Quote from arrogantAxolotl »
EDIT: Has anyone seen Veil of Summer? I'm not sure what to make of it yet, but that card looks crazy to me. In the right matchup, it's a 2-for-1 for 1 mana. And it's super versatile too. It protects me, and all of my permanents, and makes my spells uncounterable. It does so much for 1 mana.
One of my concerns with Veil of Summer is that, because my deck is so proactive and reliably uses all of its mana the first two turns of the game, Veil of Summer might lose a lot of its effectiveness since, if I'm always tapping out, I won't have any mana up to stop any errant Thoughtseize or Fatal Push. Anywho, I think it's worth seriously considering as a sideboard card. It still has so much going for it.
Quote from arrogantAxolotl »My current Tooth and Nail list is actually playing 4 Arbor Elf, 4 Utopia Sprawl AND 4 Birds, so I suppose I'm already taking your advice (though I suppose my newest rendition ought to reflect this).
I think what led me to playing Birds was me getting sick of Voyaging Satyr. Costing 2 was always awkward because, if I didn't have a turn 1 play, I already wasn't ramping, which also means I don't have Utopia Sprawl to use with him. Then, on turn 2, I can play the Satyr, but unless I have Overgrowth on 3, Voyaging Satyr won't make me any more than 1 mana, and that's just atrocious. Sure, when I've got a decked out Forest, the Satyr is quite good. In fact, I think I liked him better than Garruk, being easier to cast and all. But Voyaging Satyr frequently disappointed me.
If what I wanted was ramp, it made more sense to increase my number of 1-drops. Turn 1 is the best time to play a ramp spell for so many reasons. It's at the very beginning of the game meaning not only will my opponent not be pressuring me yet, but I'll also be getting the maximum possible return on my card since I can extract value out of it every single turn it remains in play, and there's no possible way to play something sooner. Turn 1 is also the turn where I have the least useful things to do because I don't yet have any significant resources at my disposal, so I may as well capitalize off that fact by finding something productive to do at that time. After all, if I intended to ramp on 2 and do nothing on 1, I may as well just ramp on 1 instead. And in the event I draw multiple 1-drops, that's okay too. Playing additional 1-drops on 2 is fine. If anything, it ensures I don't stumble if my opponent does kill a 1-drop.
Quote from CurdBros »Try Llanowar Tribe.