Magic Market Index for Sep 14th, 2018
 
Magic Market Index for Sep 6th, 2018
 
Magic Market Index: Hit Over Miss
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    I was only referring to there being a plural "rotations," not so much what happens to the cards that rotate. It was in the same announcement as Momir Basic coming out, I believe.

    Still, the real problem is "what do I do with all these useless cards?" The easy answer would be a trade-in similar to hearthstone's dusting OOOOOOHHHHHHHHHH WAAAAAAAAIIIIIIIIIT!
    Posted in: Modern
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    Snare...could make blue tron better! It's so weird logging in nowadays playing only burn!
    Posted in: Modern
  • posted a message on Burn
    On a less argumentative note, I went 3-1 Monday night in a modern 4-rounder. I beat infect rather easily, affinity with juuuuuust enough time, and tron while losing to mono blue turns. Yes, I said mono blue turns. One guy plays it all the time. Rather than ask just "how to beat turns" because I'll only play it once ever couple months max, I'd rather ask how keep/mull decisions and sideboarding change when you are dealing with a deck that will take damage to its own lands vs those that won't. Does it drastically change decision making?
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from ktkenshinx »
    So, let's talk about this:
    https://magic.wizards.com/en/articles/archive/magic-digital/mtg-arena-open-all-starting-september-27-2018-09-19
    Note that with the addition of Guilds of Ravnica, we're aligning the pool of available cards on MTG Arena with Standard. When Open Beta starts, you'll be able to get the following sets: Ixalan, Rivals of Ixalan, Dominaria, Core Set 2019, and, of course, Guilds of Ravnica. We are committed to ultimately providing a format for MTG Arena post-rotations, so once we have settled on how set rotation works, next year we will likely return previous sets to the system, including Kaladesh, Aether Revolt, Amonkhet, and Hour of Devastation.

    This is the first time I've seen Wizards actually go on record for a non-rotating Arena format: note that they say "post-rotations" plural, not just post-rotation singular. I think there was a vague reference earlier to the so-called rotation problem, but this kind of more explicit acknowledgement deserves discussion. I'm particularly nervous about how this would affect MTGO collections, in addition to its impact on Modern.


    Arena is adding a pauper-style format that exists within the standard-legal sets but will allow only commons. Hence referencing multiple rotations.
    Posted in: Modern
  • posted a message on Burn
    WHOA WHOA WHOA

    Treasure Cruise was played as ancestral recall. I didn't play burn then, but I understand how easy it was to have a gy filled up by turn 4 so that, if you hadn't won yet, you could draw 3 AND play a couple spells in the same turn. That comparison makes zero sense whatsoever.

    I think firecraft is better in the vast majority of situations. Once you start saying "well this is good if your opponent is at X life, with Y threats in play and you have Z cards in hand," then you are cherrypicking situations to give the card its highest value possible. At least blaze you have full control by leaving out a fetchland or holding a land in case you draw blaze. It also overcomes a major problem that can come up with the deck in "do I aim bolt at this creature, or at my opponent?" It is probably the weakest card in the deck, but it fills a very specific niche that is needed often enough in the format.

    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from philipneri »
    Do you think the enemy fastlands from Kaladesh will drop much more after rotation? Or have they already bottomed out at $4-6?


    They'll drop a bit as standard-only players are squeezing every penny of value they can. Some will have Blooming Marshes but no desire to build a BGx modern deck. I am waiting a month, but if you need them I don't think they are going to drop so much that you'd really be overpaying.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Toolbox decks are just worse versions of midrange decks. Rather than packing powerful generic answers, they have overall weaker answers that are very good in super specific scenarios. The only time that doesn't turn out to be the case is if the tutor card is so powerful it pushes out other midrange decks. This kinda goes back to an earlier discussion on strategy diversity where I posed the idea that at some point, the goal of diversity breaks down the categories into way too specific of items.
    Posted in: Modern
  • posted a message on Burn
    I want efficiency in burn spells. There's a reason that Vexing Devil tends to vanish at GPs, SCG tournaments, and modern challenges. Your opponent will pick the option that lets them win. If neither option is good, you were likely to win anyways.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from Mikefon »
    Quote from BlueTronFTW »
    Should WOTC just errata the rules on how to pay for spells to nerf KCI? I do not know any other deck that specifically relies on that feature (or flaw depending on one's perspective).

    Gosh, that would be huge! I'd rather just ban Stirrings. I don't want any ban, but before such a change I'd accept it gladly.


    How would it be huge? 99.9% of the time a player pays the mana before casting the spell. No bans, stirrings opal etc all stay. The game receives clarity on a weird gray area that allows a deck to exist basically via loophole. Aside from the knee jerk reaction of "changing any rule ever would ruin the game," it's a non-issue. Rules change. Damage used to go on the stack.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Should WOTC just errata the rules on how to pay for spells to nerf KCI? I do not know any other deck that specifically relies on that feature (or flaw depending on one's perspective).
    Posted in: Modern
  • posted a message on Burn
    I think the dropoff in power between flashback and jumpstart is significant. I'd rather see firebolt reprinted than try to run that.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    I haven't played it a ton, but mainboard they have EE to clear eidolon, then yeah nature's claim appears post-board. Even Pyrite Spellbomb does it.

