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  • posted a message on Huatli, Warrior Poet - PAX stream
    If there's anything I wish had been different with Huatli, it's having different colors.

    This seems like it could have easily been a Gruul planeswalker (I know we have plenty of those already, and Samut is in Standard, but I'm just saying). The whitest part of the card is the +1, and life gain is also in green.
    Posted in: The Rumor Mill
  • posted a message on Samut, the Dasher
    Quote from mondu_the_fat »
    The +1 is too good at that cost.


    Because of the instant speed, the double strike or because of the mana cost in general?

    If it's just the latter, I'd argue that Sarkhan, the Dragonspeaker would like a word with you. Otherwise, I can always remove the double strike, but note that it doesn't make her indestructible as effects of this kind typically do.
    Posted in: Custom Card Creation
  • posted a message on Ixalan General Discussion
    Am I the only one thinking that Jace surviving for a long time by himself in a place filled with dinosaurs is just a little too much suspension of disbelief?
    The only way I would believe he can survive for longer than a week on Ixalan is either if he walked into an island completely deserted of dinosaurs or if someone picked him up.


    That depends on how long he's actually been there, but yes, it would be strange if he didn't become an ooze on the ground if he's been there for quite a while. Or maybe he just uses Illusions to defend himself, as suggested by his Castaway card.

    Now... Having Jace side with the vampires in some kind of 3-ways battle between the sun empire, the pirates and the vampires (each one with their own planeswalkers) would be nice to see.


    Wouldn't the pirates have two planeswalkers on their side, namely Vraska and Angrath?
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    And those are far more apparent then when lion yoda told him he wasnt ready to confront dragon vader but he still did anyhow?



    That wasn't just his decision though. Everyone else agreed to it (though Liliana had her personal reasons, so I guess she's excused there).

    After they touched down on Amonkhet, he started to have doubts about what they were doing, and it ended up being Gideon in the final stretch who insisted that they throw down with an ancient dragon planeswalker.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from Etherium Sage »
    Guys can you like talk about literally anything else but the topic that has gone on for pages? You guys are going about in a giant circle of complete stupidity and ignoring actually interesting things like.

    "Hey we learned that Jace, for the first time since his inception may be an actually compelling protagonist because he is stuck without his memories."

    Which has lots of actually interesting implications to it like. "If he gets his memories back..will he get the stuff he erased back when he left Vyrn back too?" as opposed to the utterly uninteresting garbage like "OMG IT IS MAGIC THE GATHERING SPANISH VAMPIRES!" and "OH MY GOD IT IS MAGIC THE GATHERING MAYAN MERFOLK" cause magic has been ripping off cultures forever and it really isn't anything new.

    Yes, the story has fallen so far that Jace is the most compelling part of it.


    K.

    Jace is going to go dancing with wolves but with merfolk, very original and fresh.

    And hes going to be fine.

    I get that wizards of the coasts wants jace to be interesting, but his character is going to learn some lesson about being humble and be just as annoyingly invincible as ever.


    Except that Jace hasn't been that arrogant in recent times, so humility isn't his weakest suit. Agents of Artifice Jace isn't the same as post-Origins Jace. If you mean with regards to Bolas, even then he was fairly cautious about facing Bolas, and chances are he and the rest of the Gatewatch will actually enlist help the next time to throw down with the guy.

    Also, I've said it before on this forum, but until Vryn is visited and Return to Return to Ravnica happens, Jace shouldn't die as his personal story isn't over yet. He can lose and suffer trauma as he did at the hands of Bolas, but it's not his time to die, and to be perfectly honest, death is overrated as a compelling consequence.


    Really, then what is his "flaw".



    I think one of the main ones is that he's been dependent on others for his survival, to the point where he would have in fact died in all the actual fights he had been involved with in recent times if the opponent was actually trying to kill him (Bolas, Liliana, Garruk, Vraska, Emrakul), or if the other Gatewatch members weren't around to save his hide (Ob Nixilis). There were a few exceptions like Ral and that one werewolf pack that was chasing him on Innistrad.

