I'm really hoping for this. Always hated this card back when it saw "competitive" play but Warp World with Battle of Wits just seems like so much fun lol.
Location:
Adventurer's Guild
3878 Union Deposit Road
Harrisburg, PA 17109
Standard
Registration: 9:00am - 11:00am
Structure: Swiss Rounds then Cut to Single Elimination Top 8
Entry Fee: $20 + Proxy Fee
Additional Info: Players may use up to 15 proxies but must pay $1 for each proxy after 10 proxies.
Prize Pool (Based off of 12 players, will expand with attendance):
1st Place: 1 Tundra
2nd Place: 1 Force of Will
Dealers will be on site for all your card needs!
Side Events
All side events are Single Elimination.
8 man Drafts: $15/Player
1st Place: 5 Packs of Dark Ascension
2nd Place: 3 Packs of Dark Ascension
3rd-4th Place: 2 Packs of Dark Ascension
All Prizes can be exchanged for Innistrad at request.
Registration Policy:
Registration begins at 9:00am, and will end at 11:00am with 1st round pairings posted at 11:00am. Any player who wants to enroll after registration has ended will be able to do so, but may receive a round one match loss. Players arriving after round two pairings will not be able to enter in the event.
Other 8 man’s will be available upon player request and demand
Directions:
(For directions use Google Maps. If you are having any troubles with directions contact me at 717-480-0288 or [EMAIL="Johnpgallo@tapnatkgames.com"]Johnpgallo@tapnatkgames.com[/EMAIL].)
Trading Policy:
We support and allow trading at all events but the following is not allowed at the event:
- Buying/Selling cards other than an authorized dealer(s)
- Soliciting to buy/sell cards at another location
- Unauthorized Advertising
- Use of excessive space without permission from the Tournament Organizer
Violating these rules may result up to and including being removed from the tournament and banning from future events.
For any additional information give a call or shoot me an E-mail:
John Gallo
E-mail: [EMAIL="Johnpgallo@Tapnatkgames.com"]Johnpgallo@Tapnatkgames.com[/EMAIL]
Phone: 717-480-0288
Four slagstorm/Volt Charges on the maindeck and no berserkers?!?! With that much proliferate i really don't know what your trying to achieve.... Koth benefits i suppose, but in RDW he's really a side-board card for the control matchup. Chandra+Berserkers and the gambit back would be a much better choice here in place of Koth+Incinerate, the double proliferate is a brutal endgame with either 6 split damage or +3 card advantage. Just seems like your not focused enough.
Cool sideboard though, what's the annex for? Delvers?
Berserkers are good, but you need to devote a lot slots to getting him Bloodthirst on Turn 2. I don't want to run that option because I am trying to interact with creature vs creature and just throwing more damage to the face.
The Deck runs very different then most and Koth has been great for me. I thought about Chandra some and can't see her making the cut. If I ran brimstone volley and more creatures I would consider her but for now I do not. Koth is really there for you to a) unload your hand with his -2 ability in one turn to win or b) go ultimate ASAP and win that way or c) just chunk at control for 4 a turn.
I'm confused by the focus comment?
I think I would make a change and do -1 Tezz Gambit, -1 Incinerate for +2 Red Sun's Zenith. Those Undying guys are very hard to deal with. and the end game ability is nice as well.
The Annex is in there for non white colored aggro decks. Since the deck is very aggressive and burn heavy it just acts as a burn spell. Making them Pay 2 life to attack with their 2/2 helps us tremondously by slowing them down or dealing them damage.
The one of Tezzeret's Gambit has been interchanged with -1 Galvanic Blast -1 Tezzeret's Gambit +2 Arc Trail. Haven't really decided which to go with. With Delver heavy meta's it seems the gambit + blast is better but otherwise arc trail is better.
Huntmaster is fine. Hellrider is good also. Huntmaster will be able to bring you from behind(Post DoJ) better then hellrider will. I think you should -1 wolf run. I think 3 is more then enough. They are just for late game so you don't need them clogging your hand.
Also I would consider 1-2 Daybreak Rangers. Will help with delvers and can clear the way later to get in with huntmaster and others.
My current 1 drop Pool is:
4 Grim Lavamancer
4 Goblin Fireslinger
I don't think many decks trade with Scamp thinking about it. Delver doesn't want to trade and G/x doesn't want to trade llanowar and U/w Humans doesn't want to lose its Champion of Parish. I think Doomed Traveler is the only problem creature.
The big reason he doesn't see play is because he is a horrible top deck and does nothing past turn 2-3. He will just get blocked and die then. The card pool we have also isn't fast enough to fit him in effeciently and burn out a player that fast. We need Goblin Guides and Bolts back for that.
