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  • posted a message on Sift Mechanic - too wordy? too breakable?
    I think that based on the comments so far, my instinct is to:
    1) Add a "you may" to the exiling cards from your library.
    2) Not do too many cards with this at low rarities, or in total for that matter
    3) Find either a graveyard mechanic or a library-manipulation/peeking mechanic to pair with it.
    Posted in: Custom Card Creation
  • posted a message on Sift Mechanic - too wordy? too breakable?
    So here's the mechanic:
    EDIT: underlined was added after comments

    Sift # (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top # card(s) of your library.)
    Then the cards have abilities based on the card(s) exiled with them.

    There are a bunch of cards I just brainstormed in the spoiler below. My main questions are these:
    1) Is it even interesting?
    2) Would it be better if the cards were put on the bottom of the library?
    3) Is it broken? Would the change in the above question make it more or less broken?
    4) Is this all irrelevant because it's too wordy/complicated?


    Gilded-Mind Cavalry 3W
    Creature — Human Knight (U)
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    Gilded-Mind Cavalry has vigilance and lifelink as long as an enchantment card is exiled with it.
    3/4

    Noble Herald 1W
    Creature — Human Cleric (R)
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Permanents you control with converted mana cost less than the highest converted mana cost among cards exiled with Noble Herald have indestructible.
    1/4

    Fora, Meddlesome Mage UU
    Legendary Creature — Human Wizard (R)
    Hexproof
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Your opponents can’t cast spells that share a type with a card exiled with Fora, Meddlesome Mage.
    2/2

    Spellwaft Scout 2U
    Creature — Human Scout (C)
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Spellwaft Scout has flying as long as an instant or sorcery card is exiled with it.
    2/3

    Noxious Walker 1B
    Creature — Zombie (C)
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    Whenever Noxious Walker becomes blocked, defending player loses 2 life for each Swamp card exiled with it.
    3/1

    Ruinous Specter 2BB
    Creature — Specter (R)
    Flying
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Whenever Ruinous Specter deals combat damage to a player, that player sacrifices a permanent that shares a type with a card exiled with Ruinous Specter.
    2/2

    Fury Seeker 3R
    Creature — Human Warrior (C)
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Fury Seeker has first strike as long as a creature card is exiled with it.
    4/2

    Hellkite of the Peaks 3RR
    Creature — Dragon (R)
    Flying
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    Whenever Hellkite of the Peaks attacks, it deals 4 damage to target creature or player for each Mountain card exiled with it.
    4/4

    Determined Trailblazer 2G
    Creature — Human Scout (C)
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    Determined Trailblazer gets +1/+1 for each land card exiled with it.
    2/2

    Moody Baloth 3G
    Creature — Beast (R)
    Trample
    Sift 3 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top three cards of your library.)
    Moody Baloth gets +X/+0, where X is the total converted mana cost of cards exiled with it.
    0/5

    Metal-Shard Hourglass 3
    Artifact (R)
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    T: Look at the top X cards of your library, where X is the highest converted mana cost among artifact cards exiled with Metal-Shard Hourglass. Put one into your hand and the rest on the bottom of your library in random order.
    Any specific criticisms on the cards in the above spoiler are also appreciated.
    Posted in: Custom Card Creation
  • posted a message on June 9, 2017
    soramaro, netn10


    Cut Off U
    Instant (U)
    Counter target spell if it was the second spell cast this turn.
    Posted in: Monthly Contests Archive
  • posted a message on June 8, 2017
    netn10, soramaro

    Foolish Gambler 1R
    Creature - Goblin (R)
    R, T: Exile the top two cards of your library. If they share a card type, draw a card.
    1/3
    Posted in: Monthly Contests Archive
  • posted a message on CCL June, Round 2 — Stamp on Your Passport
    Interplanar Edict 1B
    Enchantment (R)
    Whenever an opponent rolls ,, that player discards a card and sacrifices a permanent.
    B, Sacrifice Interplanar Edict: Target player sacrifices a creature.
    Posted in: Monthly Contests Archive
  • posted a message on June 7, 2017
    soramaro, stonerofkruphix

    You Are What You Eat 1GU
    Instant (R)
    Until end of turn, whenever a creature dies, each creature on the battlefield that dealt combat damage to it this turn becomes a copy of it. (This effect lasts indefinitely)
    Posted in: Monthly Contests Archive
  • posted a message on June 6, 2017
    StonerOfKruphix, Forestsguy

    Meddling Inquisitor UB
    Creature - Human Wizard (R)
    Hexproof
    When Meddling Inquisitor enters the battlefield, target opponent chooses a nonland card name. Until your next turn, that player can’t cast spells without the chosen name.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on June 5, 2017
    kjsharp, scrad the wanderer

    Stern Administrator 1W
    Creature - Human Advisor (R)
    Each player cannot activate abilities of cards if the total mana cost of that activation is greater than the converted mana cost of the card.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on June 4, 2017
    netn10, entombedhydra

    Bloody Recruitment 3B
    Instant (R)
    Create X 1/1 black Vampire creature tokens with lifelink, where X is half the life you’ve lost this turn, rounded down.
    Posted in: Monthly Contests Archive
  • posted a message on CCL June, Round 1 — Majority Rules
    Pompous Skywatch 1WU
    Creature - Human Soldier (U)
    Will of the council — Whenever Cloudwatch Comrades attacks, starting with you, each player votes for high or mighty. If high gets more votes, attacking creatures you control gain flying until end of turn. If mighty gets more votes or the vote is tied, attacking creatures you control get +1/+1 until end of turn.
    2/3
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Trampled Graves 2B
    Enchantment (R)
    Whenever a player attacks with three or more creatures, you create a tapped 2/2 black Zombie creature token.

    IIW: the word "ability" or "abilities" is in the rules text.
    Posted in: Custom Card Contests and Games
  • posted a message on June 2017 MCC Round 1: A Grave Proposal
    Doing the Amonkhet challenge.

    Zealous Executioner 2B
    Creature - Human Mercenary (U)
    When Zealous Executioner enters the battlefield, if it isn't a token, each player sacrifices a creature.
    Embalm 1W
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on JUNE 3RD, 2017
    Flatline and Shukkets

    Crippling Cleric RW
    Creature - Human Shaman (R)
    Whenever a creature is dealt noncombat damage, that creature can’t attack or block this turn.
    3, T: Crippling Cleric deals 1 damage to target creature and you gain 1 life.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on MAY 20TH, 2017
    netn10, shukkets

    Fastidious Surveyor 1GG
    Creature - Human Druid (U)
    Fastidious Surveyor has indestructible as long as you control more lands that share a name than each opponent.
    3/2
    Posted in: Monthly Contests Archive
  • posted a message on MAY 19TH, 2017
    netn10, indighost

    Genesis Pulse 2GW
    Sorcery (R)
    Each player chooses an artifact, a creature, an enchantment, and a land from among the permanents he or she controls, then creates a token that’s a copy of each.
    Posted in: Monthly Contests Archive
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