We've worked out that the best build is a Rites shell with Unburial rites and Restoration Angel. Since we're already picking our opponents deck apart, Praetor's grasp furthers that strategy.
Looking to fill this out a bit with some other suggestions. Competitive options are best, as we would like to see this be a solid rogue deck at an fnm or local tournament.
If there is a better shell for Gonti than Rites, please don't hesitate to tell me I'm using the wrong shell.
Brewed up a Mardu version of SaffronOlives Abzan Rites deck. Looking for a little help optimizing and looking for other card options. Thanks to everyone who offers advice!
Path to Exile and Lightning Bolt for early game removal. Was thinking about Lightning Helix. I think keeping my removal at one drop is more efficient, but the life gain could keep me stabilized. Faithless looting and tormenting voice for draw and to fill my graveyard for reanimation.
I went with Bedlam Reveler to drop cards into the GY and as a reload if its your last card in hand or a top-deck.
Been brewing this and was wondering if there was much more tuning I could do without getting crazy expensive. Also wondering if there was any possible match-ups that this deck might actually stand much chance against.
We've worked out that the best build is a Rites shell with Unburial rites and Restoration Angel. Since we're already picking our opponents deck apart, Praetor's grasp furthers that strategy.
B/W so far, so lingering souls is a solid call.
Looking to fill this out a bit with some other suggestions. Competitive options are best, as we would like to see this be a solid rogue deck at an fnm or local tournament.
If there is a better shell for Gonti than Rites, please don't hesitate to tell me I'm using the wrong shell.
3 Bedlam Reveler
4 Restoration Angel
1 Ashen Rider
1 Obzedat, Ghost Council
Land
2 Blood Crypt
3 Godless Shrine
4 Sacred Foundry
3 Bloodstained Mire
2 Shambling Vent
3 Arid Mesa
2 Dragonskull Summit
2 Clifftop Retreat
1 Plains
1 Mountain
1 Swamp
1 Noxious Gearhulk
Instant
3 Lightning Bolt
3 Path to Exile
Sorcery
4 Faithless Looting
4 Unburial Rites
4 Inquisition of Kozilek
4 Lingering Souls
4 Tormenting Voice
3 Tormod's Crypt
1 Damping Sphere
2 Wear // Tear
2 Memoricide
2 Drown in Sorrow
4 Duress
Path to Exile and Lightning Bolt for early game removal. Was thinking about Lightning Helix. I think keeping my removal at one drop is more efficient, but the life gain could keep me stabilized.
Faithless looting and tormenting voice for draw and to fill my graveyard for reanimation.
I went with Bedlam Reveler to drop cards into the GY and as a reload if its your last card in hand or a top-deck.
2x Awakener Druid
4x Botanical Sanctum
3x Coiling Oracle
1x Courser of Kruphix
2x Embodiment of Insight
4x Explore
3x Faerie Conclave
4x Field of Ruin
4x Forest
2x Island
4x Lumbering Falls
1x Nissa, Vastwood Seer
1x Nissa, Vital Force
1x Nissa, Worldwaker
2x Ramunap Excavator
4x Search for Tomorrow
3x Serum Visions
2x Splendid Reclamation
4x Sylvan Advocate
4x Treetop Village
4x Yavimaya Coast
4x Stirring Wildwood
1x Terra Eternal
Link to deck @ TappedOut.net
Playtesting has shown the deck to be fairly consistent with possible turn 5 blowouts (Turn 3 Mirror, turn 4 fears, triggers on your turn 5 upkeep)
This deck can generate a tremendous amount of mana and will typically hard cast at least one worst fears per game.
Dismember and Fatal Push in sideboard for some control. Duress to slow the opponent down early game.
With the amount of mana available Profane Command can do a tremendous amount of damage.
Diabolic Revelation for some heavy searching to help find my combos.
Ulamog, the Infinite Gyre for some punch / removal.
Praetor's Grasp i just like and has led to some ridiculous situations. its also amazing to get behind a mirror.
Sorin's vengeance is an out for mirror if fears is unplayable for any reason.
Any further input would be greatly appreciated.
4x Ancient Stirrings
2x Diabolic Revelation
3x Duress
1x Praetor's Grasp
3x Profane Command
1x Sorin's Vengeance
4x Sylvan Scrying
4x Worst Fears
LAND
4x Llanowar Wastes
2x Overgrown Tomb
1x Urborg, Tomb of Yawgmoth
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
4x Chromatic Sphere
4x Chromatic Star
4x Expedition Map
2x Panoptic Mirror
1x Relic of Progenitus
3x Dismember
CREATURE
1x Ulamog, the Infinite Gyre
2x All Is Dust
2x Bile Blight
2x Dash Hopes
3x Fatal Push
2x Read the Bones
2x Surgical Extraction