The Misty's and the Delta's are fine. Bloodstained Mire and Wooded Foothills can be ok but you will often run into situations that will be awkward or lose you games due to the lack of fetch targets. If you run those two lands as budget replacements for U-fetches you should make sure you increase your count of Arid Mesa and Steam Vents so that you can fetch W and U off of a Red shock-land. It will not be smooth though and you will take a more shock damage than most setting up your mana.
I recommend acquiring Flooded Strands before Scalding Tarns as they are cheaper.
Thanks! I already have flooded strands. I was just unsure how often a red fetch is important.
While I work on picking up Scalding Tarns, what is the preferred split on R/B Fetches? I can borrow 1x Scalding Tarn and I have 2x Misty Rainforests, 2x Polluted Delta, 2x Bloodstained Mire, and 3x Wooded Foothills available.
Question about using Dark Confidant in WB versions. For those playing Bob, I am looking to understand your experiences playing the card because it seems such a high risk to reward and therefore almost counter-intuitive for the deck, given that we have so many 3- and 4-drop cards and not much to compensate with lifegain. How often has Bob killed you in games? Do you find you side him out in a lot of match-ups? How has he won you games? Thus far, I have only played about a dozen or so matches. I have seen Bob (I have been playing 2 in the deck) in just a few games, and usually late, and he has been almost instantly removed. The one time he wasn't removed I effectively bolted myself with a 3-drop draw next turn and then got hit for 4 more with TKS....
Bob is one of my favorite cards to have in hand. With an Aether Vial out we can usually play 2 card between draw steps, running you into top deck mode fast. My #1 way of losing is drawing lands after stabilizing the board. Bob decreases the chance of this happening.
If you're getting really low on life you can remove him with a path, (or wasteland strangler if you're running it). Running shambling vent also helps. But our curve and timing is very similar to Jund which lives off of Dark Confidant with less life gain options.
I've only every run big Thalia because I had them on hand and never got around to buying little Thalias.
I know you can run both, I just don't have both. Other modern staples are at historic lows so I've been picking those up instead of Thalias which are spiking. My meta has lots of creature decks as well, so little Thalia isn't particularly pressing.
I've only every run big Thalia because I had them on hand and never got around to buying little Thalias.
Turn 3 is often too slow for her tax to be very effective. Best case is that it catches a Goblin Guide but against burn little Thalia would be a lot better. But I really like her 3 power first-strike. Her and a Golem or two are definitely responsible for some wins with the ground stalled and flickerwisps swinging in the air. It's also nice that she isn't a bad top deck late game with a vial on 3.
I think little Thalia vs big Thalia is definitely a meta call. But I think she slots in reasonably.
Thanks! I already have flooded strands. I was just unsure how often a red fetch is important.
Bob is one of my favorite cards to have in hand. With an Aether Vial out we can usually play 2 card between draw steps, running you into top deck mode fast. My #1 way of losing is drawing lands after stabilizing the board. Bob decreases the chance of this happening.
If you're getting really low on life you can remove him with a path, (or wasteland strangler if you're running it). Running shambling vent also helps. But our curve and timing is very similar to Jund which lives off of Dark Confidant with less life gain options.
I know you can run both, I just don't have both. Other modern staples are at historic lows so I've been picking those up instead of Thalias which are spiking. My meta has lots of creature decks as well, so little Thalia isn't particularly pressing.
Turn 3 is often too slow for her tax to be very effective. Best case is that it catches a Goblin Guide but against burn little Thalia would be a lot better. But I really like her 3 power first-strike. Her and a Golem or two are definitely responsible for some wins with the ground stalled and flickerwisps swinging in the air. It's also nice that she isn't a bad top deck late game with a vial on 3.
I think little Thalia vs big Thalia is definitely a meta call. But I think she slots in reasonably.