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  • posted a message on Underplayed, underapreciated cards (sleepers)
    With Maelstrom Wanderer, hitting a mana dork seems very rough, and if you're a green ramp deck, you'll likely have a lot of them. Also, I think Sweet-Gum Recluse is better without top-of-deck manipulation, because it costs 2 less mana, has flash, is mono-coloured and even if you hit a mana dork it makes it a 4/4. I haven't actually played with Wanderer so I might be very wrong though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [VOC][CUBE] Shadowgrange Archfiend

    You obviously need to be discarding this for it to be good. But if you do, paying 3 mana for a 8/4 that kills their best creature (and probably loses you some life) instead of discarding a card is amazing.

    This is particularly brutal to have on turn 3 if your 2-drop was Heir of Falkenrath (or Fleeting Spirit or Seasoned Hallowblade in BW). Having this in your deck makes Survival of the Fittest ridiculous (if it wasn't already) and Fauna Shaman a must kill for creature decks (if it wasn't already). However, since the madness cost is 3, you need a lot of free discard outlets for this to reach full potential. With Pack Rat for example, you can only get this on the board once you reach 6 mana.

    If you manage to hardcast this, you aren't that sad either, though that definitely should not be your main plan if it's in your deck. Hardcasted, this is like a bit worse Noxious Gearhulk for 1 more mana. Similarly, this isn't the worst creature to reanimate (especially as reanimator decks typically have discard outlets to make use of the madness).
    Posted in: Cube New Card Discussion
  • posted a message on [VOC][CUBE] Occult Epiphany

    A Secure the Wastes in blue that loots and makes flying tokens!

    The comparison is not that accurate though, as the tokens get made based on how many card types there are among the discarded cards. You need to cast this for a really high amount for this to be a drawback, as most decks have a mix of lands, instants, sorceries, creatures and artifacts with some enchantments and planeswalkers.

    However, the upside on that is huge: if you discard an artifact creature, you just made 2 1/1 fliers for 2 mana, and got the creature in your graveyard for reanimating. That makes this card insanely good for UR artifact reanimator (with Goblin Welder, Daretti, Scrap Savant and friends).

    Overall this seems absolutely amazing. Secure the Wastes has been in my cube since the start, and adding card selection and potential use as a graveyard enabler on top of that makes me super excited for this card.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][VOW] Jacob Hauken, Inspector

    The front face is a bad looter (because the cards do not go to the graveyard). What makes me interested in this, is that your opponent cannot let you untap with it and 6 mana. Otherwise, you get to activate it, and if your opponent doesn't kill it in response to the trigger, there is no time window between you paying to flip it and casting a card for free for your opponent to respond.

    You can loot bad cards away every turn until the turn you reach 6 mana. To that loot trigger, you discard your Eldrazi and cast it for free. You don't need to cast an Eldrazi either, dropping a wrath leaves the board clear and you with an enchantment that draws one free card every turn.

    I think this is comparable to Arcane Artisan as a looter that cheats stuff out. This is slower as you need 6 mana to cheat anything out, but the mana investment you can lose to removal with Arcane Artisan is higher. Casting a card for free is more powerful than making a token copy of a creature too.

    Looters are also just good cards, so if you don't need to get something specific to your graveyard (like in a reanimator deck), this is probably the second best variant after Jace, Vryn's Prodigy (and perhaps Enclave Cryptologist).
    Posted in: Cube New Card Discussion
  • posted a message on [VOW][CUBE] Cemetery Gatekeeper

    I'm surprised there is no thread for this yet. Viashino Pyromancer is not a bad card, and for this not to deal 2 damage, the opponent has to never play a card of the type you exile.

    Imagine you play this on turn 2 off a fetchland, and now your 2-drop first striker has the Ankh of Mishra effect! That's insanely good.

    In the worst case, this is a 2/1 first striker, which isn't that bad of a floor, and that only happens when you have no other 2-drop to play and there are no cards in the graveyard.

    It's also random graveyard hate, for what that's worth.

    Posted in: Cube New Card Discussion
  • posted a message on [VOW][CUBE] Avabruck Caretaker
    Citadel Siege on a green creature! I still play that card and think it's great, so I'm excited about this one.

    If you can attack the turn you play this, this has a faster clock than Tovolar's Huntmaster. For example, in a UG flash deck, you can play this and put the counters on a flier. Most common play pattern is probably to put counters on a mana dork you used to cast this, but even then you are attacking for 9 vs 11 (assuming a mana dork in both cases), and every turn after that you are attacking for at least as much.

    Carnage Tyrant is definitely better against pure control, thanks to uncounterable and trample, but this isn't bad either. The opponent cannot just play draw-go, or this flips, and the only cards that kill it but not the Tyrant are Languish and the wildfires, none of which I have.

