For each card you discard, each opponent discards two. For each life you pay for this card effect, each opponent pays twice to a minimum of 4 life remaining. For each creature you sacrifice, each opponent sacrifices 2. For each land you sacrifice, your opponent sacrifices two. Exile after use.
Under the influence of his Meekstone and Gix, the Qadir lost his last grip on reality.
Zombie Artillery1BB
Creature - Zombie Warrior T: This deals 2 damage to target creature or player and 3 damage to you.
"The dead aren't lazy, even they have their uses."
1/3
Volrath's Vengeful Minion2BB
Creature - Demon Minion
Pay 5 life: Destroy this. Any player may pay this.
Discard a card: Target player puts a card from their hand, on top of their library. Activate this ability when you can cast a sorcery.
4/4
IchorlingUB
Creature - Zombie Horror
When this dies, attach it to a creature your opponent controls. During each upkeep, put a -1/1 on that creature. When it dies, you may attach this to another creature your opponent controls. If they control no creature, return this to your hand.
0/1
Mishra's Psychosis2URB
Sorcery (Mythic)
For each card you discard, each opponent discards two. For each life you pay for this card effect, each opponent pays twice to a minimum of 4 life remaining. For each creature you sacrifice, each opponent sacrifices 2. For each land you sacrifice, your opponent sacrifices two. Exile after use. Under the influence of his Meekstone and Gix, the Qadir lost his last grip on reality.
Szadek's Wall1UB
Creature-Vampire Wall
Defender, Lifelink
This creature can block more than one creature per combat step. Every time this blocks a creature, your opponent discards the top 2 cards of their deck to their graveyard.
2/6
Next: A wall with good cost, attack, and toughness but godawful effect.
Blood Moon VS Dryad Arbor: Lets say I got Spider Umbra & Daybreak Coronet already attached to my Dryad. My opponent lands Blood Moon and I have to swallow it. Does my Dryad become a Mountain Creature with the enchantments and can still attack or is it JUST a mountain?
Yes, Gaddock Teeg and Horizon Canopy are, at the moment, out of my price range. The reason I don't use Rest In Peace is that RIP backfires on me when I have Rancors. They're easy draw fodder with Kor Spiritdancer, however, I do feel Suppression Field is underpowered ATM with Twin Gone. I was thinking about dropping them for Kor Spiritdancers. I'll try running 2x Leyline of Sanctity and two Path to Exile with the other two in the sideboard. Let's assume I get the Horizon Canopy's, I know I'd drop my three Wooded Foothills for three, what would I drop for the fourth? Maybe Temple Garden?
@Lizard Buckler: Ultimately, you want GLM if you're using Vexing Devil, they feed each other. But you'll also want fetchlands too. IMO, I could be wrong. I personally want them for my version as they can do damage quick and fast. But then again, maybe not.
I personally felt @WarMachinePrime that one must spend the cash on Karn Liberated or Ugin, the Spirit Dragon. Karn, Scion of Urza isn't good enough. I mean, I personally love the draw ability on him but that's all he is. Liberated gives you field advantage, so does Ugin.
Here's my deck as it stands. My format has a lot of red decks, including Mono Red/Burn, Jund, Living End, Storm and Dredge. Here's what I go so far and would like some advice...
I know my sideboard isn't complete. Hence why I'm asking for some advice. Outside a fourth Chalice of the Void, what else could I use to help take out what I'm having problems with?
So my meta has a lot of red decks, rather it is Jund, Mono Red/burn, Living End, Storm & Affinity. Merfolk is also slightly problematic from my games. Maybe I'm playing wrong, maybe my decks built wrong. Here's what I got...
I've been getting better at side boarding, but I'm not 100% there yet. I would like to make my sideboard a little better to fight what's big in my meta. Any help wound be great.
The main board Pyrostatic PIllar is just to keep it full so I have a deck to play at my events. I'm still toying with Vexing Devils as they're good pressure early and late game. Even in between game, I can board them out for stuff to help me win. But then again, I haven't played much Legacy in my meta.
Final Breath1
Instant (Use only when your opponent would win the game.)
Split Second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Your opponent cannot win the game. You cannot lose the game. At the end if your opponents turn, check again if your opponents victory condition is met. If so, you lose the match. You cannot cast Instants or Sorcerys after playing this catd. Exile after use. You can only this once per game.
Terraphobic FighterUU
Enchantment-Aura
Enchanted creature cannot block unless it's controller's opponent controls an island. Enchanted Creatures own may sacrifice a creature to ignore this effect.
Mishra's Psychosis 2URB
Sorcery (Mythic)
For each card you discard, each opponent discards two. For each life you pay for this card effect, each opponent pays twice to a minimum of 4 life remaining. For each creature you sacrifice, each opponent sacrifices 2. For each land you sacrifice, your opponent sacrifices two. Exile after use.
Under the influence of his Meekstone and Gix, the Qadir lost his last grip on reality.
Creature - Zombie Warrior
T: This deals 2 damage to target creature or player and 3 damage to you.
"The dead aren't lazy, even they have their uses."
1/3
Volrath's Vengeful Minion 2BB
Creature - Demon Minion
Pay 5 life: Destroy this. Any player may pay this.
Discard a card: Target player puts a card from their hand, on top of their library. Activate this ability when you can cast a sorcery.
