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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Commander Game
    Hazoret, Vengeant 2RW
    Legendary Creature - God (R)
    Indestructible
    Hazoret, Vengeant can't attack or block unless noncombat damage was dealt this turn.
    1RW: Hazoret, Vengeant deals 1 damage to any target and you gain 1 life.
    5/5

    Next (pick one):
    A WUBRG Dinosaur
    A monocolor creature with two off-color activated abilities of different colors
    A planeswalker with no + abilities
    Posted in: Custom Card Contests and Games
  • posted a message on May 15, 2019
    netn10, voidnothing

    Proud Explorer G
    Creature - Human Scout (U)
    Vigilance
    Tap three untapped lands you control with different names: Put a +1/+1 counter on ~.
    "I discovered this. And this. Oh, and this!"
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Feather's Call 2W
    Instant
    Choose a creature type, then target creature gets +1/+1 for each creature of the chosen
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Nesting Leviathan 5UU
    Creature - Leviathan (R)
    Whenever an Island enters the battlefield under your control, put a +1/+1 counter on Nesting Leviathan. Then, if there are three or more +1/+1 counters on Nesting Leviathan, create a token that's a copy of it.
    6/6

    Next:
    Change the Law
    Erosion Elemental
    Jail Break
    Posted in: Custom Card Contests and Games
  • posted a message on May 14, 2019
    soramaro, indighost

    Mind Meld 4UU
    Enchantment (R)
    Players play with their hands revealed.
    Whenever a player casts a spell, they may exile it. If they do, they may choose a card in another player's hand that shares a card type with it and cast that card without paying its mana cost.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Gruesome Forms UB
    Instant
    Choose two:
    -Target creature can't be blocked this turn.
    -Target creature gains deathtouch until end of turn.
    -Target creature gets +1/-1 until end of turn.
    -Target creature gets -1/+1 until end of turn.
    Flashback (U/B)(U/B)
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Sharpspeed Converter 2R
    Artifact (R)
    At the beginning of each combat, target creature you control with haste gains double strike until end of turn.
    2RR, T: Target creature gains haste until end of turn.


    NEXT: Ghost Council of Orzhova
    Posted in: Custom Card Contests and Games
  • posted a message on The Marketplace
    WUB
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Tirina, Warshaper 2URW
    Legendary Creature - Faerie Soldier
    Flying
    At the beginning of each combat, up to two target creatures attack or block this combat if able and up to two target creatures can't attack or block this combat.
    3/4

    NEXT:
    An Ox with no other types
    A new Ruric Thar
    A chroma commander
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Arboreal Mechsuit 2G
    Artifact - Vehicle (U)
    Arboreal Mechsuit gets +1/+1 for each Forest you control
    Crew 2
    0/0

    IIW: An archer tribal commander
    Posted in: Custom Card Contests and Games
  • posted a message on Decks that create the most interesting/surprising moments or change the game in unique ways?
    This is not what you asked, and for that I apologize, but what my playgroup does about 90 percent of the time is play with the complete planechase anthology of planes. It can lead to some very crazy interactions and is a forever mana sink for every player, in theory.
    Posted in: Commander (EDH)
  • posted a message on January CCL, Round 3/Top 8: Mirror, Mirror
    Hemlock - This is a very fun card. I think it is balanced but strong, definitely makes players play around the chance that you have it, flavorful, the whole nine yards. My only objection is that is does not necessarily feel, flavorfully, like the angel itself IS an illusion. But it’s not immersion-breaking for me. Love it.

    picnic_bomber - So, can simic get an oblivion ring on a stick for frilled mystic mana? I guess I don’t see why not, though it is a little weird. But with phyrexian ingester and other blue cards existing, I can see the blue half of it justifying it, while the green half justifies making the tokens. This is a pretty cool card overall. I have no sense of how strong it is, given that being a 2/2 that will be tapped a lot makes it fragile to almost any removal in the game. It’s a cool idea, though, no matter what, and a fun allusion to Progenitor Mimic.

    TheDrB - Boy can this take over a game if it’s allowed to stick around, especially in limited. Being able to use the fight ability multiple times a turn is a lot, but there is such a mana investment here that it might not be as powerful as it first sounded. Overall, very fun combination of effects, but also easy to break in the right formats/matchups

    RaikouRider - I know this card is very, very flexible, but it somehow still seems like it could cost 1 less. Still, a fun variety of effects including some very unique ones. I’m into it.

    Gateways - This seems way too strong, at least in certain formats. Dump some stuff in the bin and then on turn four just unleash an army of amazing tokens. It also feels a little off-flavor that it can create tokens that are noncreature permanents, even lands!

