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    posted a message on Orzhov Control
    Played a combination between the two decks posted here on Arena for a while. It's not too bad against Mono R burn if you have enough removal early on. Didn't face any Rakdos yet. It's great against creature heavy decks. It needs a lot of work against Teferi. It may need to become Esper to even have a chance, or needs hand disruption (which may help against Rakdos/Mono R as well). I'm not sure it's great in Bo1 because it doesn't spread the field enough. But I will try tweaking it. It's a lot of fun to play however and I'm around 50% wins with it.
    Posted in: Deck Creation (Standard)
  • 1

    posted a message on RGx Monsters/Aggro
    Took a variation of this to a local Standard Showdown and went 3-0. All matches were 2-1 and played a GW aggro that used servos, a merfolk deck and RW Aggro deck.

    Couple changes on mine:
    Replaced the Earthshakers with Fanatical Firebrand because I didn't have the playset of Earthshakers. These guys were MVPs. Helped take down pesky merfolk and some of the threats in red. Becomes a nice piece of removal that can do some damage for a turn of two.

    I ran four Deathgorge instead of the Branchwalkers. They help stabilize by getting you that lifegain and can wreck opponents graveyard plans. They barley ever lasted more than a turn, so they soak up removal as well. Moved two Branchwalkers to the SB if I needed a quicker curve.

    I also didn't have the green god, so instead I played a Chandra and two Dire fleet Daredevil (rolled 24 land). Daredevil was interesting, when it is good, it's really good, but there are times there is nothing to play from the opponents yard.

    I don't get Struggle // Survive, at all. I understand it can remove larger threats, but so can our Glorybringers, but the Survive side doesn't seem great. I decided to put them in the SB and two Life Goes On in the main. Life Goes On was a game stealer against RW and Merf. You can let them chip in some damage for a couple turns, while removing their smaller creatures or setting up your board. Then when ready slam it down to go up 8. You can always do this with the Fanatical's. By this point you can start reigning down Glorybringers and Phoenix's without having to worry about your health. Hell of a card.

    I need to work on the SB (built it around playing Approach because they are often played at my LGS) a little but here is what I ran.
    http://tappedout.net/mtg-decks/rg-monster-mash-2/?cb=1520193073
    Posted in: Standard Archives
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