Legendary Creature - God (R)
Hazoret, Vengeant can't attack or block unless noncombat damage was dealt this turn.
: Hazoret, Vengeant deals 1 damage to any target and you gain 1 life.
Next (pick one):
A WUBRG Dinosaur
A monocolor creature with two off-color activated abilities of different colors
A planeswalker with no + abilities
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May 15, 2019netn10, voidnothingPosted in: Custom Card Contests and Games
Proud Explorer G
Creature - Human Scout (U)
Tap three untapped lands you control with different names: Put a +1/+1 counter on ~.
"I discovered this. And this. Oh, and this!"
May 14, 2019Nesting Leviathan 5UUPosted in: Custom Card Contests and Games
Creature - Leviathan (R)
Whenever an Island enters the battlefield under your control, put a +1/+1 counter on Nesting Leviathan. Then, if there are three or more +1/+1 counters on Nesting Leviathan, create a token that's a copy of it.
Change the Law
May 14, 2019soramaro, indighostPosted in: Custom Card Contests and Games
Mind Meld 4UU
Players play with their hands revealed.
Whenever a player casts a spell, they may exile it. If they do, they may choose a card in another player's hand that shares a card type with it and cast that card without paying its mana cost.
May 14, 2019Gruesome Forms UBPosted in: Custom Card Contests and Games
-Target creature can't be blocked this turn.
-Target creature gains deathtouch until end of turn.
-Target creature gets +1/-1 until end of turn.
-Target creature gets -1/+1 until end of turn.
May 14, 2019Sharpspeed Converter 2RPosted in: Custom Card Contests and Games
At the beginning of each combat, target creature you control with haste gains double strike until end of turn.
2RR, T: Target creature gains haste until end of turn.
NEXT: Ghost Council of Orzhova
May 14, 2019Tirina, Warshaper 2URWPosted in: Custom Card Contests and Games
Legendary Creature - Faerie Soldier
At the beginning of each combat, up to two target creatures attack or block this combat if able and up to two target creatures can't attack or block this combat.
An Ox with no other types
A new Ruric Thar
A chroma commander
May 14, 2019JamBlock posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleArboreal Mechsuit 2GPosted in: Custom Card Contests and Games
Artifact - Vehicle (U)
Arboreal Mechsuit gets +1/+1 for each Forest you control
IIW: An archer tribal commander
Jan 29, 2019JamBlock posted a message on Decks that create the most interesting/surprising moments or change the game in unique ways?This is not what you asked, and for that I apologize, but what my playgroup does about 90 percent of the time is play with the complete planechase anthology of planes. It can lead to some very crazy interactions and is a forever mana sink for every player, in theory.Posted in: Commander (EDH)
Jan 25, 2019Posted in: Monthly Contests ArchiveHemlock - This is a very fun card. I think it is balanced but strong, definitely makes players play around the chance that you have it, flavorful, the whole nine yards. My only objection is that is does not necessarily feel, flavorfully, like the angel itself IS an illusion. But it’s not immersion-breaking for me. Love it.
picnic_bomber - So, can simic get an oblivion ring on a stick for frilled mystic mana? I guess I don’t see why not, though it is a little weird. But with phyrexian ingester and other blue cards existing, I can see the blue half of it justifying it, while the green half justifies making the tokens. This is a pretty cool card overall. I have no sense of how strong it is, given that being a 2/2 that will be tapped a lot makes it fragile to almost any removal in the game. It’s a cool idea, though, no matter what, and a fun allusion to Progenitor Mimic.
TheDrB - Boy can this take over a game if it’s allowed to stick around, especially in limited. Being able to use the fight ability multiple times a turn is a lot, but there is such a mana investment here that it might not be as powerful as it first sounded. Overall, very fun combination of effects, but also easy to break in the right formats/matchups
RaikouRider - I know this card is very, very flexible, but it somehow still seems like it could cost 1 less. Still, a fun variety of effects including some very unique ones. I’m into it.
Gateways - This seems way too strong, at least in certain formats. Dump some stuff in the bin and then on turn four just unleash an army of amazing tokens. It also feels a little off-flavor that it can create tokens that are noncreature permanents, even lands!