I think Tunnel Ignus is pretty bad. He's only good once they have a titan or about to drop one. But at that point your already in a bad position. I can see how you do like him but I'm pretty sure this guy was legal when Valakut was and it didn't see play then either. He would be better if it was just 2 dmg and for every land they played. I do like this guy though he is fun and I can see how he could have some potential I just think their are better options for you.
Can I see your list? It may make more sense to run him with a list attached and SB strategy.
Also I would drop Crush for Manic Vandal. You will want Manic Vandal's over crush versus Tempered Steel. And the Torch Fiend is worse then Vandal. He still costs 3 mana overall to pop and he dies to all the removal out there (Gut shots, tragic slips). You also get to blow up an artifact and keep your vandal unlike fiend.
How do you guys feel about a build like this? I have noticed that really the deck wins if you can resolve a curse of exhaustion with any kind of fuel in your hand to counter their 1 spell.
Love it lol. Throw in some Pride Guardian's and Some Fog and I think you may have a deck. I think Drogskol Reaver is too slow for the deck though. I think Wurmcoil or even Consecrated Sphinx is better.
4 Battle of Wits
4 Diabolic Tutor
4 Increasing Ambition
4 Mycosynth Wellspring
4 Horizon Spellbomb
–20—
4 Door to Nothingness
4 Timely Reinforcements
4 Birthing Pod
4 Ponder
4 Faithless Looting
–40—
4 Rampant Growth">Rampant Growth
4 Gem of Becoming
4 Gideon Jura
4 Bonefire of the Damned
4 Liliana of the Veil
–60–
4 Magmaquake
4 Rise from the Grave
4 Terminus">Terminus
4 Diabolic Revelation
4 Ichor Wellspring
–80–
4 Shrine of Piercing Vision
4 Oblivion Ring
4 Day of Judgement
4 Devastation Tide
4 Gitaxian Probe
–100—
4 Black Sun’s Zenith">Black Sun’s Zenith
4 Go for the Throat
4 Doom Blade
4 Beast Within
4 Temporal Mastery
–120—
2 Travelers Amulet
2 Nicol Bolas, Planeswalker
2 Life’s Finale
1 Karn Liberated
1 Elesh Norn, Grand Cenobite">Elesh Norn, Grand Cenobite
4 Treasure Mage">Treasure Mage
4 Phyrexian Metamorph
4 Birds of Paradise
–140—
4 Solemn Simulacrum
4 Thragtusk
4 Snapcaster Mage
4 Vampire Nighthawk">Vampire Nighthawk
4 Disciple of Bolas
–160–
4 Viridian Emissary
4 Consecrated Sphinx
4 Primeval Titan
3 Talrand, Sky Summoner
2 Sunblast Angel
3 Rune-Scarred Demon
–180—
2 Dawntreader Elk
2 Sphinx of Uthuun
–184–
Land
4 Woodland Cemetery
4 Glimmerpost
4 Evolving Wilds
4 Shimmering Grotto
4 Blackcleave Cliffs">Blackcleave Cliffs
–200–
4 Copperline Gorge">Copperline Gorge
4 Dragonskull Summit
4 Drowned Catacombs
4 Hinterland Harbor
4 Sulfur Falls">Sulfur Falls
–220–
4 Rootbound Crag
3 Glacial Fortress
2 Seachrome Coast
3 Sunpetal Grove
1 Desolate Lighthouse
1 Kessig Wolf-Run
1 Nephalia Drownyard
5 Swamp
–240—
9 Forest
4 Island
4 Plains
3 Mountain
--260--
Can be found at http://www.tapnatkgames.com/article-010/ also.
Vintage Event
Location:
Adventurer's Guild
3878 Union Deposit Road
Harrisburg, PA 17109
Standard
Registration: 9:00am - 11:00am
Structure: Swiss Rounds then Cut to Single Elimination Top 8
Entry Fee: $20 + Proxy Fee
Additional Info: Players may use up to 15 proxies but must pay $1 for each proxy after 10 proxies.
Prize Pool (Based off of 12 players, will expand with attendance):
1st Place: 1 Tundra
2nd Place: 1 Force of Will
Dealers will be on site for all your card needs!
Side Events
All side events are Single Elimination.
8 man Drafts: $15/Player
1st Place: 5 Packs of Dark Ascension
2nd Place: 3 Packs of Dark Ascension
3rd-4th Place: 2 Packs of Dark Ascension
All Prizes can be exchanged for Innistrad at request.
Registration Policy:
Registration begins at 9:00am, and will end at 11:00am with 1st round pairings posted at 11:00am. Any player who wants to enroll after registration has ended will be able to do so, but may receive a round one match loss. Players arriving after round two pairings will not be able to enter in the event.
