-Target creature can't be blocked this turn.
-Target creature gains deathtouch until end of turn.
-Target creature gets +1/-1 until end of turn.
-Target creature gets -1/+1 until end of turn.
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May 14, 2019JamBlock posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleArboreal Mechsuit 2GPosted in: Custom Card Contests and Games
Artifact - Vehicle (U)
Arboreal Mechsuit gets +1/+1 for each Forest you control
IIW: An archer tribal commander
Jan 25, 2019Hemlock - The main part of this card that is powerful is the last part, so looking at that recurring dash section, it does not seem horribly overpowered or anything. If the opponent can set up a flying blocker or exile it, it’s taken care of, so to speak. Overall these seems like an underwhelming but fine card, and does feel suited to the inscription.Posted in: Custom Card Contests and Games
Subject16 - This having only 1 power is good because those saboteur abilities are both quite powerful. In a lot of matchups the blue one can be very annoying to the opponent in the long term. This feels like a VERY strong limited pickup, and a fun creature. I definitely enjoy it.
Mergatroid - This is a very interesting creature, and I like that the kinds of spells it doesn’t care about are creatures and artifacts. I think each of the abilities feels pretty solid, but I don’t necessarily feel like any of them embody the “wings of fire” from the inscription in the challenge (+power and flying doesn’t quiiiite cut it).
DarkNight - The activated ability here is just too strong, I think, at least for limited. Until this thing is removed you can tap down an entire board. I suppose it would probably show up in a context with other snow creatures, but a a commander player, I worry about what this is capable of. It is a very fun idea though.
Amuzet - I like that this is off-color from the expectations, but I don’t know if it quite lives up to the vibe. It’s a very interesting card in the right format, but I just don’t know if it plays here.
Atlas - Well I never said it couldn’t be a split card, so this is a pretty literal take. The wings of fire part doesn’t feel very “fiery” or, for that matter, very red. Aside from haste which is a little weird on a four mana instant, it’s got a very white effect. Then breath of ice very much DOES feel on-color and on-cost. Casting the two together can be a very very brutal swing (almost certainly game-winning if unanswered).
kwanyeegor - Interesting to make a black card with off-color abilities for this. I think that without the abilities requiring the creature itself to tap, this might be slightly overpowered. Being able to tap down 2 creatures for 3 mana repeatedly seems very strong, and that power buff is nothing to overlook either. This wants to be like the new guildmages more than it wants to be like the old ones, I think.
void_nothing - This is a very, very cool effect. The flavor text helps me see what you’re going for but I don’t know if it’s QUITE enough to make it feel like the mechanics evoke the challenge, but still, in a vacuum, I think this is a super interesting card with a fun, unique effect.
You make it past the second gate, which takes you into the mountain itself. You cannot see in the darkness, but as you progress torches along the sides of the underground passage seem to light on their own, as if welcoming you to the cavern. But despite this, the sense is still one of foreboding. The light is still dim, the silence unsettling. After what feels like almost half an hour of walking, the walls of the passageway grow farther apart as you come to… a spring. This must be the place you’ve been seeking. As you approach you can see for sure: this spring flows with pure gold, somehow. But before you can reach it, you hear a voice booming from the distant darkness: “Who dares disturb this place?” A head comes forth. It belongs to:
Algthus, Gold Hoarder 5RR
Legendary Creature - Dragon
Whenever you sacrifice a Treasure, ~ deals 2 damage to target creature or planeswalker.
At the beginning of your end step, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."
“Leave now, and I will spare your life!” he warns.
CHALLENGE: Do… something! You’ve already found the location, so the quest is technically complete and you could just leave and go report back. But that gold… surely you could take some if you were sneaky, or if this dragon were dead, or maybe there’s another way. Make a card that represents the action you want to take here. (Feel free to explain what you're doing in the post as well.)
Jan 24, 2019JamBlock posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleCavern Expeditions 2RPosted in: Custom Card Contests and Games
Whenever a creature you control attacks, you may tap an untapped Mountain you control. If you do, investigate.
R, Sacrifice two Clues: Target creature can't block this turn.
IIW: Blue Cats
Jan 18, 2019JamBlock posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleGitaxian Monitor 1UBBPosted in: Custom Card Contests and Games
Creature - Eye (U)
Each player's maximum hand size is reduced by one for each poison counter that player has.
IIW: Change one letter from an existing card name
Jan 14, 2019I've tried things like this before, and here's another one!Posted in: Custom Card Contests and Games
What is this?
This is a game where you, the players, represent a band of adventurers going on quests, solving puzzles, overcoming challenges, and fighting mighty enemies. You will do so, unsurprisingly, by designing custom Magic cards.
How does it work?
I will post a bit of story, continuing from wherever it has left off, culminating in a challenge that you need to design a card to overcome. Sometimes there might be very specific prompts, sometimes it might be totally open ended. Then when I get the chance and there are a few entries, I will judge, and the winning card will determine how the adventure continues from there. It may often be helpful to post a sentence explaining what your card is doing, flavor-wise, in the adventurers' world.
That's basically it. So let's start.
Our adventurers return, as they always do, to the tavern. Their pockets laden with coin, they take the night to celebrate. The next morning, hands on their heads, they amble down the stairs and share sheepish smiles before heading out to read any local bulletins from citizens who may be requesting assistance. Sure enough, there's a job that looks right up their alley.
Challenge: Design a quest-counter enchantment to represent your next adventure.
Jan 5, 2019Balanced Balance 1WPosted in: Custom Card Contests and Games
Exile this card on top of your head, then let go. At the beginning of your next upkeep, if Balanced Balance is still exiled and still on top your head, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
IIW: multicolored extra turn spell
Jul 23, 2017Let's get weird and uber-situational!Posted in: Custom Card Contests and Games
Forced Vitality WB
Whenever you gain life, you may have another target player's life total become equal to your life total.
IIW: the word "become" or "becomes"
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Jun 19, 20171) "Charm" has a magic connotation (IE, modal spells), so please change the token name. You could even call the token a "Plan" token; and maybe this should be "Prepare"Posted in: Custom Card Creation
When X enters the battlefield, prepare. (Create a tapped colorless plan artifact token with "T, Sacrifice this artifact: The next card you cast this turn may be cast as though it had flash.)
2) I've removed the "2" because, really, it's jumping through hoops to play this and sacrifice it and pay mana. However added t and made it create them tapped so you have to wait for it.
This is interesting, but it's most interesting in a set with good sorceries. Having the "when a creature enters the battlefield effect" is kind of boring. Also, maybe put lots of prowess in the set, with more sorceries than normal...
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