Snow duals could be uncommon-level ETB tapped lands, allied colors, no biggie.
Horizon Canopy isn't really good for the "it was in a standard set" argument. Time Spiral block cards in general are rare, because on the heels of the absolutely broken and miserable eras that were Mirrodin and Kamigawa the game was at one of its lowest points in the twenty-first century. There was a fraction of the print run compared to an Ixalan or anything really from the past five years.
The RW canopy is huge. This thread had the discussion with experimental frenzy, light up the stage, and risk factor: do these cards help when burn runs out of gas and loses longer games? My answer, and several others, has always been that card draw makes no sense when you are giving up redundancy by way of removing cards that deal damage. This is definitely a 3-4 of, which will also probably warrant more frequent use of lightning helix to mitigate the damage. However, more important is how it could impact other matchups.
If other fast decks start to incorporate these painlands, they will start taking more damage, which in turn helps burn. I can specifically recall beating Humans in games where they had to start with a horizon canopy and ended up with an effective starting life total of 17.
I think this is huge. Notably, I like the boost it gives to burn. Not only will these cards see play in tons of aggro and combo decks in some number, like storm (which immediately replaces shivan reef in the fetchless versions), infect and gb elves, but that additional damage from manabases helps burn. Oh, and of course burn gets what I believe to be the only type of card it really needed: help when it runs out of gas that doesn't take away from its redundancy.
When did GDS get bad again? It was fine as little as a month ago.
GDS is just a high variance deck, masquerading as consistent. Either it does its thing and kills you fast with 1 mana protection, or it flounders and does nothing after dealing damage to itself and watching its only threat get killed. I personally hated the feeling from my side of the table when the outcomes of most games felt mostly out of my hands. Either I had a good draw with Stubbs in hand and won, or I didn't and I lost. Perhaps others feel the same way.
That's literally a description of every deck. "Either you get a good hand and win, or you get a bad hand and lose."
Horizon Canopy isn't really good for the "it was in a standard set" argument. Time Spiral block cards in general are rare, because on the heels of the absolutely broken and miserable eras that were Mirrodin and Kamigawa the game was at one of its lowest points in the twenty-first century. There was a fraction of the print run compared to an Ixalan or anything really from the past five years.
If other fast decks start to incorporate these painlands, they will start taking more damage, which in turn helps burn. I can specifically recall beating Humans in games where they had to start with a horizon canopy and ended up with an effective starting life total of 17.
That's literally a description of every deck. "Either you get a good hand and win, or you get a bad hand and lose."
Well Tribal is definitely a thing in this block, between this, undead augur, and changelings. I could absolutely see it.
I'm rooting for Patriarch's Bidding, that would give you a big reason to go RB gobbos.
Also Fact or Fiction is a nice add.
I hope. Goblins in modern needs three things, because we aren't getting wasteland/port...
1. Goblin Lackey
2. A removal goblin, one of Sparksmith, Sharpshooter, or Gempalm Incinerator
3. Patriarch's Bidding
We already have Goblin Guide, Skirk Prospector, Goblin Warchief, Piledriver, and Siege-gang Commander.
Firebolt might be a low-key powerhouse in burn. one card, four damage simply requiring a delay. I don't know for sure, but there is potential.