Magic Market Index for Feb 8th, 2018
 
Magic Market Index for Feb 1st, 2018
 
Magic Market Index for Dec 28th, 2018
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    I never liked that name sun and moon, I do not know, I think it's strange hahahahaha

    Maybe:
    "Desert prison" or "desert goblin"
    "sacred prison"
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    I really liked your list, the only thing I do not like is Grafdigger's Cage, I think he's in conflict with Chalice. if I make chalice for 1 I can not play the grafdigger and otherwise I can not hold chalice in hand until grafdigger comes.I would put 1 koth on the deck, koth is too powerful. If you do it at the beginning it arrives at the ultimate very fast and gets almost won.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck

    hello guys, I would like to upgrade on the deck since I do not play with it, could anyone tell you which matches are highly favorable, favorable, 50/50 and bad of this new configuration with 4x legion warboss?
    I want to play the GP with this deck and I want to study what I can improve on the 50/50 and bad matches. thankful!
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Hello everyone, I have not commented in a while but I'm coming back.

    Fluffy, look at why you do not do so, mounts the deck with the configuration of the trash dragons version, you do a side transformation and put 4 glorybringer, 2 stormbreath dragon, 2 thunderbreak and some roast and turns the deck into a skredless dragon.

    as soon as you have enough pressure and the opponent that has collided against artifact gets dead cards as you remove the bridges and chalices.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Quote from Caligula »
    Quote from JoandsonPaul »
    there goes of the taste of each one, for example you spoke of inefficiency now answer me you use a creature of power 4 in a deck that has 4 bridges is efficient? to use the cage that is cost 1 on a deck that what I do on average is chalice for one, is it efficient?

    I'm suggesting cards that can mostly help in the removal of planeswalker, it's not just a rest of damage.


    We run a bunch of non-bos in this deck, but there's a difference between anti-synergy and inefficiency.. playing Glorybringer or Cage while running Bridge or Chalice has it's drawbacks, but for the most part, you can play around them post-side. Having a 3 mana spot removal spell, even for walkers, just isn't a card I think we can fit. Most of the time we can deal with walkers with creatures, and the rest of the time we need to get underneath and win (or close) before they come down. Against Jund is an example of when this might not be the case. Glorybringer is the card you want to draw because it's evasive pressure, a fast clock AND a 2 for 1. Unless we get a really flexible burn spell, I don't think the 3 mana ones are playable.

    What walkers are making you feel you need a burn spell to deal with them?


    drawbacks ??? you can play around them post-side ??? ... that's not what we want, at least that's not what I want. I just want to eliminate the disadvantages of the deck; Against the jund I do not want to draw glorybringer, play glorybringer having 4 bridges on the deck does not make sense, is illogical, I can not take the bridges from the deck having tarmogoyf threatening me. Do you want to know how jund wins? simple exile all the grave, you not only win the jund, as mardu pyromancer, hollow one, storm, jeskai, grixis, griselshoal, dredge, bant knightfall, DS,ironworks combo, anyway... I've already said it about 3 times, I found a card at least similar to relic of the progenitus that can assist in this: Crook of Condemnation ... do you want to put glorybringer on the deck? Ok put it, but understand that the deck that you play with glorybringer is not the prison is something like skred in that you can control the board and impose with your creatures.

    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    there goes of the taste of each one, for example you spoke of inefficiency now answer me you use a creature of power 4 in a deck that has 4 bridges is efficient? to use the cage that is cost 1 on a deck that what I do on average is chalice for one, is it efficient?

    I'm suggesting cards that can mostly help in the removal of planeswalker, it's not just a rest of damage.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Hey, guys !! here are some cards that I am considering using on the deck, it serves both to kill creatures and to cause damage to players or planeswalkers:
    - Flames of the Blood Hand
    - Brimstone Volley
    - Lightning Storm

    What do you think?
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Hey stibalruss !! I do not know how Glorybringer can be good against jund, nor does he even kill the tarmogoyf. Our deck has all the pieces (except tribal) for the goyf to arrive at its maximum power (land, creature, sorcery, instant, planeswalker, enchantment and artifact). The best way to deal with goyf is by exiling the cemeteries, why it gets 0/1 and the anger or slagstorm does the rest of the service. Relic of the progenitus was ideal, of course to use relic against the decks, the problem is that I will usually do chalice for 1. Severe removal is good against several decks, jund, abzan, mardu, dregde, storm , jeskai, grixis, hollow one and so on. I think it should go by this tangent, I think more logical.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Hey guy !!! if we have archenemies these are jund and mardu pyromancer kkkkk ...
    the mardu as I posted before, chainwhirler and tormod's crypt very much balance the game, but the jun has still given me a headache.

