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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Plot mechanic (investigate, but for flash)
    Is this balanced? Is this interesting? Is 2 the right sacrifice cost for the token? Could it be 1? See below.

    Plot (Create a colorless Charm artifact token with “2, Sacrifice this artifact: The next card you cast this turn may be cast as though it had flash.”)

    First card I thought of:

    Pernicious Assassin 2B
    Creature - Human Assassin (U)
    When Pernicious Assassin enters the battlefield, you may plot. (Create a colorless Charm artifact token with “2, Sacrifice this artifact: The next card you cast this turn may be cast as though it had flash.”)
    Whenever a creature enters the battlefield under your control, Pernicious Assassin gains deathtouch until end of turn.
    2/2

    One of a cycle:

    Strategic Strength 1G
    Instant (C)
    Target creature gets +2/+2 until end of turn.
    If you cast Strategic Strength any time a sorcery could have been cast, you may plot. (Create a colorless Charm artifact token with “2, Sacrifice this artifact: The next card you cast this turn may be cast as though it had flash.”)

    A necessary homage:

    Tireless Schemer 2U
    Creature - Human Rogue (R)
    Whenever you cast a spell at a time a sorcery could have been cast, you may plot. (Create a colorless Charm artifact token with “2, Sacrifice this artifact: The next card you cast this turn may be cast as though it had flash.”)
    Whenever you cast a noninstant spell at a time a sorcery could not have been cast, you may draw a card.
    2/3
    Posted in: Custom Card Creation
  • posted a message on Marshal: A Boros Mechanic
    So it's overload but it's one-sided and uncounterable (or at least less counterable). I like it at a glance, even if it does feel a bit unexciting due to similarities to past mechanics. I would be curious to see if there's a way to jazz it up with some effects besides pumps and keywords.
    Posted in: Custom Card Creation
  • posted a message on Mystery Mechanic
    Nice. Is there any particular set that this would go in? Reminds me of SOI a bit.

    Still thinking about what kind of set could be built around this. Open to ideas for sure, but you're right that it feels shadowy/secretive.
    Posted in: Custom Card Creation
  • posted a message on Mystery Mechanic
    After yesterday's mechanic ended up being a little too weird for what it was worth, I still wanted to do something with exiled cards making your permanents better, which led me to this mechanic, which turns them into a secret resource. Thoughts?

    Mimic’s Mask 3
    Artifact — Equipment (R)
    Mystery (At the beginning of your upkeep, you may exile the top card of your library face down. You may look at it for as long as it’s exiled.)
    Turn a face-down exiled creature card face up: Equipped creature becomes a copy of that card until end of turn.
    Equip 1

    Dreamwing Soldier 1W
    Creature — Human Soldier (C)
    Mystery (At the beginning of your upkeep, you may exile the top card of your library face down. You may look at it for as long as it’s exiled.)
    Turn a face-down exiled card with converted mana cost 3 or higher face up: Dreamwing Soldier gains flying and lifelink until end of turn.
    2/2

    Obfuscation Adept 1U
    Creature — Merfolk Wizard (U)
    Mystery (At the beginning of your upkeep, you may exile the top card of your library face down. You may look at it for as long as it’s exiled.)
    T, Turn a face-down exiled card face up: Target creature gets -X/-0 until end of turn, where X is the exiled card’s converted mana cost.
    1/3

    Sinkhole Shaman 2B
    Creature — Human Shaman (U)
    Mystery (At the beginning of your upkeep, you may exile the top card of your library face down. You may look at it for as long as it’s exiled.)
    Turn a face-down exiled land card face up: Target attacking creature gets -0/-1 until end of turn.
    2/2

    Cunning Sparksnapper 2R
    Creature — Goblin Shaman (U)
    Haste
    Mystery (At the beginning of your upkeep, you may exile the top card of your library face down. You may look at it for as long as it’s exiled.)
    R, T, Turn a face-down exiled instant or sorcery card face up: Cunning Sparksnapper deals 3 damage to target creature or player.
    2/1

    Shroud-Claw Baloth 3G
    Creature — Beast (U)
    Mystery (At the beginning of your upkeep, you may exile the top card of your library face down. You may look at it for as long as it’s exiled.)
    Turn a face-down exiled creature card face up: Shroud-Claw Baloth gets +1/+1 and gains trample until end of turn.
    4/3

    Of course there could be cards that let you do more things with the "mystery" cards, like cast them, put them into your hand, etc.
    Posted in: Custom Card Creation
  • posted a message on Sift Mechanic - too wordy? too breakable?
    I think that based on the comments so far, my instinct is to:
    1) Add a "you may" to the exiling cards from your library.
    2) Not do too many cards with this at low rarities, or in total for that matter
    3) Find either a graveyard mechanic or a library-manipulation/peeking mechanic to pair with it.
    Posted in: Custom Card Creation
  • posted a message on Sift Mechanic - too wordy? too breakable?
    So here's the mechanic:
    EDIT: underlined was added after comments

    Sift # (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top # card(s) of your library.)
    Then the cards have abilities based on the card(s) exiled with them.

    There are a bunch of cards I just brainstormed in the spoiler below. My main questions are these:
    1) Is it even interesting?
    2) Would it be better if the cards were put on the bottom of the library?
    3) Is it broken? Would the change in the above question make it more or less broken?
    4) Is this all irrelevant because it's too wordy/complicated?