    Love Eidolon. That thing did so much work over the weekend. Had three out vs humans and that guy looked like he was in a Saw movie.
    Posted in: Modern
  • posted a message on Grixis Death's Shadow
    Hi all.

    I'm considering building this deck, as I have several pieces of it. However, I hate the idea of paying more than $30 for a card. Would it be reasonable to sub Mission Briefing when Guilds is released for Snapcaster Mage since we aren't relying on snappy beats to win as much as some other blue decks?
    Posted in: Midrange
  • posted a message on [[Official]] Modern Prices Discussion
    A better comparison for now might be Vraska's contempt. At its peak it was over $20, but generally has been a low to mid teens price card. Trophy has more format applications, but be opened more than ixalan. $17-19 is where I'd buy a couple to hedge and if it drops further complete the set.
    Posted in: Modern
  • posted a message on Burn
    Quick report as I made top 8 at a pptq Saturday going 4-0-1 by ID'ing in the finals to secure the #2 seed. I almost fail to make it in time. For some reason my GPS listed a different street, which led to me wandering around for a good ten minutes. Fortunately, this happened to another group (the wonder of seeing grown men with backpacks and bags wandering around, we each correctly assumed the other was here for magic) and we eventually got a proper location. There was about 30 people. Good, my brain fries after five rounds usually.

    R1 vs Bant Spirits 2-1 W
    Hadn't played against it before. Game one he opened with double mausoleum wanderer which ended up eating spells. That gave him the time needed to reach a critical mass. Game two I steamrolled and game three a late eidolon wrapped things up. Fortunately he never played a drogskol captain through the match.

    R2 vs Jeskai Ascendancy 2-1 W
    He was manascrewed game one and scooped a couple turns after I bolted a turn 1 BoP and he had no other land drop. However, I didn't see anything else to figure out what exactly I was up against, so I only boarded in a couple of searing blood to handle mana dorks. Game 2 I kept a slower hand and lost to the combo. He looted away a leyline of sanctity, though, so I took note of that going into the last game (was gonna bring in DRevs anyways to deal with ascendancy). Game 3 kept a two land hand with double swiftspear and guide and had to deal with a turn zero leyline. Topdecked a second guide and bolted myself a couple times for prowess triggers to win on turn 4.

    R3 vs Humans 2-1 W
    First game opened with goblin guide which kept giving him lands, which then ended up with him drawing more lands on the following turns. It was an easy win. Game 2 he gets a couple thalia's lieutenants out and I get my ass kicked. Game 3 he responds to my eidolon with an auriok champion, which I answer with two more eidolons. He's basically locked out of the game as I start swinging in to wrap things up. Side note, this was the last game going in the round as he played pretty slowly. A small crowd formed and people were just wincing at the board state. I enjoyed it. I have a strong sense of schaudenfreude.

    R4 vs UR Wizards 2-1 W
    I'm the third seed at this point and get paired down to a 2-0-1 player who has to win to get in after I offer an ID. I annihilated him in games 1 and 3, while I mulled to 6 game 2 and kept a zero lander with all one drops except a searing blaze. It did not work out.

    R5 ID
    I'm locked in #2 seed, which makes me excited when I find out the store is paying out cash for top 10. I'm feeling great. Well actually, nobody was really sure if it was cash or not. That led to a hilarious series of conversations until I finally manned up to say "**** it I'm finding out."

    Top 8 broke down like this:
    1st Blue Moon
    2nd Burn (yay!)
    3rd Mardu Pyromancer
    4th Jeskai Control
    5th Grixis Breach
    7th Humans
    8th Tron

    Quarterfinals vs Jund 2-1 L
    Game one was over quick. Game two I got him down to 3 but topdecked two straight lands and a rest in peace (which did give me the extra turn to draw another land). Game three I punted. Same situation, got him to 3 while I was at 8. I topdeck a swiftspear and play it, attack, hoping this stops his goyf from swinging and buys me time. I forgot that raging ravine's counter trigger is pre-damage. I would have won with a rift bolt next turn. That being said, he may have had a removal spell. I didn't ask. Actually he was part of the group that also got lost, so the four of us basically bs'ed for a while. Honestly that was the best part of this tournament - it was high level play but a very friendly atmosphere.

    Walked away with $100, which is totally fine by me. I had been really sour on burn after several consecutive 0-2 drop outings, and was considering skipping this event entirely. I still want to change my sb a bit. I added 2 kor firewalker after seeing burn on a bit of a resurgence locally, but I was the only person on the deck. I'm probably going to play something like this going forward:

    4 DRev
    2 Searing Blood
    3 Path
    2 Relic
    1 RIP (gotta mixup the gy hate for KCI)
    2 Exquisite Firecraft
    1 ???

    That last spot is open. I have been very disappointed in deflecting palm. Firewalker...I mean there's one store with more burn where it would make sense to do it just those days. Ensnaring Bridge may get the nod if I can find one cheap enough. I'm open to ideas.
    Posted in: Aggro & Tempo
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