netn10 - This is a fun little card and I strongly suspect that it could even be common (though for the complexity of switching I get why it wouldn't be). It's not the most exciting thing in the world but it is undeniably very cute.
Hemlock - The fact that this ETBs untapped and instantly can tap for one mana of any color, even though it's only once, makes this overpowered I'm afraid. And the fact that it's nonlegendary might make it all the more so. It's a very cool idea but I think it just needed to ETB tapped to be viable.
Jimmy Groove - A lot of fun flavor stuff going on here, but I think the card might actually be too slow. They don't have to pop the clues so in a lot of games they can play around this timing-wise until they have an answer for the token, which in decks that would draw quickly shouldn't be hard to find. Cool idea, but maybe not quite worthy of mythic.
RaikouRider - This is really all in on clue flavor and synergies. I really have no idea how powerful it would be without playtesting, but my instincts tell me "somewhat". It does a lot of stuff and I think it's very creative and interesting. I'm into it.
Gateways7 - This is interesting. It's very handy for getting clues, almost too handy with getting a clue for each dying creature, including tokens. But the activated ability seems likely to very narrowly be better than just sacrificing clues the normal way. I'm not sure this is card is balanced, even within itself, but I do appreciate what you are going for, especially with the flavor.
Subject16 - This is a flavor win for sure, albeit one that manifests in a weird card, mechanically. Not sure what else there is to say. It might be too slow of an "engine" to ever see play, but I do like looking at it, design-wise.
1 - RaikouRider
2 - netn10
3 - Subject16
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Jan 14, 2019I've tried things like this before, and here's another one!Posted in: Custom Card Contests and Games
What is this?
This is a game where you, the players, represent a band of adventurers going on quests, solving puzzles, overcoming challenges, and fighting mighty enemies. You will do so, unsurprisingly, by designing custom Magic cards.
How does it work?
I will post a bit of story, continuing from wherever it has left off, culminating in a challenge that you need to design a card to overcome. Sometimes there might be very specific prompts, sometimes it might be totally open ended. Then when I get the chance and there are a few entries, I will judge, and the winning card will determine how the adventure continues from there. It may often be helpful to post a sentence explaining what your card is doing, flavor-wise, in the adventurers' world.
That's basically it. So let's start.
Our adventurers return, as they always do, to the tavern. Their pockets laden with coin, they take the night to celebrate. The next morning, hands on their heads, they amble down the stairs and share sheepish smiles before heading out to read any local bulletins from citizens who may be requesting assistance. Sure enough, there's a job that looks right up their alley.
Challenge: Design a quest-counter enchantment to represent your next adventure.
Jan 10, 2019Darksteel Mirror-Ship 4Posted in: Monthly Contests Archive
Artifact - Vehicle (R)
At the beginning of each combat, ~ gains flying until end of turn if a creature that crewed it this turn has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, lifelink, menace, reach, trample, and vigilance.
Jan 10, 2019Question Reality 1UUPosted in: Monthly Contests Archive
When Question Reality enters the battlefield, exile any number of other permanents you own, then investigate that many times.
Whenever you sacrifice a clue, you may put a card exiled with Question Reality onto the battlefield.
Jan 10, 2019JamBlock posted a message on January CCL, Signups/Round 1: Ancient Birthing Groundskwanyeegor - I could be wrong but this feels underpowered for a rare, though rarity is wonky in commander products and this feels like it would belong there. It’s definitely a fun powerful effect, but the tokens seem so much more powerful than the life. At that cost, I feel like there could have been more happening, but it’s still a very cool design.Posted in: Monthly Contests Archive
TheDrB - Well this is certainly tough to evaluate for power level, but I like the design and it’s a fun twist on a classic.
willows - The flavor here is wonderful but it feels like the three-card cost is, weirdly, a little high for the zombies but a little low for the Forest? It just seems like the ramp is so often going to be the best mode. But the flavor here is lovely and I could definitely be wrong about the power.
picnic_bomber - This is a very very cool card, and well costed I think. I really like it a lot, and would love to play with it in EDH.
Cardz5000 - This is a fun take on lands-sort-of-being-spells. It seems balanced, albeit just a bit unexciting.
mirrodin71 - This card badly wishes it could be in Atraxa’s colors. To me this card goes from fine but weird and weak with the 2/2 tokens to bonkers build-around with the 5/5 tokens. It might just be too bit of a gap, and you’re always going to want to use it on a non creature artifact.
Jan 10, 2019JamBlock posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleInquisitive Councilman 1UPosted in: Custom Card Contests and Games
Creature - Human Advisor (C)
Whenever you vote, investigate.
"I'll see if we have the numbers."
IIW: Permanents with modal abilities
Jan 10, 2019brainpo, flatlinePosted in: Monthly Contests Archive
Siren's Toll 2UU
At the end of combat on each opponent's turn, draw a card for each creature that player controls that didn't enter the battlefield this turn or attack you this turn.
Jan 9, 2019raptorchan, kwanyeegorPosted in: Monthly Contests Archive
Merfolk, Playing Last
Envious Tidebinder GWU
Creature - Merfolk Wizard (R)
Nonbasic lands controlled by opponents with more lands than you don't untap during their controllers' untap steps.
Jan 8, 2019JamBlock posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleArunu, Heralding Hydra XGUPosted in: Custom Card Contests and Games
Legendary Creature - Hydra (MR)
~ enters the battlefield with X +1/+1 counters on it.
You may cast spells with converted mana cost less than or equal to ~'s power as though they had flash.
Welcomer of the Wilds 2GU
Creature - Human Druid (R)
Whenever a nontoken creature enters the battlefield under your control, draw a card. Then, if it's your turn, discard a card.
IIW: Off-color activated abilities
Jan 8, 2019indighost, groovelordPosted in: Monthly Contests Archive
Hostage Negotiations 3UB
Gain control of target creature or planeswalker unless its controller has you gain control of each other creature and/or planeswalker they control.
Jan 7, 2019JamBlock posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleScouring Magus 7Posted in: Custom Card Contests and Games
Creature - Eldrazi Wizard (R)
7, T, Discard a card: Exile target permanent.
Sacrifice Scouring Magus: Exile target permanent.
IIW: multicolored octopus
Jan 7, 2019Indighost, VoidnothingPosted in: Monthly Contests Archive
Back-Alley Information U
Whenever a creature deals combat damage to an opponent, that player reveals a card at random from his or her hand.
B, Sacrifice Back-Alley Information: Name a nonland card, then target opponent reveals his or her hand and discards all cards with the chosen name. Activate this ability only during your turn.
Jan 7, 2019Cardz5000, raptorchanPosted in: Monthly Contests Archive
Legendary, non-R/B removal
Fara, Oblivion's Hero 2WW
Legendary Creature - Human Cleric (MR)
Whenever ~ or another legendary creature enters the battlefield under your control, you may exile target nonland permanent until that legendary creature leaves the battlefield.
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