding new Ral, there is some talk on the old internet about infinite combo's with ral and various Fork effects. From the looks of it, this deck could make use of that but i wonder, is it worth it?
How much fork effects should we have to run to make this viable next to Pyromancer's Goggles and Primal Wellspring?
Apr 19, 2019Great and thorough list as Always! I'd like to express my views on some of the cards i would consider for the deck or not and why.Posted in: Multiplayer Commander Decklists
I won't go over all options mentioned above.
Finale of Promise: First of all, i'm a big fan of the whole cycle in this set. 3 of the 5 will probably find a place somewhere in my EDH collection. The Red one seems fit for Jori-En. The only thing i dislike is the sorcery speed. I see this thing as a spell with a nice floor, but with very high ceiling. I'm used to having a lot of mana available and allready a fan of recasting Brass's Bounty on the same turn, copied preferably This thing makes it possible to do that more than once. Turns like that will win the game.
I'm not quite sure what i'd take out though.
Dreadhorde Arcanist: I like the design, but i'm not quite sure if it's what i want to be doing. We have no means of pumping it's power and while the number of 1cmc spells is pretty high, in my build it's still only 13%. I've said it before. This guy should have had Haste instead of Trample.
Neheb, Dreadhorde Champion: Awesome card, like other Neheb. They both could do serious work and make early plays like Finale of Promise possible. They are quite threathening and vulnerable though. I would rather go mono red with them and add more haste/protection i think.
Also, and this is a meta call. In my meta, the strenght of this deck is it's unobtrusiveness.
Narset's Reversal: This card seems very flexible to me. It's instant speed protection, "copy/steal" spell (Similar to but not quite Wild Ricochet) and recursion of your own spell for only two mana. With the newly added Isochron Scepter in my deck this card is card advantage for 2 and could potentially do some work. I Will probably find a spot for it.
Commence the Endgame: 6cmc is high, but it's uncounterable draw two and create a potentially hoge body. I've had many situations where i had 10+ cards in hand.
Even without max hand size, a 6 mana uncounterable 7/7 with etb draw two is very good in my book.
Jace, Wielder of Mysteries: I;ve had some time to think on this one. It is basically Labman with some added utility. It has two relevant activated abilities, has two alternative wincons and it's protection for the life total in that it will make people attack jace instead of you. All this makes Jace strictly better. That said, i don't run Labman since decking myself is not an option with resuffling effects in my deck. I would cut those and add more wheels for these effects. I don't know if i want that though. Personal preference.
Finale of Revelation: To me, the worst of the cycle. Had it been an instant it would have been another story. Pass.
God-Eternal Kefnet: This card is bonkers. I could use two of them for two decks. One here, and another in a more top-deck-matters build.
In Jori-En It's a very good beater and has the potential to discount our biggest spells. My deck has only 18 potential targets, but they are all great when copied :). Note that the reveal is a MAY so no need to reveal anything relevant. I would only add it i i can cut some other supporting creature.
Saheeli, Sublime Artificer: This one i'm excited about. I've Always viewed the token producers and Ever-Watching Threshold and Propaganda as means to protect my life total untill i combo off. Rarely are the tokens wincons.
Propaganda is probably the best of the bunch, but also way off theme. Saheeli, Sublime Artificer could be the best on theme replacement i can think of. Added bonus is she triggers of off non-creature spells.
The activated ability probably needs a little build around but using cheap rocks and the servo's as targets to change into cards like: Pyromancer's Goggles, Gilded Lotus, Psychosis Crawler, Guttersnipe et all or even Primal Amulet on crucial turns seems pretty strong.
Unfortunately you can't copy your opponent's stuff, though the ability is very flexible and has potential to be protection, ramp and reach in my build.
Ral, Storm Conduit: Missed this one. But looks like it could replace/exist next to Sentinel Tower. I like that it triggers on all turns no just your own. 6 Loyalty on the turn he comes down makes him pretty likely to survive to the next turn to harvest the value.
Role Reversal: This is an interesting card. Sorcery speed permanent removal and potential wincon.
Lands and Colorless
None to be honest.
EDH has become my primary way of playing magic over the course of last year, Love the way it makes me view new sets and this set in perticular has me pretty excited. There are cards that fit any of my EDH decks.
For Jori En, the cards i'm most likely to find a spot for are Narset's Reversal, Saheeli, Sublime Artificer and Finale of Promise.
Apr 16, 2019And it's real. Surefire inclusion in the deck!Posted in: Multiplayer Commander Decklists
Edit: I might just take out Selesnya Signet and keep both ramp/tutors
Apr 16, 2019Wow, pretty nice ability. Unfortunately, one can only have so much 5drops in his/her Atraxa deck.Posted in: The Rumor Mill
This card would need some build around from the looks of it. It could fit a superfriends deck, but dilutes the combo potential with Deepglow Skate. So one needs to strike a balance between +1/+1 counters and planeswalkers. I currently run 4pw's, but for this card i would want to run more.
Apr 16, 2019I totally understand you choices on creature based ramp, they support one of the big cards in the deck in addition to providing ramp. Clearly you have a Multi-subtype (race) tribal deck, very nice.Posted in: Multiplayer Commander Decklists
In my own meta, relying solely on creature based ramp is just to risky/fragile. Having a healthy combination is the way to go for me personaly.
I don't think i would replace, or if there is any replacement for Chord of Calling. Especially in a deck with that many elves. The instant speed spell is just too unique and good in what i does and can lead to blowout plays, either defensive i.e. with Spirit of the Hunt, or offensive i.e. with Tolsimir Wolfblood or combo cards.
You are very right though, with holding off buyng until the new card is officially spoiled/released. If it resembles anything that is rumoured, it's an auto include for me.
Apr 15, 2019SmauG posted a message on IGN Spoilers - Nicol Bolas, Dragon God, Deliver Unto Evil, The ElderspellMy god (pun intended), Deliver unto Evil has the most beautiful, retro looking art ever for a modern day magic card. Great job!Posted in: The Rumor Mill
Apr 15, 2019Wanted to report, last weekend i had such a sweet sweet win with Jori-En. I Took out 3 players at 26, 28 and 30life resp. With one big play over two turns.Posted in: Multiplayer Commander Decklists
Had to count my cards and mana carefully, deciding NOT to play a land on that given turn, i guess it was T7 or T8 and had been setting up for a while with Thought Vessel, Rhystic Study and Jori En, Ruin Diver in play.
Had 16 cards in hand when i played The Locust God, followed up by Fateful Showdown targetting the 28life player, but not before i drew from Jori-En. With 15cards in hand, i then cast Expansion // Explosion copying Fateful Showdown to wheel two times 14 cards, resulting in 28damage to the dome of the 28life player, all the while gaining me 28+1 hasty flying insects. 27 of which flew to the 26 life player (extra, just to dodge removal). Two down.
The last player was figuring out how to dodge that swarm of locusts, knowing very well i had lethal on board either way bar boardwipe. So he played a well timed Mirage Mirror and copying my on board Propaganda, the table goes nuts as this would be very hard beat trough with all those insects, except.... With the first hand i discarded, i discarded Past in Flames
Upon revealing the fact i could pull the same routine again the game was over.
This is by far the sweetest finish to date and it was a blast to play the deck again after not having done so in a few gamenights.
The new spoiler season also has me pretty excited for things to come. the newly spoiled Commence the Endgame also looks like a playable thing. At 6cmc it can produce one huge dumb body in the deck and netting a card, at instant speed! Seems good value.
- To post a comment, please login or register a new account.