    Has anyone tested the dire fleet daredevil against jund? Yesterday I saw a friend play with dire fleet daredevil on the side of humans against jund and he used it I found interesting, but still not convinced me, I need more tests. Also need to see if a second hazoret would be better.

    in 15 days I will be going to the GP, I need to close this sideboard, close the game plan and the side plan, at first this is my deck, with the exception of chabelcher:
    http://mtgtop8.com/event?e=19453&d=324198&f=MO



    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck

    thanks Bludlust!!! You have also done a great job and have helped us.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    hey guys !! Last time I played a tournament and I modified the deck and the side, in view of some experiences and some observations. I did 3-1 I will try to summarize some matches, I played with the stickballruss list where it has 2 goblin Chainwhirler of main,however I made some modifications, they are:
    maindeck
    koth is animal !! his ultimate is very fast, if you do it on turn two the ultimate probability is too great and puts an absurd pressure on the opponent.

    Sideboard:


    Matches:
    vs storm (2-1 win)
    G1 - the opponent did baral and in turn 3, I could not answer.
    G2 - I did Scavenger Grounds I was able to lower two lands, it was wrapped up because I did not buy land in the next turn, I stayed 3-4 turns with the lands standing waiting for him to try the combo so I could exile his grave, I was able to buy a dragon's claw gained a lot of life, then when I bought a tormod's crypt I started to play and it was only to wait for him to try to do combo as I exiled his grave and won the game then.
    G3 - it was mana step, another mana ritual - simian- chandra- +1- 2 manas I do chalice for 1, turn 3 I buy another chalice and I make 2 the opponent grants poi there is no way to go back to the game.

    vs Hollow one ( 2-0 win)
    G1 - Very hard game he managed to make hollow one very fast and managed to hit a lot, I got to do bridge and I was administering, I made koth and made ultimate and won the game.
    G2- Again hard enough he managed to do 2 Flamewake Phoenix and a bloodghast, but I was able to download tormod's crypt and exile his cemetery 2 times by preventing him from using Faithless Looting, playing Tasigur, the Golden Fang or Gurmag Angler, I threw the bridge and again I admonished the game to make Chandra, Torch of Defiance and Pia and Kiran Nalaar, won the game.

    vs Abzan midrange ( 0-2 loss)
    G1 - Very hard game he knew that I was playing and soon sought the basic black mana and then the green, I still had time to make blood moon to catch his white mana but I wanted to do koth, was even balanced the game more at the end I did not have to take the tarmogoyf and the bridges that I downloaded the opponent destroyed all
    G2 - was even more balanced with the side I managed to hold the game more, but I could not make any blood before the opponent managed to make a living with Shambling Vent, I believe that if he did not I would have won.

    vs mardu pyromancer ( 2-0 win)
    a good test
    G1 - it was well-balanced, preventing the young pyromancer from getting on the table and he making me discard, destroying my creatures and artifacts, that's when I was able to make a bridge and then chalice to 3, the opponent had nothing more to do for g2.
    G2 - I downloaded welding jar and managed to make a chalice for 1, I caught the opponent a little at first, he tried to remove the chalice and I used the welding jar skill, I managed to make tormod's crypt prevent him from using Faithless Looting and Bedlam Reveler , with late game I managed to do chandra or koth (I can not remember) and won the match.

