Magic Market Index for Aug 17th, 2018
 
Magic Market Index for Aug 10, 2018
 
Treasure Cruisin' Modern Big Red
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Thinking about building a version of this deck. It seems like there are a couple routes in which to build it (Thing, Pyro, Gearhulk). Have people found success in one build over the other, and does anyone have a couple sample decks of each build?

    Thanks
    Posted in: Control
  • posted a message on Wizard burn
    Magma Sprays in the SB may be needed with Zombies back. Anticipate is a great card for this deck.
    Posted in: Deck Creation (Standard)
  • posted a message on Wizards! (general)
    Tested the Djinn's. I think 2-3 is about right, but 4 seems like overkill. I also like Naru's "lord" ability, but we don't really play enough spells otherwise. Maybe swap her out for some Metallic Mimics to close the game faster? The Mimic's should also divert removal from the Nabans

    Maybe something like this?

    Posted in: Deck Creation (Standard)
  • posted a message on Wizards! (general)
    Tempest Djinn seems much better than Kefnet. I may give you deck a try. This deck is extremely fun to play.
    Posted in: Deck Creation (Standard)
  • posted a message on Wizards! (general)
    Wait, from the Mtggoldfish article this deck can go infinite.
    "Second, Illusionist's Stratagem allows us to go infinite with a Nabanamonicon and Naru Meha, Master Wizard!"
    So does that mean having a Naban/Pan out, a Naru Meha, Master Wizard, and a Ghitu Journeymage will win the game once casting Illusionist's Stratagem?
    Posted in: Deck Creation (Standard)
  • posted a message on Wizards! (general)
    This Pannabanamonicon deck looks awesome. You know what looks like it could be a real nice fit? 2 of Kefnet the Mindful. Between the Silvergil's and Champion's of Wit it may not be hard to hang onto 5 or 6 cards, then Kefnet's ability can get you that 7th card. Better yet if it is a counter spell or another creature that can help you draw cards.
    Posted in: Deck Creation (Standard)
  • posted a message on Wizard burn
    Bloodwater looks like it may be a solid add. I played your deck for a while online last night and when I would lose it was often a lightning strike away from a win. Bloodwater + Opt is a nice combo and unlike Enigma Drake you get value from it because of the ETB trigger. Enigma is great for finishing though...
    Posted in: Deck Creation (Standard)
  • posted a message on Wizard burn
    Agreed. I like the Izzet version, but adjusted the SB to have a full control suite. Added the Wizard lord to help with the long games and the Phoenix's.

    Match 1 - Aggro get the win as quick as possible.
    Match 2 - control the board and win with big threats at the end

    SB
    2x Essence Scatter
    3x Merfolk Trickster
    2x Naru Meha, Master Wizard
    4x Negate
    4x Rekindling Phoenix

    Still need to do some testing.
    Posted in: Deck Creation (Standard)
  • posted a message on RGx Monsters/Aggro
    Ah makes sense. Still seems more like a SB card then. I feel Life Goes On can potentially buy us enough time G1 if TSG comes out. G2 just sub in Struggle // Survive. Hazoret was an issue, and seems like betting them before it can do damage is out only way around it.

    The more I look at Samut, the Tested the more I like it. Double strike on a Glorybringer or Phoenix can really end the game quickly, and if you can get it to 7 than you can bring out two Glorybringers. Could be worth a MB over Rhonas (I guess I'm just not crazy about Rhonas).

    Insult // Injury and Heaven // Earth seem like interesting SB options too.
    Posted in: Established (Standard)
  • posted a message on RGx Monsters/Aggro
    Took a variation of this to a local Standard Showdown and went 3-0. All matches were 2-1 and played a GW aggro that used servos, a merfolk deck and RW Aggro deck.

    Couple changes on mine:
    Replaced the Earthshakers with Fanatical Firebrand because I didn't have the playset of Earthshakers. These guys were MVPs. Helped take down pesky merfolk and some of the threats in red. Becomes a nice piece of removal that can do some damage for a turn of two.

    I ran four Deathgorge instead of the Branchwalkers. They help stabilize by getting you that lifegain and can wreck opponents graveyard plans. They barley ever lasted more than a turn, so they soak up removal as well. Moved two Branchwalkers to the SB if I needed a quicker curve.

    I also didn't have the green god, so instead I played a Chandra and two Dire fleet Daredevil (rolled 24 land). Daredevil was interesting, when it is good, it's really good, but there are times there is nothing to play from the opponents yard.

    I don't get Struggle // Survive, at all. I understand it can remove larger threats, but so can our Glorybringers, but the Survive side doesn't seem great. I decided to put them in the SB and two Life Goes On in the main. Life Goes On was a game stealer against RW and Merf. You can let them chip in some damage for a couple turns, while removing their smaller creatures or setting up your board. Then when ready slam it down to go up 8. You can always do this with the Fanatical's. By this point you can start reigning down Glorybringers and Phoenix's without having to worry about your health. Hell of a card.

    I need to work on the SB (built it around playing Approach because they are often played at my LGS) a little but here is what I ran.
    http://tappedout.net/mtg-decks/rg-monster-mash-2/?cb=1520193073
    Posted in: Established (Standard)
  • posted a message on [[Official]] Modern Prices Discussion
    BBE is moving up quickly. What were common prices at it's height? Just grabbed a playset for 24, but wondering if I should grab more if I can at a similar price.

    This thread is amazing by the way. Thank you to all the contributors.
    Posted in: Modern
  • posted a message on W/U Sram
    How important is lifegain in this deck? Keeping Adanto alive seems to be a key strategy. Has anyone tested Glory-Boud Initiate, Sunscourge Champion or even God-Pharaoh's Faithful?
    Posted in: Deck Creation (Standard)
  • posted a message on W/U Sram
    I wouldn't mind putting in three Negates or Essence Scatters (depending on the matchup) in place of Legions Landing. This probably means switching an Island for a Plains. Also, I have switched my SkyMarchers Aspirant with Sacred Cats at this point.
    Posted in: Deck Creation (Standard)
  • posted a message on Modern Hollow One discussion
    Only problem I see with Lupine is it is pushable.
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    I was looking at some Hellbent cards, as it seems like we rarely have cards in our hand around turn 3 or 4. The list just isn't that great, seems like there is more synergy with Madness cards (https://scryfall.com/search?as=&order=&q=o:hellbent). However Infernal Tutor could be beneficial in the late game or to grab some SB cards to hate on the opponent and create some much needed consistency. Also, Keldon Megaliths would be an interesting way to punch in an extra damage per turn in the late game.

    As far as Madness cards go; Stromkirk Occultist could be a nice option to play instead of the Phoenix. Works as a Bob for us, and can be played turn three with a Faithless Looting discard, but is ultimately probably too slow. Grave Scrabbler can help us grab any Hollow Ones that were discarded, which if we are paying it's madness cost means there would be a good chance we could play the Hollow One after bringing it back to our hand. But the card I really like is Alms of the Vein. I've actually had difficulty using Collective Brutality correctly, as there are many times I do not have other cards to discard. The -2 to opponent and +2 to me is really beneficial to speed the game up and pad it in our favor. This card let's us use that ability on the fly and is a -3/+3.

    Another card I really like is Blightning for the same reason where I feel I am often only getting to use one of the Collective's ability. This card disrupts and damages, and if the opponent doesn't have a hand, I don't feel as bad for discarding it.
    Posted in: Aggro & Tempo
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