Again: I don't know the economy of Arena. On paper, the Dryads are $20 together and the fetches at cheapest are $40 for play set.
As for my suggestion: Dryad Arbor is a Forest Dryad, a land creature. With Utopia you enchant Dryad as it'll give you UG with Freed from the Real allows it to untap and generate infinite green mana.
Okay, I see that Utopia works with Karametra. You can get a lot of mana, not infinite. The Arbors would help get infinite mana. I also don't know what the cost of Arena is, I don't play it. I play Paper magic & MTGO where Arbors are like $5 tops, fetches are also $10-25 tops.
Title says it all, I've been having an idea to use Dungrove Elder as I always thought it was a fun card when I played it in Standard during Scars/Innistrad Standard years ago and never forgot it. I think it could use work still and looking for opinions...
Get 4 Dryad Arbor in your deck. Because that blue enchantment doesn't work, at all at the current build. You put Freed from the Real on Dryad Arbor with Utopia Sprawl. There's cards that can turn your lands into 3/3 creatures that also work, none that come to mind sadly. With Dryad Arbor in your deck, consider running 4-6 green fetch lands to find Dryad Arbor.
You need Cavern of Souls and Nykthos, Shrine to Nyx to help generate massive mana and protect your creatures. Mutavault can become a 2/2 Hydra as well as generate C. You really don't need those enchantments, you can use Primal Command to help find creatures, give health, restore your creature count in your deck, also might want to try Bellowing Tanglewurm to give your creatures Intimidate. I'd also up the Heroic Interventions
Update your initial post to see what you're doing now?
EDIT: Remember, the flipped version of Treasure Map lets you tap to sacrifice treasure's to draw cards. I rather lose 3 flipped Maps but be able to draw up to 12 cards while Fountain needs you to pay 3 to draw 1, which can be 12 to draw 4.
Might I suggest upping the Karns and Liliana's to either 2 or 3 of? Another artifact that'll synergize with Phylactery Lich is Treasure Map just as well. Remember, you do NOT have to scry every time once you have Treasure Map and it's flipped side on board. With everyone thing a 4 or less drop, 21 lands seems to be a good number IMO. Use Cast Down instead of Moment of Craving, -2/-2 is good but killing it is better. MoC can see sideboard in the even your opponent's using a problematic legendary creatures. Vraska's Contempt is easily a sideboard for you if one or two don't see main board, I'd personally drop the Duress in favor of Vraska's Contempt. That's my opinion.
Most of the time, people play the deck sleevless or possibly with penny sleeves. To my knowledge, you can ask a judge if you want to hold the deck in a small 300/400 card box, shuffle them (it never says how you have to shuffle) and place htem in the box, once your opponent has a chance to shuffle/cut your deck.
Besides, I was thinking about playing this in MTGO as it would be easier.
There's advantages to running Azusa, Lost but seeking and Primeval Titan. Scapeshift if countered LOSES land where you lose no land with Primeval Titan and gain 2 land for his casting (assuming he's not countered) and get two more each turn he attacks. Not that I'm saying "Run zero Molten Vortex & Scapeshift" and personally from my experience having run burn, most people will side out creature hate for decks that don't rely on them. Creature based decks, from my experience, run wild over decks with mostly/all lands and seeing Modern is a VERY aggro/creature based format, I don't see the problem with running Primeval and Azusa. If anything, running 2/3 of each, can be fun when cards are blown to counter Azusa (you're getting 3 lands a turn with her in play) and Primeval allowing Scapeshift to be safer to get casted.
ON THE FLIP SIDE: If you or whoever is wants to completely creatureless, Boseiju, Who Shelters All to keep Scapeshift completely safe.
Problem: Maze's End requires 10 different NAMED gates. That means you'd need to be playing at least 1 of each gate with 3/4 copies of yoru main colors.
As for my suggestion: Dryad Arbor is a Forest Dryad, a land creature. With Utopia you enchant Dryad as it'll give you UG with Freed from the Real allows it to untap and generate infinite green mana.
1x Dryad Arbor
3x Sakura-Tribe Elder
4x Dungrove Elder
4x Invisible Stalker
Instants/Sorceries 7
2x Heroic Intervention
2x Rampant Growth
3x Growth Spiral
Enchantments 18
2x Unflinching Courage
2x Spider Umbra
2x Spirit Mantle
4x Blanchwood Armor
4x Rancor
4x Cartouche of Knowledge
4x Misty Rainforest
1x Wooded Foothills
2x Island
4x Breeding Pool
4x Temple Garden
8x Forest
1x Thrun, the Last Troll
2x Nature's Claim
2x Trinisphere
3x Simic Charm
3x Stony Silence
4x Leyline of Sanctity
Any help would be appreciated. I'm toying with Birds of Paradise VS Noble Hierarch. Both have advantages and disadvantages
EDIT: Remember, the flipped version of Treasure Map lets you tap to sacrifice treasure's to draw cards. I rather lose 3 flipped Maps but be able to draw up to 12 cards while Fountain needs you to pay 3 to draw 1, which can be 12 to draw 4.
Besides, I was thinking about playing this in MTGO as it would be easier.
ON THE FLIP SIDE: If you or whoever is wants to completely creatureless, Boseiju, Who Shelters All to keep Scapeshift completely safe.
Azorius Guildgate
Dimir Guildgate
Rakdos Guildgate
Gruul Guildgate
Selesnya Guildgate
Orzhov Guildgate
Izzet Guildgate
Golgari Guildgate
Boros Guildgate
Simic Guildgate
Gateway Plaza
Maze's End isn't a gate, nor is Plaza of Harmony. Also, if you're going to want to win by Maze's End more often, might I suggest Azusa, Lost but Seeking and Primeval Titan?