    (this is my opinion)
    Finally after this tournament I am convinced that tormod's can interact much better than the cage, saved me in several matches and the best is that it costs 0 which is not impeditive when it has chalice for 1. welding jar also found much better than spellskite because usually someone gave path, fatal push, terminate and etc, removed my spellskite, welding jar of a support and is difficult to remove. Dragon's claw I put because of the burn sometimes the burn is so fast and sometimes the chalice does not come, I liked it served against storm. Second koth of main is animal, is what I want to do n turn 2 - no comments. And the eidolons? unfortunately they are out has not helped me in the matches, I realized that the deck is very strong and what I needed was support that would help maintain its structure eidolon does not do that. Chalbecher did not serve anything that opens a slot I'm still thinking about what to use.
    And with this slot comes a doubt put +1 tormod, +1 hazoret or Dire Fleet Daredevil? I wanted to test Dire Fleet Daredevil and I think I just wanted to have two more in the match against Abzan and Mardu. I thought if I had another Hazoret it would be good because it would increase the probailidae coming in my hand.


    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Quote from Bludlust »
    I'll follow up a lot more later but I made day 2 of GP Vegas y'all! 6-2 so by the skin of my teeth but overall feeling great
    Quote from CashewLoL »
    Hey guys, long time no see! If you're in the discord you already know, but I managed to 6-2 at Vegas and make Day 2 as well. The dream is to get it on camera!


    Hey guys!!!Could you post your list? I'm intending to play the São Paulo GP in Brazil, and I'm afraid of mardu pyromancer and jund. Go! Go!I want to see you on camera.
    Posted in: Control
  • posted a message on 8Rack
    The way I view mindstab is it gives the opponent alot of warning what's coming. Most opponent are generally out of cards by the time mindstab goes off just playing the game normally. While they might typically hold on to more cards knowing they are up against 8 rack the suspend gives them a big warning to dump their hand and unless they are control they can probably very easily dump their hand. So even when mindstab does go off, it's probably highly unlikely your going to get 3 cards.

    Waste Not in my opinion doesn't really earn it's keep. If they discard land most of the time our spells are so cheap we can't take advantage of it. When you get 2/2's you typically aren't getting enough to significantly impact a game. The card advantage is all you really want which can't really be controlled. I have a waste not deck specifically abusing waste not, it uses burning inquiry, dark deal, collective defiance to really abuse the discard triggers but I find it doesn't really get going until you have 2 wastes not's on the field working together. I don't think it's a good fit into 8 Rack but to each their own.

    I don't run pithing needle or graffdigger's cage in my sideboard but I'd consider it. Control gives me problems which both these SB cards would help against.

    epochrasite never tried it, never considered it, I have no opinion. Let us know how it works.


    Regarding mindstab, I really do not see efficiency on that card. I do not play or play with him.

    Waste not, I think you're underestimating the card's power. At first mutavault was on the deck because of the synergy with pack rat, but today you do not see lists with pack rat, so why mutavault continues on the deck? because 2/2 precisely, how does the 2/2 generated by waste not impact the game?

    The mana generated by the waste not depends on what you have in hand, sometimes the opponent discards land and you use the mana to play another card.

    Anyway, you'll spend most of your time throwing the opponent off and you have a card that generates a draw, or mana or a 2/2 creature that serves as a chump block, it can not be bad.

    this card I used a lot against control.
    Posted in: Control
  • posted a message on 8Rack
    Against tron we're in trouble and even with side boarding there isn't much we can do.

    Basically my strategy is to get lucky the first game. Then games 2 (or 3 if I was lucky game 1) I try to race them with pack rat out of my sideboard.

    Too many of their cards just hose us. Because they have so much "exile target permanent" and really the only permanents they can really target is our lands (which they don't target) and our Racks. So needless to say the racks die quick. It's an extremely difficult match up.

    If you want some actual strategy: target their big tron cards with thoughtseize so they have to top deck an answer, and early game try to destroy a Urza land with smallpox to slow them down. But it's a hard fight.


    You do not need to suffer against the tron, if you are running the cersion with 4 smallpox, 3 fulminator mage on the sideboard is more than enough to balance the game against the tron and if you have surgical extraction is better yet.It has played like that and I have not had problems against tron.

    If you are running the bridge version I would advise running 4 fulminator.

    Fulminator mage helps not only against the tron but can be useful against other decks.
    Posted in: Control
  • To post a comment, please or register a new account.