    Despite the apparent plot armour, that is a very real issue I've noticed that he has. It's all down to the fact that his powers lately have displayed limited offensive capabilities, and post-Origins at least, he hasn't really used his mind magic to the extent where he's actively mindsculpting people.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Guys can you like talk about literally anything else but the topic that has gone on for pages? You guys are going about in a giant circle of complete stupidity and ignoring actually interesting things like.

    "Hey we learned that Jace, for the first time since his inception may be an actually compelling protagonist because he is stuck without his memories."

    Which has lots of actually interesting implications to it like. "If he gets his memories back..will he get the stuff he erased back when he left Vyrn back too?" as opposed to the utterly uninteresting garbage like "OMG IT IS MAGIC THE GATHERING SPANISH VAMPIRES!" and "OH MY GOD IT IS MAGIC THE GATHERING MAYAN MERFOLK" cause magic has been ripping off cultures forever and it really isn't anything new.

    Yes, the story has fallen so far that Jace is the most compelling part of it.


    K.

    Jace is going to go dancing with wolves but with merfolk, very original and fresh.

    And hes going to be fine.

    I get that wizards of the coasts wants jace to be interesting, but his character is going to learn some lesson about being humble and be just as annoyingly invincible as ever.


    Except that Jace hasn't been that arrogant in recent times, so humility isn't his weakest suit. Agents of Artifice Jace isn't the same as post-Origins Jace. If you mean with regards to Bolas, even then he was fairly cautious about facing Bolas, and chances are he and the rest of the Gatewatch will actually enlist help the next time to throw down with the guy.

    Also, I've said it before on this forum, but until Vryn is visited and Return to Return to Ravnica happens, Jace shouldn't die as his personal story isn't over yet. He can lose and suffer trauma as he did at the hands of Bolas, but it's not his time to die, and to be perfectly honest, death is overrated as a compelling consequence.
    Posted in: Magic Storyline
  • posted a message on Ixalan's Binding - Story Spotlight
    What happens when a planeswalker tries to p-walk and can't? For some reason, I can't get the idea out of my head that it's like Apparating from Harry Potter and failure is like splinching.


    I bet one heck of a headache at least...I wonder if this Binding is old enough to have effected an old Walker..or if it is an effect of the mending?


    Possibly, but I doubt we'll know for some time.

    The "Immortal Sun", which has been mentioned as an important relic in Orazca, might actually be the nexus of a plane-wide enchantment similar to the original Guildpact or the defense system Sorin weaved into Avacyn and the Helvault. /speculation
    Posted in: The Rumor Mill
  • posted a message on Ixalan General Discussion
    Guys can you like talk about literally anything else but the topic that has gone on for pages? You guys are going about in a giant circle of complete stupidity and ignoring actually interesting things like.

    "Hey we learned that Jace, for the first time since his inception may be an actually compelling protagonist because he is stuck without his memories."

    Which has lots of actually interesting implications to it like. "If he gets his memories back..will he get the stuff he erased back when he left Vyrn back too?" as opposed to the utterly uninteresting garbage like "OMG IT IS MAGIC THE GATHERING SPANISH VAMPIRES!" and "OH MY GOD IT IS MAGIC THE GATHERING MAYAN MERFOLK" cause magic has been ripping off cultures forever and it really isn't anything new.

    Yes, the story has fallen so far that Jace is the most compelling part of it.


    Jace getting his memories of Vryn back are critical for an actual visit to the plane, so it would be nice if that did happen.

    We may also have Jace be more powerful as a mage as a result too, since all his experience and memories of his training under Alhammaret and tasks on Vryn (among other things) would come flooding back. It could also present an interesting personal dilemma, because he'd now know where he comes from, and that might conflict with his duties as The Living Guildpact (well, in addition to his activities as part of the Gatewatch anyway).