    Cardz5000 - Reproof is very expensive for what it does, but it’s on a split card, so that sort of comes with the territory. Replace is just sort of weird. Yes it plays with ETB and can be “wrath protection” but for five mana I feel like I want to increase my board state, not just swap one out for a token. Both halves of this are interesting, but feel overcosted even for a split card to me.

    Willows - I feel this should say non-Aura enchantment so as to not create rules nightmares, but this is interesting that the token isn’t even an enchantment creature. Being able to copy enchantments is something I really wish Magic had more ways to do, and this feels like a super cool way to do it.

    Lots of good entries, so this is tough, but:
    1. Hemlock
    2. RaikouRider
    3. willows
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Arbor Day 3G
    Sorcery (U)
    Search your library for a Forest card and put it onto the battlefield, then you gain 1 life for each Forest you control.

    IIW: Blue Cats
    Posted in: Custom Card Contests and Games
  • posted a message on The Journey, An Adventure Game
    Hemlock - The main part of this card that is powerful is the last part, so looking at that recurring dash section, it does not seem horribly overpowered or anything. If the opponent can set up a flying blocker or exile it, it’s taken care of, so to speak. Overall these seems like an underwhelming but fine card, and does feel suited to the inscription.

    Subject16 - This having only 1 power is good because those saboteur abilities are both quite powerful. In a lot of matchups the blue one can be very annoying to the opponent in the long term. This feels like a VERY strong limited pickup, and a fun creature. I definitely enjoy it.

    Mergatroid - This is a very interesting creature, and I like that the kinds of spells it doesn’t care about are creatures and artifacts. I think each of the abilities feels pretty solid, but I don’t necessarily feel like any of them embody the “wings of fire” from the inscription in the challenge (+power and flying doesn’t quiiiite cut it).

    DarkNight - The activated ability here is just too strong, I think, at least for limited. Until this thing is removed you can tap down an entire board. I suppose it would probably show up in a context with other snow creatures, but a a commander player, I worry about what this is capable of. It is a very fun idea though.

    Amuzet - I like that this is off-color from the expectations, but I don’t know if it quite lives up to the vibe. It’s a very interesting card in the right format, but I just don’t know if it plays here.

    Atlas - Well I never said it couldn’t be a split card, so this is a pretty literal take. The wings of fire part doesn’t feel very “fiery” or, for that matter, very red. Aside from haste which is a little weird on a four mana instant, it’s got a very white effect. Then breath of ice very much DOES feel on-color and on-cost. Casting the two together can be a very very brutal swing (almost certainly game-winning if unanswered).

    kwanyeegor - Interesting to make a black card with off-color abilities for this. I think that without the abilities requiring the creature itself to tap, this might be slightly overpowered. Being able to tap down 2 creatures for 3 mana repeatedly seems very strong, and that power buff is nothing to overlook either. This wants to be like the new guildmages more than it wants to be like the old ones, I think.

    void_nothing - This is a very, very cool effect. The flavor text helps me see what you’re going for but I don’t know if it’s QUITE enough to make it feel like the mechanics evoke the challenge, but still, in a vacuum, I think this is a super interesting card with a fun, unique effect.

    WINNER: Subject16

    You make it past the second gate, which takes you into the mountain itself. You cannot see in the darkness, but as you progress torches along the sides of the underground passage seem to light on their own, as if welcoming you to the cavern. But despite this, the sense is still one of foreboding. The light is still dim, the silence unsettling. After what feels like almost half an hour of walking, the walls of the passageway grow farther apart as you come to… a spring. This must be the place you’ve been seeking. As you approach you can see for sure: this spring flows with pure gold, somehow. But before you can reach it, you hear a voice booming from the distant darkness: “Who dares disturb this place?” A head comes forth. It belongs to:

    Algthus, Gold Hoarder 5RR
    Legendary Creature - Dragon
    Flying
    Whenever you sacrifice a Treasure, ~ deals 2 damage to target creature or planeswalker.
    At the beginning of your end step, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."
    7/7

    “Leave now, and I will spare your life!” he warns.

    CHALLENGE: Do… something! You’ve already found the location, so the quest is technically complete and you could just leave and go report back. But that gold… surely you could take some if you were sneaky, or if this dragon were dead, or maybe there’s another way. Make a card that represents the action you want to take here. (Feel free to explain what you're doing in the post as well.)
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Morning Bringer WW
    Legendary Creature - Bird Monk
    Flying
    Whenever a player gains
    Posted in: Custom Card Contests and Games
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