UR Storm, 2-0
This is the matchup I practice at home a couple games a day. I'm usually the storm player. The match was basically a foregone conclusion, as I wasn't going to make any glaring pilot errors and I knew how to mulligan. I put in the RIPs and Cleric, as well as the Pontiffs and the Kambal. 3-mana Thalia and some mix of Wisp, Strangler, and Displacer are what I take out, depending on my mood. I don't remember the exact 6-card mix I took out for that match.
We finished with 35 minutes on the clock, so the storm player and I played the mirror match for fun, which I won 2-1.
WBR Pyromancer, 1-2
I don't remember who won games 1 and 2, but I remember I boarded in my 3 anti-fair-deck cards, Gideon, Brimaz, and Crusader. I even got to have all 3 of them on board at the same time in game 2. I also boarded in Forge-Tender (for Anger of the Gods), Pontiffs, and RIPs, taking out 8 cards: Flickerwisps, 1 Strangler, and 2 small Thalias. I think this arrangement was a mistake, but I didn't know what better to do.
Game 3 my opponent got stuck on 2 lands, letting me clock him slowly with a Shambling Vent and Forge-Tender slowly while I removed his Young Pyromancers with Path to Exile. I got him to 5 life, then stuck a Tidehollow Sculler - Eldrazi Displacer combo, which allowed me to exile 2 cards from his hand, 1 permanently, the other until Sculler was removed. I skipped thinking about it and exiled his (uncastable on 2 lands) Lingering Souls permanently, putting Lightning Bolt under Sculler, leaving Terminate in his hand. Thoroughly unforgivable. He ended up winning with 3 life and me on 9 lands, many turns later.
Mono-R Affinity, 2-1
I got Blood Mooned for an auto-loss in game 2, and I've been wondering what to do about future Blood Moons ever since. I don't even run a single Wastes for my Thought-Knot Seers, so clearly some kind of plan is needed. Aura of Silence? Fragmentize?
I boarded +Leonin Relic-Warder, -Thalia, Guardian. In game 3, I stole a Steel Overseer with Relic-Warder, then used it with Strangler to kill an Etched Champion. I noticed I can't put in Stony Silence without taking out Aether Vial, so I'm inclined to play even more copies of Relic-Warder going forward.
WRG Zoo, 0-2
Lost die roll, got turn-3 killed with Burning-Tree Emissaries and a Reckless Bushwhacker.
In game 2, I lost an Aether Vial to an evoked Ingot Chewer that double-pumped Pelt Collector. The deck looked sweet, and I wasn't sure there was anything I could do about it. I boarded -Thalia, Guardian, +Mirran Crusader, +Burrenton Forge-Tender, and +Brimaz, but I didn't get to see any of them.
Stony Silence looks bad, and Leonin Relic-Warder looks less bad. Should I make that change? Fiend Hunter is 1 mana too many for meaningless stats, and I never put it in, even against decks that had creatures I could have removed with it and then blocked with it. I replaced it with Shriekmaw when I got home, and I hope this is better for next time. The mana was fine every game except the Blood Moon game, the one flood vs Pyromancer (which I should have won before I got the flood, so I can't complain), and the game my Vial was Ingot-Chewed. Is it safe to turn my 1 Godless Shrine into a 3rd Shambling Vent, or will that have immediate and nasty consequences for my curve?
Regarding the post above mine, I think RIP is a sideboard card because of the straight nothing that it does in the wrong matchup. Maybe a maindeck Remorseful Cleric will help, because it can hit in the air in its blank matchups. Maybe I am simply naive.
I don't think Kitesail Freebooter is good, it's just more and worse Tidehollow Scullers, but with Thought-Knot Seer, do we really need copies 9-12 of the same effect?
I might grab Thraben Inspectors one of these days, just so I have something to do with my Vials on one. Am I correct in assuming that that's a large part of their power, that they replace themselves in your hand and give you a play on an otherwise boring turn?