    Gilded-Mind Cavalry 3W
    Creature — Human Knight (U)
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    Gilded-Mind Cavalry has vigilance and lifelink as long as an enchantment card is exiled with it.
    3/4

    Noble Herald 1W
    Creature — Human Cleric (R)
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Permanents you control with converted mana cost less than the highest converted mana cost among cards exiled with Noble Herald have indestructible.
    1/4

    Fora, Meddlesome Mage UU
    Legendary Creature — Human Wizard (R)
    Hexproof
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Your opponents can’t cast spells that share a type with a card exiled with Fora, Meddlesome Mage.
    2/2

    Spellwaft Scout 2U
    Creature — Human Scout (C)
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Spellwaft Scout has flying as long as an instant or sorcery card is exiled with it.
    2/3

    Noxious Walker 1B
    Creature — Zombie (C)
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    Whenever Noxious Walker becomes blocked, defending player loses 2 life for each Swamp card exiled with it.
    3/1

    Ruinous Specter 2BB
    Creature — Specter (R)
    Flying
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Whenever Ruinous Specter deals combat damage to a player, that player sacrifices a permanent that shares a type with a card exiled with Ruinous Specter.
    2/2

    Fury Seeker 3R
    Creature — Human Warrior (C)
    Sift 1 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top card of your library.)
    Fury Seeker has first strike as long as a creature card is exiled with it.
    4/2

    Hellkite of the Peaks 3RR
    Creature — Dragon (R)
    Flying
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    Whenever Hellkite of the Peaks attacks, it deals 4 damage to target creature or player for each Mountain card exiled with it.
    4/4

    Determined Trailblazer 2G
    Creature — Human Scout (C)
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    Determined Trailblazer gets +1/+1 for each land card exiled with it.
    2/2

    Moody Baloth 3G
    Creature — Beast (R)
    Trample
    Sift 3 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top three cards of your library.)
    Moody Baloth gets +X/+0, where X is the total converted mana cost of cards exiled with it.
    0/5

    Metal-Shard Hourglass 3
    Artifact (R)
    Sift 2 (At the beginning of your upkeep, put all cards exiled with this permanent into their owners’ graveyards, then you may exile the top two cards of your library.)
    T: Look at the top X cards of your library, where X is the highest converted mana cost among artifact cards exiled with Metal-Shard Hourglass. Put one into your hand and the rest on the bottom of your library in random order.
    Any specific criticisms on the cards in the above spoiler are also appreciated.
    Posted in: Custom Card Creation
  • posted a message on June 9, 2017
    soramaro, netn10


    Cut Off U
    Instant (U)
    Counter target spell if it was the second spell cast this turn.
    Posted in: Monthly Contests Archive
  • posted a message on June 8, 2017
    netn10, soramaro

    Foolish Gambler 1R
    Creature - Goblin (R)
    R, T: Exile the top two cards of your library. If they share a card type, draw a card.
    1/3
    Posted in: Monthly Contests Archive
  • posted a message on CCL June, Round 2 — Stamp on Your Passport
    Interplanar Edict 1B
    Enchantment (R)
    Whenever an opponent rolls ,, that player discards a card and sacrifices a permanent.
    B, Sacrifice Interplanar Edict: Target player sacrifices a creature.
    Posted in: Monthly Contests Archive
  • posted a message on June 7, 2017
    soramaro, stonerofkruphix

    You Are What You Eat 1GU
    Instant (R)
    Until end of turn, whenever a creature dies, each creature on the battlefield that dealt combat damage to it this turn becomes a copy of it. (This effect lasts indefinitely)
    Posted in: Monthly Contests Archive
  • posted a message on June 6, 2017
    StonerOfKruphix, Forestsguy

    Meddling Inquisitor UB
    Creature - Human Wizard (R)
    Hexproof
    When Meddling Inquisitor enters the battlefield, target opponent chooses a nonland card name. Until your next turn, that player can’t cast spells without the chosen name.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on June 5, 2017
    kjsharp, scrad the wanderer

    Stern Administrator 1W
    Creature - Human Advisor (R)
    Each player cannot activate abilities of cards if the total mana cost of that activation is greater than the converted mana cost of the card.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on June 4, 2017
    netn10, entombedhydra

    Bloody Recruitment 3B
    Instant (R)
    Create X 1/1 black Vampire creature tokens with lifelink, where X is half the life you’ve lost this turn, rounded down.
    Posted in: Monthly Contests Archive
  • posted a message on CCL June, Round 1 — Majority Rules
    Pompous Skywatch 1WU
    Creature - Human Soldier (U)
    Will of the council — Whenever Cloudwatch Comrades attacks, starting with you, each player votes for high or mighty. If high gets more votes, attacking creatures you control gain flying until end of turn. If mighty gets more votes or the vote is tied, attacking creatures you control get +1/+1 until end of turn.
    2/3
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Trampled Graves 2B
    Enchantment (R)
    Whenever a player attacks with three or more creatures, you create a tapped 2/2 black Zombie creature token.

    IIW: the word "ability" or "abilities" is in the rules text.
    Posted in: Custom Card Contests and Games
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