Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Thaumatic Compass/Spires of Orazca
    Quote from KolbaneX »
    So this is good right? I'm fairly sure this is good enough to see play. It's been a LONG time since we've seen Maze of Ith in standard, and I feel like the effect is being undervalued.


    This is a Maze of Ith you have to work for, which isn't necessarily a bad thing.
    Posted in: The Rumor Mill
  • posted a message on Thaumatic Compass/Spires of Orazca
    Quote from orlouge82 »
    Just occurred to me: This is the compass referenced in the River's Rebuke flavor text. Sorry, Vraska. Finders keepers?

    The final storyline spotlight card is clearly going to be Jace (and maybe others) finding the lost city, since he sees the spires of said city on the flip side of this card.

    Does this make it twice that Jace beat out one of Bolas's minions to reaching a geographic location of importance first?


    Can we call Vraska a minion though? We don't know if Vraska is actively working for Bolas, or Bolas just gave her a compass, told her to use it on Ixalan (don't ask me how he'd know about it), and promised her some reward in exchange for whatever she finds there.
    Posted in: The Rumor Mill
  • posted a message on Thaumatic Compass/Spires of Orazca
    Quote from Xcric »
    Trash.
    By the time youre at 7 lands you shouldnt be caring about removing attacking creatures from combat because you should have won already


    How fast are you playing games? Have some fun man :p


    What is "fun" and where can I buy it?

    On a serious note, there is always going to be someone complaining about a card not being good enough unless it's blatantly OP.
    Posted in: The Rumor Mill
  • posted a message on Overflowing Insight Magic the Amateuring
    Boring but as others have pointed it out it is very efficient. Reminds me a bit of Sphinx's Revelation. (In that it is a very boring but efficient mythic).


    I disagree about Sphinx's Revelation being boring, since it's an instant, which allowed you to time it and prepare your mana specifically to drop it on your opponent for a sizable X value and watch them despair.

    This being a sorcery removes that element, and it doesn't gain you life to put a dent in aggro.
    Posted in: The Rumor Mill
  • posted a message on Ixalan General Discussion
    Quote from Jay13x »
    Quote from user_938036 »
    About the possibility what ever is stopping walkers on Ixalan being meant for Old Walker. Do we have confirmation that this has always been the case for Ixalan? Or how long ago the Immortal Sun was stolen? Has the 'war' been going on from pre or post mending?
    The Podcast stated that it was stolen centuries ago. Long enough for the Empire of the Sun to be driven out of the forest by the River Heralds and for everyone to forget where Orazcca is.

    Ixalan is both hidden and has a planar barrier preventing anyone from leaving. I'm not sure it was intended as a trap for oldwalkers so much as a 'vault' or 'prison' for whatever the Immortal Sun is.


    Whoever set this up (assuming this is an artificial phenomenon) maybe had the right idea, since the multiverse is a dangerous place, and the last thing you want is extra-planar visitors to your plane. Also, if that somehow failed and someone randomly planeswalked in, you don't want them to leave and bring back friends.
    Posted in: Magic Storyline
  • posted a message on 9/5 Mothership Spoilers - Vehicle/Land flip card.
    Quote from 5colors »
    Quote from Etherium Sage »
    Quote from Morphling »
    Well, it's a good thing they didn't try have too many things going on with this card. Confused

    Seriously--these feel like they're doing them just to do them. Transform doesn't seem to work as well on these..is it just me? They all feel so weird; this one really doesn't help.



    I get the flavour of this at least. The ship is making landfall, and the crew established a stronghold onshore, which removes the need for the ship, hence the transformation into a land. I think in terms of the land activated abilities, the draw-discard might be the crew looting, and the unconditional draw might be their establishing a more stable resource base (after gathering enough booty in the form of mana).


    The feature on help point something out. The Ship was torn down and turn into the town. You can see the huge cathedral-like as the focus of the town.


    That's a neat detail. I can't speak to how good this will be, but I like the creativity.
    Posted in: The Rumor Mill
  • posted a message on 9/5 Mothership Spoilers - Vehicle/Land flip card.
    Quote from Morphling »
    Well, it's a good thing they didn't try have too many things going on with this card. Confused

    Seriously--these feel like they're doing them just to do them. Transform doesn't seem to work as well on these..is it just me? They all feel so weird; this one really doesn't help.



    I get the flavour of this at least. The ship is making landfall, and the crew established a stronghold onshore, which removes the need for the ship, hence the transformation into a land. I think in terms of the land activated abilities, the draw-discard might be the crew looting, and the unconditional draw might be their establishing a more stable resource base (after gathering enough booty in the form of mana).
    Posted in: The Rumor Mill
  • posted a message on Thaumatic Compass/Spires of Orazca
    Quote from Xcric »
    Trash.
    By the time youre at 7 lands you shouldnt be caring about removing attacking creatures from combat because you should have won already


    Except that the Maze of Ith is just the (mandatory) reward for activating it enough times to have 7+ lands. The real value comes from the Compass itself.
    Posted in: The Rumor Mill
  • posted a message on Thaumatic Compass/Spires of Orazca
    And there's the kind of compass Vraska has.

    A Journeyer's Kite that transforms into a Maze of Ith could be cool.
    Posted in: The Rumor Mill
  • posted a message on Ixalan General Discussion
    Angrath is what I'm watching out for more than even Vraska. We know literally nothing about him apart from his being a pirate captain planeswalker who wants to leave Ixalan and has knowledge of dragons (which doesn't narrow any plane down).
    Posted in: Magic Storyline
  • posted a message on Jace Stuck on Ixalan...Forever?
    It's obvious that there's a way to leave Ixalan, as there's no way they'd leave all the walkers currently there stranded, and Jace himself has future plot threads hanging.

    So I'd go with "No".
    Posted in: Storyline Speculation
  • posted a message on Drover of the Mighty
    Yep, called it.

    Quote from Etherium Sage »
    I think it's more likely that there will be non-Dino mana dorks in this set (or the next).
    Posted in: The Rumor Mill
  • posted a message on Samut, the Dasher
    I'd honestly cut out the entire last line altogether.

    Getting the abilities each round is backbreaking and flash is pretty much useless for this card otherwise (while flash on a blue planeswalker allows you to keep mana for a counterspell, gruul and jund aren't exactly renowned for packing their midrange decks with instants).


    The flash is there mostly for flavor reasons, since speed is a key trait of Samut, and her original creature card has flash.

    Also, unlike the instant-speed loyalty abilities, flash neither breaks the card nor hinders anything it does. So the only issue would be text space, and the planeswalker commanders have shown that non-loyalty text can exist.
    Posted in: Custom Card Creation
  • posted a message on Channel fireball preview primal amulet
    Quote from Dontrike »
    CMC 4 is way too much for this. If this cost 2, I could be excited.

    So you want Instant/Sorcery Medallion?


    Jace's Sanctum is also at 4 mana with upside, but Baral is at 2, though being a creature makes him more vulnerable to things.

    Cloud Key is at 3, it doesn't reduce the costs of both instants and sorceries, and it doesn't have the additional upside this has. So I guess 4 is the right spot for it, all of this considered.
    Posted in: The Rumor Mill
  • posted a message on Huatli, Warrior Poet - PAX stream
    Lightning strike will hurt her viability a lot...


    Chandra's Defeat already exists in sideboards, so Lightning Strike is an additional kick to the teeth, but she might find a way.
    Posted in: The Rumor Mill
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