4/4
Next:
Planeshift Ancestral Recall
Timeshift Krosan Cloudscraper
Futureshift High Tide
Alternate Goblin Chieftain
Creature - Zombie Horror
When this dies, attach it to a creature your opponent controls. During each upkeep, put a -1/1 on that creature. When it dies, you may attach this to another creature your opponent controls. If they control no creature, return this to your hand.
0/1
Lightning Saw 0
Equipment - Artifact
Uncontrollable Hatred
Mishra's Psychosis 2URB
Sorcery (Mythic)
For each card you discard, each opponent discards two. For each life you pay for this card effect, each opponent pays twice to a minimum of 4 life remaining. For each creature you sacrifice, each opponent sacrifices 2. For each land you sacrifice, your opponent sacrifices two. Exile after use.
Under the influence of his Meekstone and Gix, the Qadir lost his last grip on reality.
Creature-Eldrazi Cleric (U)
All your non-legendary Eldrazi gain +1/+1
Sacrfice this: Regenerate target eldrazi
2/3
Creature-Vampire Wall
Defender, Lifelink
This creature can block more than one creature per combat step. Every time this blocks a creature, your opponent discards the top 2 cards of their deck to their graveyard.
2/6
Next: A wall with good cost, attack, and toughness but godawful effect.
Creature-Snake Warrior
During your upkeep, you lose 2 life.
During your end phase, you lose 1 life.
6/4
NEXT: Serra Angel
Yes, Gaddock Teeg and Horizon Canopy are, at the moment, out of my price range. The reason I don't use Rest In Peace is that RIP backfires on me when I have Rancors. They're easy draw fodder with Kor Spiritdancer, however, I do feel Suppression Field is underpowered ATM with Twin Gone. I was thinking about dropping them for Kor Spiritdancers. I'll try running 2x Leyline of Sanctity and two Path to Exile with the other two in the sideboard. Let's assume I get the Horizon Canopy's, I know I'd drop my three Wooded Foothills for three, what would I drop for the fourth? Maybe Temple Garden?
Here's my deck as it stands. My format has a lot of red decks, including Mono Red/Burn, Jund, Living End, Storm and Dredge. Here's what I go so far and would like some advice...
2x Endbringer
4x Matter Reshaper
4x Reality Smasher
4x Thought-knot Seer
4x Walking Ballista
Sorceries/Instants
1x Warping Wail
2x All is Dust
2x Dismember
Artifacts
1x Basilisk Collar
1x Batterskull
2x Mind Stone
3x Chalice of the Void
4x Expedition Map
2x Karn Liberated
Lands
1x Buried Ruin
1x Cavern of Souls
1x Sea Gate Wreckage
2x Wastes
3x Ghost Quarter
4x Eldrazi Temple
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
1x Dismember
1x Ratchet Bomb
1x Pithing Needle
2x Grafdigger's Cage
2x Spatial Contortion
2x Warping Wail
I know my sideboard isn't complete. Hence why I'm asking for some advice. Outside a fourth Chalice of the Void, what else could I use to help take out what I'm having problems with?
1x Dryad Arbor
3x Kor Spiritdancer
4x Gladecover Scout
4x Slippery Bogle
Instants
4x Path to Exile
Enchantments
1x Cartouche of Solidarity
1x Gryff's Boon
1x Spirit Link
2x Spirit Mantle
4x Daybreak Coronet
4x Ethereal Armor
4x Hyena Umbra
4x Rancor
4x Spider Umbra
2x Forest
2x Planes
3x Wooded Foothills
4x Razorverge Thicket
4x Temple Garden
4x Windswept Hearth
1x Grafdigger's Cage
1x Pithing Needle
2x Relic of Progenitus
2x Suppression Field
2x Seal of Primordium
3x Stony Silence
4x Leyline of Sanctity
I have access to a second Grafdigger's Cage, Spirit Link & Pithing Needle a third Suppression Aura & Spirit Mantle. Cards I'm toying with, especially in my red heavy meta, are...
4x Kor Firewalker
4x Celestial Purge
2x Keen Sense
2x Seal of Primordium
4x Open the Armory
2x Cartouche of Solidarity
1x Unflinching Courage
4x Gellid Shackles
4x Glaring Aegis
2x Gryff's Boon
I've been getting better at side boarding, but I'm not 100% there yet. I would like to make my sideboard a little better to fight what's big in my meta. Any help wound be great.
4x Eidolon of the Great Revel
4x Goblin Guide
4x Monastery Swiftspear
Instants/Sorceries
1x Searing Blood
2x Sudden Shock
4x Chain Lightning
4x Fireblast
4x Lightning Bolt
4x Lava Spike
4x Rift Bolt
4x Price of Progress
1x Pyrostatic Pillar
Lands
20x Mountain
2x Grafdigger's Cage
2x Pyrostatic Pillar
3x Pyroblast
4x Exquisite Firecraft
4x Smash to Smithereens
The main board Pyrostatic PIllar is just to keep it full so I have a deck to play at my events. I'm still toying with Vexing Devils as they're good pressure early and late game. Even in between game, I can board them out for stuff to help me win. But then again, I haven't played much Legacy in my meta.
Final Breath 1
Instant
(Use only when your opponent would win the game.)
Split Second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Your opponent cannot win the game. You cannot lose the game. At the end if your opponents turn, check again if your opponents victory condition is met. If so, you lose the match. You cannot cast Instants or Sorcerys after playing this catd. Exile after use. You can only this once per game.
Terraphobic Fighter UU
Enchantment-Aura
Enchanted creature cannot block unless it's controller's opponent controls an island. Enchanted Creatures own may sacrifice a creature to ignore this effect.