    Of course, it also works in the Persist deck, which is in its colours.
    Posted in: Cube New Card Discussion
  • posted a message on [VOW][CUBE] Fleeting Spirit
    Seems pretty good, but I think it's worse than both Adanto Vanguard and Seasoned Hallowblade in Cube, as the First Strike ability is very hard to get online early on. Fun with The Great Henge.
    Posted in: Cube New Card Discussion
  • posted a message on [VOW][CUBE] Thirst for Discovery

    A Thirst for Knowledge for basic lands instead of artifacts, or an instant speed Compulsive Research that only works with basics.

    I play Thirst for Knowledge and discarding lands is much better than artifacts, so this will certainly find a spot.
    Posted in: Cube New Card Discussion
  • posted a message on [VOW][CUBE] Reckless Impulse
    Expressive Iteration is definitely better, but do note you can play the cards from this until the end of your next turn, while Iteration requires you to play the exiled card the same turn.
    Posted in: Cube New Card Discussion
  • posted a message on [VOW][CUBE] Reckless Impulse

    A discounted Light up the Stage without Spectacle. Not as good in aggressive decks, but I think it still goes into them. In other red shells, like reanimator and UR spells, this can hit cards that are hard to cast in the timeframe (fatties, counterspells) but it's probably rare to not get at least one card out of it.
    Posted in: Cube New Card Discussion
  • posted a message on Steward of Solidarity
    Blinking that card gives half of a token. I think Charming Prince and definitely Stoneforge Mystic as well as the Wall of Omens you mentioned are more powerful blink targets.

    As for token makers, Clarion Spirit probably makes more tokens on average, and it makes fliers.

    Maybe it's good if Intruder Alarm is a big thing in your cube, I don't know what other cards work with that.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][Cube] Smoldering Egg

    A red Thing in the Ice. Clearly this is not a good card for an aggressive deck, but I think it could be very good in UR spells matter.

    Since the flip condition is "Spells with total mana cost 7 or more", X-spells like Light up the Night or Tempt with Vengeance, expensive spells like Fact or Fiction and Memory Deluge, or alternative casting costs like a kicked Burst Lightning, flashbacked Firebolt or overloaded Mizzium Mortars let you flip this with relatively few spells cast (you still always need to spend the same amount of mana).

    After flipping Thing in the Ice, Awoken Horror immediately cleans the board and presents a huge threat. Smoldering Egg's flipside is a 4/4 flier that shocks on every spell cast. This is stronger against midrange decks with lots of creatures that create value on ETB -- you'd much rather shock a Mulldrifter than bounce it. The body is also nearly impossible to chump, thanks to flying and the shocks, while Thing in the Ice has nothing to prevent chumping (by creatures entering after it flips). The flipside of the Egg is probably worse than Thing's, but both are very good, and the 0/4 frontside, which is much more relevant in the matchup, is the same.

    I think this can be a good card, but it does have hard and deep competition in Young Pyromancer, Bloodthirsty Adversary, Magmatic Channeler and Abbot of Keral Keep, which are all go in more decks. I guess it's not worth it, but I'm posting a thread on it as I'm interested to see what others think.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][CUBE] Meathook Massacre

    Fumigate / Zulaport Cutthroat or something in between in black.

    In a control deck, much stronger than Fumigate against aggro as it can be played for less than 5 and gives you life for their creatures that die even after wrathing.

    A sacrifice deck can surely find some value in the -X/-X effect of the card as well.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][CUBE] Jadar, Ghoulcaller of Nephalia
    Comparable to Bloodghast? You cannot discard this and get it back, but if you're casting either, you get a recurring 2-power attacker that can be sacrificed over and over. Though this also dies to all removal, while Bloodghast dodges all but exile-based removal. I guess on an empty board this attacks for 3. Seems worse, but Bloodghast is really good, so I think I'll test it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFC][CUBE] Phantom Steed

    This card looks fun. In a blink deck, you probably have a creature with an ETB effect lying around by turn 4, and can flash this in at the end of turn 4 and exile it. The horse has no evasion, so the opponent can just trade with it in combat, but then you triggered the ETB of whatever you exiled twice and traded for a creature, which is a 3-for-1. If you exile a Man-O-War effect like Barrin, Tolarian Archmage or a creature with ETB removal like Skyclave Apparition, it's likely your opponent won't even be able to trade, and you set them very far behind on tempo.

    Also, as a creature with flash, the horse can be used to save your creatures from instant speed removal or to save evoke creatures like Solitude, Grief, Fury or to a lesser extent Shriekmaw, Mulldrifter or Foundation Breaker.

    Most of the time, the floor is a 4/3 flash for 4, though it can be even worse if you only have creatures you don't want to exile, like mana dorks.

    However, the card is blue, which means it is not for powered cubes. Larger unpowered cubes with a strong blink theme might be interested. I purposefully overvalue cards with flash because combat tricks make games more interesting, so I am excited for this one Smile
    Posted in: Cube Card and Archetype Discussion
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