    I don't know if Jace will regain his memories by the end of Ixalan block, but seeing him actually survive on his own on an alien world he can't leave without much clue about who he is can be potentially interesting.


    I would argue though that Jace isn't the only interesting bit about the story, since we don't know why Vraska is there, or why Bolas gave her the compass.
    Posted in: Magic Storyline
  • posted a message on Samut, the Dasher
    Samut, the Dasher
    Mana Cost: 3RG
    Starting loyalty: 4
    Legendary Planeswalker - Samut

    +1: Until end of turn, Samut, the Dasher becomes a legendary 4/4 red and green Human Warrior creature with haste and indestructible. (She doesn't lose loyalty while she's not a planeswalker.)

    -3: Samut, the Dasher deals 3 damage divided as you choose among one or two target creatures. If those creatures would die this turn, exile them instead.

    -5: You get an emblem with "You may cast creature and planeswalker cards as though they had flash."

    Samut, the Dasher has flash.

    Posted in: Custom Card Creation
  • posted a message on Ixalan General Discussion
    Quote from Mister M »
    Quote from Etherium Sage »
    Quote from Mister M »

    There is nothing villainous about cultures finding the most effective means of satisfying their needs over the course of centuries of adaptation. Humans are exceptionally brilliant creatures that will find solutions to their problems. Sometimes, the best available solution is beautiful, sometimes, it's horrifying, but that doesn't make it any less ingenious.


    It is pretty intriguing when that need transforms into superstition or simple tradition to the point where the practice is carried out when there's no longer any need for it. That can also have beautiful or horrific consequences.

    I'm not sure if you're trying to make a broader point, so I'll simply agree with your statement. It is fascinating how different cultures' traditions develop.


    The broader point is we're good at adapting to the situation, but as far as ancient civilizations go, we seem to have a bad track record with realizing when we can move away from said adaptation.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Waging war to gain captives to sacrifice and eat isnt evil?



    "Good" and "evil" are not concepts you can reliably apply to civilizations at that time. The Aztecs and Maya weren't the only Mesoamerican tribes that had human sacrifice and waged war like it was their daily chore, but they were among the few that built civilizations advanced enough to dominate the others.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from Mister M »

    There is nothing villainous about cultures finding the most effective means of satisfying their needs over the course of centuries of adaptation. Humans are exceptionally brilliant creatures that will find solutions to their problems. Sometimes, the best available solution is beautiful, sometimes, it's horrifying, but that doesn't make it any less ingenious.


    It is pretty intriguing when that need transforms into superstition or simple tradition to the point where the practice is carried out when there's no longer any need for it. That can also have beautiful or horrific consequences.
    Posted in: Magic Storyline
  • posted a message on Huatli, Warrior Poet - PAX stream
    And then in a twist of fate, both Jace and Huatli somehow end up being played in Standard, and not necessarily immediately.

    Also I'm on board with using Tibalt as a measuring stick. I'd put Jace, the Mindsculptor at 5 Tibalts (as in, a scale of 1 to 5, with Tibalt being 1).
    Posted in: The Rumor Mill
  • posted a message on Ixalan's Binding - Story Spotlight
    Quote from Spiritfiredoc »
    Wait so planeswalkers can enter Ixalan but they can't leave? Can we just stay on Ixalan? Like forever?


    That would be very meta, but unfortunately whatever is at Orazca might hold the key to leaving the plane.
    Posted in: The Rumor Mill
  • posted a message on Ixalan General Discussion
    So, if Huatli ever leaves Ixalan, would she go the Nissa route and have more generic abilities in future cards, would she only show up in planes with Dinos (akin to Tezzeret showing up in artifact-centric planes), or would she keep the Dino-specific theme using the "aether copy" thing as justification?

    I know that no-one can answer, but I'm just thinking aloud.
    Posted in: Magic Storyline
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