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  • posted a message on Single copies in the Sideboard, does it really matters?
    Quote from socketto »
    it can be very relevant and a lot of times you see this done if the card has a narrow use. cards like negate, celestial purge, or creatures with a very specific use tend to occupy this type of slot.


    Negate is not narrow at all!

    That being said, i tend to believe it to be the other way around. Sideboards with a lot of 1of cards tend to overlap a lot, so they can be used in a veriety of configurations to suit different matchups. Therefore they have a wider application.
    Narrow answer cards are those you absolutely need in specific matchupss, usually the bad ones. Take Fulminator Mage in earlier BGx midrange VS Tron for example. Other exaples are Rest in Peace and Stony Silence in white based decks vs graveyard based strategies or artifact based combo. These usually are pretty narrow but powerfull "hoser" effects you really want or absolutely need to draw in order to win.

    So by this standard, overlapping side board cards can be used as a variety of 1ofs whereas the narrow, must have answers usually show up in multiples.
    Posted in: Modern
  • posted a message on Monoblue beatdown
    Inkwell Leviathan for pure power.
    Posted in: Commander (EDH)
  • posted a message on IZZET - Niv-Mizzet & the Gods - best commander?
    Quote from discomute »
    …………
    Great feedback from both of you it has really made me realise how flawed my initial groupings were. I said that "it's about doing damage and drawing cards" and "Jori En [is] slightly different than the classic izzet".

    I realise now that these can be grouped in two categoies.
    - Firemind, Parun and Locust reward you for your draw. Let's call them "draw commanders".
    - Whereas Dracogenius and Keranos aid you in board control. Their draw is just a slight bonus. I'll call them "control commanders".
    (Jori En is neither really, she rewards you for casting a lot in a single turn)
    …………


    I agree with you evaluation, those catagories are spot on. From play experience i'd like to add that Jori En encourages you to cast exactly two spells, and do that every turn. This is a value engine that only fuels herself as long as you have mana to keep doing it. Thus her typical curve is very low. Her payoffs however, come in the form of the cards you allready mentioned. Both Niv's and the Locust God alongside the typical "damage" and "lifeloss" cards for casting instants/sorceries or drawing cards.
    For more ideas, have a look at the Topic by ISBPathfinder, you can read my experiences on swapping Niv-Mizzet, Parun in favor for Jori En, ruin Diver and how i've never looked back Smile
    Posted in: Commander (EDH)
  • posted a message on IZZET - Niv-Mizzet & the Gods - best commander?
    Which is why my Jori En, Ruin Diver includes most of them and abuses all of their abilities.
    She also produces a LOT of value over the course of a game without drawing attention to herself.

    If i had to choose, i'd take Niv-Mizzet, Parun for it's sheer power.
    Posted in: Commander (EDH)
  • posted a message on Knightfall/Bant Company
    I have been meaning to sleeve up the deck againt after the release of Allegiance, specifically Lavinia, Azorius Renegade, but haven't realy come to it yet. The group and i have been off of modern for a while now and that's perfectly fine by me.

    Your list looks great though and the incusion of Deputy of Detention over Reflector Mage sure is interesting.
    I'd might try something like it but i go back down to 21 lands and make room for Lavinia, Azorous Renegade to combo with Queller.

    On a side note.
    With all the exiling going around in this particular build, what about a light black splash for some eldrazi processors?
    Posted in: Midrange
  • posted a message on Modern Humans
    Notably, Dredge.
    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    Actually, there are some pretty good reasons to build a mono white taxes style humans deck.
    It would involve somewhat costly Aether Vial but after that, you get Path to Exile for removal, Thraben Inspector and Militia Bugler for some card draw, Tithe Taker and both Thalia's for tax effects and Mirran Crusader alongside Champion of the Parish and Thalia's Lieutenant as your primary beatsticks. Dare i say, this deck could even run some copies of Rest in Peace maindeck. Uhh

    Splashing blue gains Reflector Mage, Meddling Mage and Lavinia, Azorius Renegade.
    Splashing Green gains Noble Hierarch or Avacyn's Pilgrim, Mayor of Avabruck and some sideboard flexibility
    Splashing Black gains Kitesail Freebooter and some extra disruptive sideboard pieces
    Splashing Red only makes you more aggressive.

    Posted in: Aggro & Tempo
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    Quote from Potdindt »
    Quote from SmauG »
    Sorry for hijacking Smile
    I had envisioned a deck where Incubation // Incongruity alongside those could be a thing.


    Can you elaborate on how Incubation could be good? Remember decks like this tend to run fewer than 16 creatures and 3 mana to give an opponent a 3/3 is not a great rate


    I could be very wrong, but i figured those are exactly the reasons why Smile
    Because the deck i had in mind only runs 12~16 creatures, and I want to find a Deeproot Champion as and drop it as early as turn 2 if possible or turn 3 when i have protection for it, an openening hand without creatures but with Incubation // Incongruity would be keepable. Late game, the card doubles as an exile spell for creatures which don't die to "bolt" and thus you can skip Lava Coil.
    Unfortunately I can't judge how much of a downside the 3/3 would be. As i said, i've been out of standard for a while.

