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  • posted a message on [CUBE] [ZNR] - Fearless Fledgling


    It's Vinelasher Kudzu that also gains flying whenever a land ETBs.

    In an aggressive deck, if you land this on 2 and make the two following land drops, you've hit for 5 in the air, more if either of them was a fetchland, and are left with a really threatening creature. Even if you topdeck the card, it is bad only if you aren't holding lands and are on the defence or your next draw is also a nonland. If you have Undiscovered Paradise, this card is insane no matter when you draw it.

    The card seems great to me.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [FRF][CUBE] Brutal Hordechief
    I stumbled upon this card today while looking for black creatures with activated abilities (there aren't many Frown )

    What are your thoughts about it now that three years have passed, and we have gotten more good black four-drops (Kalitas, Traitor of Ghet, Ravenous Chupacabra, ) ? Is it no longer good enough for cube, or just outclassed by new shiny options?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DOM][CUBE] Phyrexian Scriptures
    Isn't Damnation with suspend 1 better in some cases compared to a regular one? If I'm playing a deck with creatures and wrath effects, I want to be the first one to get creatures back on board after the wrath. Also, if your opponent doesn't have enchantment removal, they essentially cannot play creatures on their next turn.

    Being a permanent also has some upside, since you yourself can flicker the enchantment. Playing flickerwisp the turn after playing this is pretty crushing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on 2018 Cube Wishlist
    With the new vraska, the only color pairs in my cube with no planeswalkers are GW and UW. I want good planeswalkers in those colors, preferrably ones that aren't just generic midrange tokenmakers (a planeswalker that supports lands would be ideal!).

    I also want magus of the seismic assault, maybe as a 3/2 for 2R
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C17][CUBE] Curse of Disturbance
    Also, you can cast this on yourself if you really need to chump a big threat or something, right?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    I like it. This would probably encourage me to go RG often, too. I imagine going turn one red 2/x, turn two this for Goblin Guide, attack for 7.


    Oh, right. If you can fetch a creature with haste the card's just broken. Would it be printable if it was restricted to green creatures?
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    I'd really like to see more cube viable combat tricks, so something like this would be nice:

    Elf surprise - 1G
    Instant
    Search your library for a creature card with converted mana cost 1, and put it to the battlefield. That creature gains +3/+3 until end of turn. Shuffle your library afterwards.

    This can be played in the early game as a GSZ for one, and later on it can get you a utility creature like warden of the first tree while eating one of their attackers. Also, if you can somehow give the creature haste, you could do a lot of damage.
    Posted in: The Cube Forum
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