Say there is a hullbreaker Horror on board and i have a Spellskite. If my opponent casts a spell in response to me casting something and then targets my spell with Hullbreaker, can i redirect the ability to spellskite? or is the ability on the stack only the chosen mode and therefore doesnt say target permanent anymore?
I know that if you copy a spell with storm, storm won't trigger because it's only triggers on cast. But what about spells like surge to victory that say you cast the copy?
Let's say you regenerate emmara, soul of the accord. As a state based action, if emmara is given -2/-2, would emmara be put into the Graveyard before regenerate has a chance to tap her, or because regenerate is worded like a replacement effect, would she still get tapped before state based actions are checked, therefore making a 1/1 soldier before she is removed from the battlefield?
To clarify, I couldn't activate cards like penance or hidden retreat without a legal target for the effect correct? Like, I couldn't just use them as a free "put card on top of library" outlets for a djeru and hazoret commander deck
Odric, lunarch Marshal
and other similar cards gains generic keywords from other creatures. But what if the keyword is modified like with General Ferrous Rokiric? Does it gain the modification, or does Odric just not see the keyword at all? (Or does he just gain regular hexproof, though I find that to be improbable)
From what I understand of color identity, it considers all mana symbols and whether a card specifies that it is of a certain color, such as old printings of Pact of Negation. That said, does it see mana symbols on the backside of cards? but more importantly, what if the backside of the card is painted with two colors, but there's no text specifically indicating that it has those colors and there's no mana symbols either? the car I have in mind is invasion of theros... its front side is mono white, and the backside, Ephara, Ever-Sheltering has blue-white coloring with no rules text or mana symbols. Is this playable in a non blue commander deck?
I was wondering how the interaction between River Kelpie and panharmonicon would work. Would panharmonicon double both effects, since the kelpie abilities are looking at the card being PUT INTO PLAY and PLAYED respectively, or does it only work with the first ability since the second is looking at something going on the stack and not directly to play?
I apologize, this is a long one, and I dont know how to insert rule's text so I'll be copy pasting alot. Also I included a tldr list of questions at the end.
Karn the Great Creator's +1 ability has a text-changing ability, where a "noncreature artifact becomes an artifact creature".
The main question i have is, if I target an equipment, can that equiment attach to itself? It doesn't seem like it should be able to do that, but after digging through the rules, im not convinced.
First off, nothing explicitly says in the rules (as far as i could find) that an equipment cannot equip to itself.
The first point i would like some help clarifying is what happens to subtypes when a text-changing effect changes the type? Here's the relevant rule for the word change:
"612.2. A text-changing effect changes only those words that are used in the correct way (for example, a Magic color word being used as a color word, a land type word used as a land type, or a creature type word used as a creature type). An effect that changes a color word or a subtype can’t change a card name, even if that name contains a word or a series of letters that is the same as a Magic color word, basic land type, or creature type."
They seem to refer to subtypes as their own word category like regular types, so if Karn is changing that card's type from "artifact" to "artifact creature", the subtype shouldn't be affected.
There's technically nothing wrong with the subtype "Artifact Creature - Equipment" because equipment is a valid subtype of artifact. This is relevent because in order to activate "equip" it needs to have the equipment subtype.
So let's say we get this far, can the equipment attach to itself? The rules here tend to get ambiguous. First off, the reminder text for equip says "attach to target creature"; it does not specify "another creature". But the glossary definition of "attach" does say "another":
"Attach
To move an Aura, Equipment, or Fortification onto another object or player. See rule 701.3, “Attach.” "
But if you actually read 701.3, it doesnt really say you need to have two different objects. It says:
"701.3a To attach an Aura, Equipment, or Fortification to an object or player means to take it from where it currently is and put it onto that object or player..."
The physical card shouldn't matter since, if it was a token copy of an equipment, there wouldnt be a physical card associated with it. So it would simply have 2 "locations" on the battlefield. One location is your side of the battlefield and correlates to the creature aspect of the object. The other location is the Creature Object itself, which correlates to the artifact aspect.
Tldr:
-do artifacts targeted by Karn, the Great Creator's +1, keep their subtypes (ie, equipment)?
-Can an equipment, if turned into a creature, equip to itself?