    As a rough basis i was thinking somewhere along the lines of:



    Notes:
    Frilled Mystic is in there because it fits the tempo theme. Originally i had more Ionize
    Growth Spiral is a pretty nifty way to make use of you two mana on turn 2 to either make your turn 3 setup less painful or just ramp.
    Posted in: Deck Creation (Standard)
  • posted a message on Queen Marchesa, Mardu flicker/prison
    Well, The deck works. But the resulting game was going on pretty long!
    I had my fortress set up early and managed to stay clear of opposing attacks for most of the game. Had full control of the board with Eldrazi Displacer and Fiend Hunter, threathening to exile creatures that were being a problem for me.
    The main problem however, despite my attempts to be political with my position, was that my opponents were not attacking into eachother. Instead they were figuring out how to beat me and the game became stale as a result. It took some time to get to my wincons as i was drawing tons of land. In the end, inevitably, i found Purphoros and i could combo off with Fiend Hunter and Sun Titan.

    Now that i have played the deck a couple of times, i can say it functions the way it's supposed to, but fininshing the game can be troublesome if you don't find the right cards. In the example above, i had nothing to get offensive with, no token producers to blink every turn to gain the advantage in combat and early combo pieces got rightfully removed.
    Going forward, i think i can put in another token producer and another wincon. i'm thinking somewhere along the lines of Warstorm Surge and another creature that upon entering, creates at least 2 tokens. This makes for another way to get to infinite mana or inifinite ETB triggers.
    Possible targets at 4 or 5 cmc:
    Sengir Autocrat 4cmc adds 3 tokens to abuse but can be vulnerable
    Knight-Captain of Eos 5cmc adds 2 tokens and provides some added utility fitting to the theme
    Siege-Gang Commander 5cmc, adds 3 tokens plus some added utlitity.
    Angel of Invention 5cmc adds 2 tokens and provides some added value in combat. Can also just be a reasonable flyer.
    Then there are some 4cmc bodies that just add two tokens so i can combo off with them, though they don't add much else. so at this point, i'm not considering them.

    I'm not quite sure what to cut though. Seeing that game tend to go long if i'm set up correctly, i probably could go down another land.
    Cutting a bit in the sunforger package is also an option.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jori En - Izzet Cantrips
    Jori En, Victorious again.

    I just love this deck. It unfolds as a puzzle every time i play it. The ability to draw my whole deck for the right answers is nothing short of amazing. Great fun.

    I have fought my way trough the last standing player (Muldrotha) with half my graveyard exiled and 23 cards in hand and only 20 in my library. I had a boardstate capable of beating him with 6 flying insect tokens, Guttersnipe and Thousand-Year Storm, but he had a Glacial Chasm, Spore Frog and on top of that Glen Elendra Archmage in play, so i had to figure out how to do it.

    The main way was to first cast my Psychosis Crawler and start bleeding him while i was digging to a way to remove the troublesome permanents. This could be done by either bouncing or tugging chasm and the frog with enough copies of Cryptic Command or Chaos Warp. One of which was in my hand, the other i knew for sure, was in the library.
    I knew he wouldn't counter any draw spells because he needed the protection, so i started casting spells to dig for the answers i needed and when i did, i could finish him of with 5 copies of Expansion // Explosion making him take the damage and drawing the cards.
    In the end, i was left with only 2 cards in the library but the victory felt truely awesome!

    I changed two cards prior to the game.
    Out:
    Baral, Chief of Compliance
    Visions of Beyond

    In:
    Sapphire Medallion
    Azami, Lady of Scrolls

    edit:
    And, truth be told, i've swapped the plain OGW Jori En for the game day promo version of her. That card is just so pretty. Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    Sorry for hijacking Smile

    These tempo'esque decks have been on my radar for some time now and have been hoarding some cards for quite some time, but me and my playgroup have been out of standard for a while so i'm not quite up there in terms of what's hot and what's not.
    Can someone explain why this deck doesn't run Deeproot Champion and the two drakes in some configuration for a more "miracle grow" style of play?
    I had envisioned a deck where Incubation // Incongruity alongside those could be a thing.
    Posted in: Deck Creation (Standard)
  • posted a message on Modern Humans
    I was referring to:
    Hellbent with an empty board-state
    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    I've Always felt Jeskai control to be the worst. Their removal just lines up with what we try to do, and once in the late game they go 2 for 1 against us.
    Currently, Thing in the Ice decks tend to be difficult if we don't manage to bounce it in time.

    Quote from pzbw7z »

    Timely sweepers are another way of handling Humans; they don't seem to do well when they are Hellbent with an empty board-state. Languish can be a back-breaker - especially if one has a 4/5 or bigger Tarmogoyf in play.


    To be fair, Any deck would struggle against GBx midrange under these circumstances. Smile
    Posted in: Aggro & Tempo
  • posted a message on Modern Humans
    I see people often advice to race tron and while i do admit a clock is important, i feel the disruptive part of the deck get's you further ahead.
    Game 1: Naming Karn blind with Meddling Mage is actually always right. This stops their best T3 play to which we are almost certain to loose.
    Kitesail Freebooter can be used to strip their best pieces against us and i would advise not to cut Reflector Mage since it's our best way to deal with Wurmcoil Engine. Another big card we loose to.
    An ideal curve for me would be T1 Champion of the Parish, T2 Meddling Mage naming Karn, T3 Mantis Rider and follow this up with more disruption if possible. Don't drop anything other than more disruptive pieces or Thalia's Lieutenant for the T4 kill. Keep the big beats in your hand for when they do get to clear the board with either All is Dust or Ugin, The Spirit Dragon. After T4 Oblivion Stone can become tough, so it's important not to overextend.

    The best sideboard options are Gaddock Teeg and the new Lavinia, Azorius Renegade and when it's possible, Stony Silence. I would cut Aether Vial and always open with Noble/Champion to put some preassure on them.
    Posted in: Aggro & Tempo
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