Cardz5000 - Reproof is very expensive for what it does, but it’s on a split card, so that sort of comes with the territory. Replace is just sort of weird. Yes it plays with ETB and can be “wrath protection” but for five mana I feel like I want to increase my board state, not just swap one out for a token. Both halves of this are interesting, but feel overcosted even for a split card to me.
Willows - I feel this should say non-Aura enchantment so as to not create rules nightmares, but this is interesting that the token isn’t even an enchantment creature. Being able to copy enchantments is something I really wish Magic had more ways to do, and this feels like a super cool way to do it.
Lots of good entries, so this is tough, but:
Jan 25, 2019JamBlock posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleArbor Day 3GPosted in: Custom Card Contests and Games
Search your library for a Forest card and put it onto the battlefield, then you gain 1 life for each Forest you control.
IIW: Blue Cats
Jan 25, 2019Hemlock - The main part of this card that is powerful is the last part, so looking at that recurring dash section, it does not seem horribly overpowered or anything. If the opponent can set up a flying blocker or exile it, it’s taken care of, so to speak. Overall these seems like an underwhelming but fine card, and does feel suited to the inscription.Posted in: Custom Card Contests and Games
Subject16 - This having only 1 power is good because those saboteur abilities are both quite powerful. In a lot of matchups the blue one can be very annoying to the opponent in the long term. This feels like a VERY strong limited pickup, and a fun creature. I definitely enjoy it.
Mergatroid - This is a very interesting creature, and I like that the kinds of spells it doesn’t care about are creatures and artifacts. I think each of the abilities feels pretty solid, but I don’t necessarily feel like any of them embody the “wings of fire” from the inscription in the challenge (+power and flying doesn’t quiiiite cut it).
DarkNight - The activated ability here is just too strong, I think, at least for limited. Until this thing is removed you can tap down an entire board. I suppose it would probably show up in a context with other snow creatures, but a a commander player, I worry about what this is capable of. It is a very fun idea though.
Amuzet - I like that this is off-color from the expectations, but I don’t know if it quite lives up to the vibe. It’s a very interesting card in the right format, but I just don’t know if it plays here.
Atlas - Well I never said it couldn’t be a split card, so this is a pretty literal take. The wings of fire part doesn’t feel very “fiery” or, for that matter, very red. Aside from haste which is a little weird on a four mana instant, it’s got a very white effect. Then breath of ice very much DOES feel on-color and on-cost. Casting the two together can be a very very brutal swing (almost certainly game-winning if unanswered).
kwanyeegor - Interesting to make a black card with off-color abilities for this. I think that without the abilities requiring the creature itself to tap, this might be slightly overpowered. Being able to tap down 2 creatures for 3 mana repeatedly seems very strong, and that power buff is nothing to overlook either. This wants to be like the new guildmages more than it wants to be like the old ones, I think.
void_nothing - This is a very, very cool effect. The flavor text helps me see what you’re going for but I don’t know if it’s QUITE enough to make it feel like the mechanics evoke the challenge, but still, in a vacuum, I think this is a super interesting card with a fun, unique effect.
You make it past the second gate, which takes you into the mountain itself. You cannot see in the darkness, but as you progress torches along the sides of the underground passage seem to light on their own, as if welcoming you to the cavern. But despite this, the sense is still one of foreboding. The light is still dim, the silence unsettling. After what feels like almost half an hour of walking, the walls of the passageway grow farther apart as you come to… a spring. This must be the place you’ve been seeking. As you approach you can see for sure: this spring flows with pure gold, somehow. But before you can reach it, you hear a voice booming from the distant darkness: “Who dares disturb this place?” A head comes forth. It belongs to:
Algthus, Gold Hoarder 5RR
Legendary Creature - Dragon
Whenever you sacrifice a Treasure, ~ deals 2 damage to target creature or planeswalker.
At the beginning of your end step, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."
“Leave now, and I will spare your life!” he warns.
CHALLENGE: Do… something! You’ve already found the location, so the quest is technically complete and you could just leave and go report back. But that gold… surely you could take some if you were sneaky, or if this dragon were dead, or maybe there’s another way. Make a card that represents the action you want to take here. (Feel free to explain what you're doing in the post as well.)
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