Well sharktocrab wouldnt actually trigger since the counter is never put on the crab. It already exists when sharktocrab enters so it never trips the trigger
Sorry if something similar was already asked but i couldnt find anything about this...
combine guildmage's first activated ability reads "1B: this turn, each creature you control enters the battlefield with an additional +1/+1 counter on it"
The way this reads seems to negate your ability to adapt a creature since it enters the battlefield WITH the counter.. is that correct? Or do you have the opportunity to adapt in responce to the counter being put on the creature?
Card tags fixed. You need to put only a single forward slash (/) before the word 'card' or the letter c, only in the closing tag, like this : [card]combine guildmage[/card] or [c]combine guildmage[/c]. -MadMage
Short question, if Lazav copys something with an ability that refers to its own name, will that abilty still work or will it do nothing becouse the name (Lazav) is not the same as the name of the card that he copied?
It will work. Everything that refers to itself by name really means "this card", unless it specifically uses the word "name".
if you copy Etrata, the silencer with lazav, and get through for the damamge, would the etrata trigger force you to shuffle in lazav? i cant think of a way to avoid it without blink, or maybe changing into a creature with shroud in responce
and other similar cards gains generic keywords from other creatures. But what if the keyword is modified like with General Ferrous Rokiric? Does it gain the modification, or does Odric just not see the keyword at all? (Or does he just gain regular hexproof, though I find that to be improbable)
Karn the Great Creator's +1 ability has a text-changing ability, where a "noncreature artifact becomes an artifact creature".
The main question i have is, if I target an equipment, can that equiment attach to itself? It doesn't seem like it should be able to do that, but after digging through the rules, im not convinced.
First off, nothing explicitly says in the rules (as far as i could find) that an equipment cannot equip to itself.
The first point i would like some help clarifying is what happens to subtypes when a text-changing effect changes the type? Here's the relevant rule for the word change:
"612.2. A text-changing effect changes only those words that are used in the correct way (for example, a Magic color word being used as a color word, a land type word used as a land type, or a creature type word used as a creature type). An effect that changes a color word or a subtype can’t change a card name, even if that name contains a word or a series of letters that is the same as a Magic color word, basic land type, or creature type."
They seem to refer to subtypes as their own word category like regular types, so if Karn is changing that card's type from "artifact" to "artifact creature", the subtype shouldn't be affected.
There's technically nothing wrong with the subtype "Artifact Creature - Equipment" because equipment is a valid subtype of artifact. This is relevent because in order to activate "equip" it needs to have the equipment subtype.
So let's say we get this far, can the equipment attach to itself? The rules here tend to get ambiguous. First off, the reminder text for equip says "attach to target creature"; it does not specify "another creature". But the glossary definition of "attach" does say "another":
"Attach
To move an Aura, Equipment, or Fortification onto another object or player. See rule 701.3, “Attach.” "
But if you actually read 701.3, it doesnt really say you need to have two different objects. It says:
"701.3a To attach an Aura, Equipment, or Fortification to an object or player means to take it from where it currently is and put it onto that object or player..."
The physical card shouldn't matter since, if it was a token copy of an equipment, there wouldnt be a physical card associated with it. So it would simply have 2 "locations" on the battlefield. One location is your side of the battlefield and correlates to the creature aspect of the object. The other location is the Creature Object itself, which correlates to the artifact aspect.
Tldr:
-do artifacts targeted by Karn, the Great Creator's +1, keep their subtypes (ie, equipment)?
-Can an equipment, if turned into a creature, equip to itself?
Sorry for the extremely long post, and thanks!
combine guildmage's first activated ability reads "1B: this turn, each creature you control enters the battlefield with an additional +1/+1 counter on it"
The way this reads seems to negate your ability to adapt a creature since it enters the battlefield WITH the counter.. is that correct? Or do you have the opportunity to adapt in responce to the counter being put on the creature?
Card tags fixed. You need to put only a single forward slash (/) before the word 'card' or the letter c, only in the closing tag, like this : [card]combine guildmage[/card] or [c]combine guildmage[/c]. -MadMage
if you copy Etrata, the silencer with lazav, and get through for the damamge, would the etrata trigger force you to shuffle in lazav? i cant think of a way to avoid it without blink, or maybe changing into a creature with shroud in responce