Other 8 man’s will be available upon player request and demand
Directions:
(For directions use Google Maps. If you are having any troubles with directions contact me at 717-480-0288 or [EMAIL="Johnpgallo@tapnatkgames.com"]Johnpgallo@tapnatkgames.com[/EMAIL].)
Trading Policy:
We support and allow trading at all events but the following is not allowed at the event:
- Buying/Selling cards other than an authorized dealer(s)
- Soliciting to buy/sell cards at another location
- Unauthorized Advertising
- Use of excessive space without permission from the Tournament Organizer
Violating these rules may result up to and including being removed from the tournament and banning from future events.
For any additional information give a call or shoot me an E-mail:
John Gallo
E-mail: [EMAIL="Johnpgallo@Tapnatkgames.com"]Johnpgallo@Tapnatkgames.com[/EMAIL]
Phone: 717-480-0288
I would also add some apostle blessings and drop your late game plan and just force your win through.
Berserkers are good, but you need to devote a lot slots to getting him Bloodthirst on Turn 2. I don't want to run that option because I am trying to interact with creature vs creature and just throwing more damage to the face.
The Deck runs very different then most and Koth has been great for me. I thought about Chandra some and can't see her making the cut. If I ran brimstone volley and more creatures I would consider her but for now I do not. Koth is really there for you to a) unload your hand with his -2 ability in one turn to win or b) go ultimate ASAP and win that way or c) just chunk at control for 4 a turn.
I'm confused by the focus comment?
I think I would make a change and do -1 Tezz Gambit, -1 Incinerate for +2 Red Sun's Zenith. Those Undying guys are very hard to deal with. and the end game ability is nice as well.
The Annex is in there for non white colored aggro decks. Since the deck is very aggressive and burn heavy it just acts as a burn spell. Making them Pay 2 life to attack with their 2/2 helps us tremondously by slowing them down or dealing them damage.
People miss deck types all the time. It does take time for some ideas to come forward.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/twtw/39
This one wouldn't have even been found out right away if the player didn't leak it to friends.
4 Goblin Guide
4 Hellspark Elemental
3 Hell's Thunder
3 Grim Lavamancer
4 Magma Jet
4 Flame Javelin
4 Incinerate
3 Blightning
4 Dragonskull Summit
2 Hellbent Red Land
15 Mountain
Hope this helps.
4 Chandra's Phoenix
4 Grim Lavamancer
4 Koth of the Hammer
4 Volt Charge
4 Shrine of Burning Rage
4 Slagstorm
4 Incinerate
4 Galvanic Blast
1 Tezzeret's Gambit
3 Ghost Quarter
3 Norn's Annex
3 Ratchet Bomb
3 Manic Vandal
2 Traitorous Blood
2 Phyrexian Metamorph
1 (I forget ATM)
The one of Tezzeret's Gambit has been interchanged with -1 Galvanic Blast -1 Tezzeret's Gambit +2 Arc Trail. Haven't really decided which to go with. With Delver heavy meta's it seems the gambit + blast is better but otherwise arc trail is better.
Also I would consider 1-2 Daybreak Rangers. Will help with delvers and can clear the way later to get in with huntmaster and others.
4 Grim Lavamancer
4 Goblin Fireslinger
I don't think many decks trade with Scamp thinking about it. Delver doesn't want to trade and G/x doesn't want to trade llanowar and U/w Humans doesn't want to lose its Champion of Parish. I think Doomed Traveler is the only problem creature.
The big reason he doesn't see play is because he is a horrible top deck and does nothing past turn 2-3. He will just get blocked and die then. The card pool we have also isn't fast enough to fit him in effeciently and burn out a player that fast. We need Goblin Guides and Bolts back for that.
Can I see your list? It may make more sense to run him with a list attached and SB strategy.
Also I would drop Crush for Manic Vandal. You will want Manic Vandal's over crush versus Tempered Steel. And the Torch Fiend is worse then Vandal. He still costs 3 mana overall to pop and he dies to all the removal out there (Gut shots, tragic slips). You also get to blow up an artifact and keep your vandal unlike fiend.
4 Glacial Fortress
4 Inkmoth Nexus
2 Evolving Wilds
5 Island
5 Plains
3 Blade Splicer
4 Mana Leak
4 Ponder
3 Dissipate
3 Day of Judgement
2 Masters Call
3 Curse of Exhaustion
3 Think Twice
2 Shape Anew
2 Oblivion Ring
1 Knowledge Pool
4 Timely Reinforcements
4 Day of Judgement
4 Oblivion Ring
2 Archangels Light
2 Chalice of Life
1 Elixer of Immortality
4 Dissipate
2 Negate
2 Consecrated Sphinx
3 Karn Liberated
25 Land