Magic Market Index for March 15th, 2019
 
Magic Market Index for Feb 8th, 2018
 
Magic Market Index for Feb 1st, 2019
  • posted a message on Burn
    I do believe Rakdos Burn splashing green for the board is the "best" burn variant now, in a typically represented meta.

    Shrine will NEVER be what burn wants. The only times that card is good is in matchups we're already favored in. I promise you.


    I struggle to recall the last time a burn deck running black over white or even green like a mardu build did very well in a large-scale event. Losing helix and charm, while flex spots ultimately, does matter, meanwhile black just doesn't bring great sideboard options.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    When has satyr ever been a good tech? This is kinda like wanting to run leyline of the void - we don't need to lock the opponent out of the game. The deck is fast enough that forcing the opponent to stumble is enough. RiP does that, even if they remove it the next turn is exiled the graveyard. Other cards deal damage at the same time as dealing with creatures, artifacts or enchantments.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Rift Bolt and Lava Spike are both sorceries, and I never hear attempts to remove them. Yes, instant speed is better, but honestly how often is it relevant in this format? Against control, okay I'll bite. Death Shadow, okay though I don't think it is essential.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Restricting cards is many things, elegant is not one of them.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    2019 and still seeing twin's weird exes talking about the old days.
    Posted in: Modern Archives
  • posted a message on Burn
    Exactly. If you are going into a blind meta, or at least a very large field like an SCG or GP type event, I believe it would be a mistake to gear your maindeck with cards that are either excellent or meh. Skullcrack is great when it counters a Knight of Autumn trigger AND deals damage, because you've virtually timewalked an opponent who just played a card that did virtually nothing AND progressed your gameplan. Otherwise though, its just a spell I toss at my opponent's end step to get it out of my hand. Blaze is the closest to card advantage in this deck when it can act as two bolts for one card, but I've lost games where I needed to topdeck basically any other spell. Helix is probably the worst of the three, only being particularly good in the mirror. There's just enough fast aggro in the format to justify it. Thus, I'd rather cut down on situational spells with a lower EV over the course of eight rounds.

    I'm not saying this will be optimal in six months, just that I'd rather diversify the flex spots instead of saying "well this is the least useful one so I'll cut that entirely from the maindeck" while figuring things out. It's not like anyone has to commit to a particular list immediately anyways.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Burn hate is very narrow, so ultimately how you sideboard will depend on your local meta. I don't play MTGO, so I can't comment on that. However, going itno an open meta, I'd probably not dedicate seven sideboard slots to anti creature cards. That goes double for searing blood. I love that card against humans, but that is less of a problem now. I'd want to keep four skullcrack in the seventy-five to counterboard against hate. I doubt I'd remove it entirely from the main for skewer.

    I'd probably look at the cards that are good but situational as the maindeck omissions for Skewer. That means Skullcrack, Searing Blaze, and Helix are all up for grabs. Blaze and Helix both serve the same role as being helpful in aggro matchups, skullcrack obviously is an out against various hate cards that show up in maindecks like Helix, ScOoze, and Wurmcoil. If you run a list like me, 13 creatures, 19 lands, 28 burn spells running a smooth 4 of all the traditional burn spells, I'll probably start by cutting one of each of these three and then one additional helix. Skewer speeds the deck up slightly anyways.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from khaosknight69 »
    No one is suggesting cutting creatures. Most are suggesting cutting some number of 2 cmc burns like Boros Charm or Skullcrack.


    The Rakdos madness burn posted there has zero creatures, just looter spells and bolts.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I'm hesitant about Light Up the Stage for the same reason I was on Risk Factor. The deck really doesn't need card draw. It just needs a little bit more speed, and I think Skewer does just that. Even if Cindervines turns out to be less amazing than I suspect (bear in mind I hate KCI, and this card is beautiful for telling KCI to **** off), burn hasn't had a clear spell upgrade in about four or five years, since Swifty.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I love Cindervines and Skewer the Critics. Cindervines lets us keep artifact/enchantment hate while also having an anti combo/control card? Sure, meta dependent, but I can see this as a 3-4 of in the sideboard. It frees up SB space to more specific answers by being solid in so many freakin situations. Skewer is great. At best its chain lightning, at worst its a late game topdeck rift bolt. Burn players WILL win more games by more effectively lowering their curve and having more damage on earlier turns, either racing their opponent a bit more or putting more pressure to stop slower decks from turning the corner (the decision making between 8 life, 7 life, and 6 life are all enormous changes on the margins).

    However, Cindervines raises the question of whether we should revisit Wild Nacatl and/or Atarka's Command to place a greater emphasis on green.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    At that point you are literally talking about nuking the entire format in order to satisfy...fans of jund?
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    I would also rather see Preordain unbanned than Stirrings banned. I've said before that Tron occupies a unique but important role in modern as being the deck that is good against fair decks while usually being bad against unfair decks. Then the unfair decks lose to the fair decks. Tron existing (including with stirrings) creates another good matchup for Storm and Infect, which are both solid outs for jund, grixis shadow and burn. It is the paper in the rock/paper/scissors ideal.

    I get it, though. Fair decks have an issue of needing the right answer at the right time. Preordain helps with that. I think there's also help in broad answers seeing more printings in standard. Joel Larsson on CFB today supposed that cards like Assassin's Trophy and Bedevil are appearing because WOTC wants to transfer to a best of one system mirroring the format they push on Arena. My opinions on that aside, the only way that can work while allowing midrange and control to even exist is to print broad answers for a standard format without sideboards.

    This also...well it also means Counterspell seeing play is a greater possibility than when it finally got phased out in 8th edition.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Wait, the GP was finished by a guy forfeiting? Welp, if anyone is curious as to why MtG as an esport is a joke, there it is.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Deathrite Shaman was a broad answer...and nobody wants that card back.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from 13055 »
    Quote from BlueTronFTW »
    Mengucci has hated modern for years for the same reason that many pros dislike it - they always want a best deck, and modern basically never has a best deck due to the size of the field. I like this because its ultimately fair - everyone's deck has a major weakness or two and we all have the chance of running into that rough matchup on a given weekend.


    Which is what I find supremely ironic about all the hate KCI is getting from Pros - it is literally what they are constantly asking for! A clear best deck that takes skill to pilot. I don't know what would make Pros happy with Modern at the point.


    I've played enough Mtg and League of Legends to know this: skill is just something talked about for bragging purposes. "Oh, not only did I win but it was complex and tough so I'm even more awesome." That's why people who lose to me on burn occasionally say things like how I only won because I didn't have to think. Well duh, dude. Why intentionally make something harder if the goal is to win?
    Posted in: Modern Archives
  • To post a comment, please or register a new account.