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  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Before saying which card we need to ban to make modern great,
    I think there is problem with the design of the cards.

    I don't mind having some broken strategies in modern, some good combos, I don't mind that graveyard decks are going well right now but...

    They need to be better when they design cards.

    Sometimes they add a card without seeing that there is a combo with it: Like Saheeli + Felidar combo in standard. I don't blame them for that.

    But they designed some cards that don't make any sense to me.

    For example:
    Treasure cruise is banned.
    It costs 8. At a modern level, drawing 3 cards costs 4.
    So the card would cost 4 without delve, it costs 8 with delve and it's banned.

    Tasigur is a 4/5 with an extra ability, it would cost 4 without delve and it costs only 6 mana with only one colored mana.
    I don't say the card needs a ban right now, but why did they print that for a such low cost...

    Now we have modern horizons.
    First of all, why adding a set that skips standard?

    Obviously, they did it to add some more powerful answers that would be too strong in standard (like lightning bolt, path to exile...).

    But the problem is that modern was made to have a powerlevel that follows standard and without the old cards which belongs to legacy/vintage.
    So they need to think about standard AND modern when they design standard sets, and avoid having sets like battle for zendikar with a powerlevel that's way too low for modern.

    If you look at modern horizons there is:
    -Old abilities ==> Could have been printed in a standard set
    -Good cards ==> Could have been printed in a standard set at the right time
    -Brokens cards ==> Shouldn't have been printed
    -Forces ==> That's the only cycle that's too strong for standard, but too bad 2 of them are useless
    -Not modern legal cards ==> Reprint them in a core set

    And M20 and War of the spark doesn't seems to have a really lower powerlevel. So the set doesn't seem interesting to me.

    About broken cards of modern horizons we have:
    -Hogaak:
    7 mana Convoke Delve, can be cast from graveyard for a 8/8 trample?

    I mean... I couldn't predict in which deck it would be played, if it would be played at all...
    But why do they print stuff like this? When can this be used fairly? They took risks for no reason and they know how delve destroyed the format last time they put it in standard...

    -Scale up

    For 1 mana, you give 5 power to a 1/x creature, even if it's a sorcery, even if we can push/bot/pte in response, even if Infect isn't tier 1 right now... why do they print that? It's just here to increase the chances of a turn 2 win.

    -Altar of dementia
    Question here is: Does it really add interesting stuff to modern?

    I could say the same for the new +10/+10 hammer in M20, when you put that in modern, you know people will find a way to cheat the equip cost, and you know a t2 win will be possible...

    About the forces, we could have the best possible answer for unfair graveyards decks, something like:
    Force of "Rest in peace" - 1WW
    Enchantment
    Flash
    *Rest in peace effect
    If it's not your turn, you can exile an other white card from your hand instead of paying Force of "Rest in peace" mana cost.

    Instead we have Force of virtue? Why???

    Sometimes I don't get how they make so much mistakes when they design cards, and this is why we often have to consider bans.
    Posted in: Modern Archives
  • posted a message on Print this Wizards (so I can play it in modern)
    Quote from Aegraen »
    Abrupt Exile WB
    Instant - R
    Exile target non-land permanent with CMC 3 or less. You gain 2 life.


    Why "gain 2 life"?
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Quote from SpeedGrapher »
    It would be nice if they would make sorcery cards better. Or better yet just bring back land destruction to it's 3 colors of Green, Red and Black.
    Red doesn't need anything else currently. The whole modern format is tilted red. I think a dual color red would be fine.
    RG
    Clear the weeds (Picture of a field burning.)
    Sorcery
    Destroy target non-basic land.

    RB
    Launch the Coal fire
    Sorcery
    Choose one
    Destroy target non-basic land or destroy target land and sacrifice a creature you control.
    Flavor text: Goblin's have so many uses in life. Even more in death.

    GG
    Till the fields
    Sorcery
    Destroy target land. That lands controller puts three 0/1 plant create tokens into play with reach.

    Green also has life gain as part of it's color pie.
    GG
    Breath new Life
    Sorcery
    Destroy target land, that lands controller gains 10 life.


    BB
    Spew poison from the clouds.
    Sorcery
    Destroy target land, you lose 2 life, if that land was non-basic your opponent also loses 2 life.


    Sinkholes are way too strong in modern.

    But something like this could work I guess?
    RG
    Insert name
    Sorcery
    Destroy target non-basic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
    Draw a card.
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Thanks for your reply.

    Quote from ElectricEye »

    Slightly better than the original. How often are artifacts entering battlefield without being cast though? Not in modern. Maybe for EDH?


    ==> Whir of invention Smile

    Quote from ElectricEye »

    I don't see what is green about this card.


    Selesyna has rest in peace so ...
    Could be UW also.

    I agree with the rest. I removed the black card from my original post. The idea wasn't good.
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    My messages were all deleted weeks ago.

    I put back my old ideas with some new ones:

    The first 3 would fit well with Selesnya and Azorius guilds.

    Flash Rest in Peace GW
    Enchantment
    Flash.
    When Rest in Peace enters the battlefield, exile all cards from all graveyards.
    If a card or token would be put into a graveyard from anywhere, exile it instead.

    Insert name 1WU
    Legendary creature : Human
    Flash.
    Permanents entering the battlefield don't cause abilities to trigger.
    1/4

    Containment priest 2.0 WU
    Creature : Vedalken Wizard
    Flash.
    If a nontoken creature or artifact would enter the battlefield and it wasn't cast, exile it instead.
    2/1

    Simic essence scatter GU
    Instant
    Counter target permanent spell.

    Wrath of Elesh 1WWW
    Sorcery
    Exile all creatures and artifacts with converted mana cost 3 or less.

    Shock or Slash R
    Instant
    Choose one:
    -Shock or Slash deals 2 damage to target non-artifact creature or player.
    -Shock or Slash deals 4 damage to target artifact creature or planeswalker.

    Abrupt counterspell UB
    Instant
    Counter target spell with converted mana cost 3 or less.
    Posted in: Modern
  • posted a message on For "My Account Was Just Deleted" Users
    I would like my account to be restored, if possible.
    Username was xPlaneswalker
    Posted in: Community Discussion
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