Wow thanks for the help guys! I def am making too many silly mistakes like not fetching before Serum etc. Also I think I have been too caught up in those things like scrying, using GY, managing fetch/shock/life total, and not able to focus enough on Whos The Beatdown or even what my opponent is about to do in the coming turns.
Regarding Burn, I was 9-0 vs Shadow in events like 1k's and PPTQs until I finally lost this weekend but I strongly advocate stocking up on burn spells as the burn player. I usually board out 8 creatures on the draw at least, leaving in Eidolon, bringing in Path, Palm, RiP, Bridge. On the play I cut the Bridge and Palm and bring in 4 creatures back.
Man...is this deck really hard to play or is it just me? I have been practicing the past few weeks doing MTGO Leagues online but don't seem to be getting the hang of the deck at all....I still have embarassing records like 1-4 in Friendly leagues- not even comp.
I am coming from Burn as my only modern deck and figured this deck would take some time to learn but I've played a solid 20+ matches with the deck and still suck....
Are there any good resources out there to help learn the deck?
I just had a few questions regarding your SB. Not challenging your decisions- just curious on thought process.
Why is Bridge in there? I would have thought for Eldrazi decks but you dont bring it in there and only against Shadow on the draw.
What the 2nd Deflecting Palm in there for? I only see you sideboard in 1 every time in your post. Surprising you also don't bring it in Burn mirror.
How was 4x D-Rev vs Eldrazi Tron? If you draw 2 and they don't have Chalice- they are pretty dead. Is it just a necessary concession since Chalice is just a beating you have to run 4 drev?
Lastly- how was Skullcrack and the overall density of 2cc spells? I have seen some lists trim Skullcrack from the maindeck as there isnt a ton of MD Lifegain at the moment.
Thanks!
Thank you for the kind words. i will try to answer the best i can.
First, Bridge is a nod to all the decks whole rely on winning through combat. i expected to see other decks, but didnt run into them. So my report may show i only used it seldomly, i had it available for a wider array of decks. Living end, merfolk, abzan are just a few i can name off the top of my head. it may not be everyones answer, but it's mine. i dont like it against the seemingly obvious eTron matchup as they can just rip a huge ballista and sit there shooting and pumping it back up. all the while landing more chalices.
Second. DPalm is great in matchups like TitanShift and Eldrazi. It can be good against burn, but i dont think it's reliably doing more than 3 at which point id rather not have it. against the mirror im more concerned about controling creatures, pathing Kors, landing Kors, and holding Crack for Helix.
Third, DRev against eTron. I believe it to be important as if they lock you on both 1 and 2, you essentially cant win unless you can land some Rift Bolts. I was fortunate to have opponents who didnt mull hard to find them. i also expected to see more affinty, but didnt. surprisingly didnt see any lantern either.
Fourth, Skullcrack. This was a personal choice to just not want to give any room to lifegain. it's a bit greedy in that regard, but it's hard to fight through sometimes. i expexted to see more finks, helix, brutality, blessed alliances, and collars than i did. i like them there, but that's again just how i play the deck.
I hope that answered your questions, if not let me know. i'll admit the board can be adjusted, but it worked for what i expected.
Thanks for taking the time for detailed replies. I just have a few followups.
I agree Palm is great but unless I missed it in your report- you rarely bring in both, usually just 1. Is there a time when you would bring in both?
Also, you agree that there is less finks, helix, brutaliity, collars etc - this makes me think cutting 1-2 Skullcrack could be good for potentially more velocity with Shard Volley. It is nice running 4 main though as you dont have to waste SB slots on the other skullcracks.
Did you ever wish you played Grim Lavamancer at any point in event?
I just had a few questions regarding your SB. Not challenging your decisions- just curious on thought process.
Why is Bridge in there? I would have thought for Eldrazi decks but you dont bring it in there and only against Shadow on the draw.
What the 2nd Deflecting Palm in there for? I only see you sideboard in 1 every time in your post. Surprising you also don't bring it in Burn mirror.
How was 4x D-Rev vs Eldrazi Tron? If you draw 2 and they don't have Chalice- they are pretty dead. Is it just a necessary concession since Chalice is just a beating you have to run 4 drev?
Lastly- how was Skullcrack and the overall density of 2cc spells? I have seen some lists trim Skullcrack from the maindeck as there isnt a ton of MD Lifegain at the moment.
Regarding Burn, I was 9-0 vs Shadow in events like 1k's and PPTQs until I finally lost this weekend but I strongly advocate stocking up on burn spells as the burn player. I usually board out 8 creatures on the draw at least, leaving in Eidolon, bringing in Path, Palm, RiP, Bridge. On the play I cut the Bridge and Palm and bring in 4 creatures back.
I am coming from Burn as my only modern deck and figured this deck would take some time to learn but I've played a solid 20+ matches with the deck and still suck....
Are there any good resources out there to help learn the deck?
Thanks for taking the time for detailed replies. I just have a few followups.
I agree Palm is great but unless I missed it in your report- you rarely bring in both, usually just 1. Is there a time when you would bring in both?
Also, you agree that there is less finks, helix, brutaliity, collars etc - this makes me think cutting 1-2 Skullcrack could be good for potentially more velocity with Shard Volley. It is nice running 4 main though as you dont have to waste SB slots on the other skullcracks.
Did you ever wish you played Grim Lavamancer at any point in event?
I just had a few questions regarding your SB. Not challenging your decisions- just curious on thought process.
Why is Bridge in there? I would have thought for Eldrazi decks but you dont bring it in there and only against Shadow on the draw.
What the 2nd Deflecting Palm in there for? I only see you sideboard in 1 every time in your post. Surprising you also don't bring it in Burn mirror.
How was 4x D-Rev vs Eldrazi Tron? If you draw 2 and they don't have Chalice- they are pretty dead. Is it just a necessary concession since Chalice is just a beating you have to run 4 drev?
Lastly- how was Skullcrack and the overall density of 2cc spells? I have seen some lists trim Skullcrack from the maindeck as there isnt a ton of MD Lifegain at the moment.
Thanks!