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  • posted a message on Djeru the Purified (?) IGN Germany spoiler
    I just want to say monowhite weenies and walkers, with Djeru at the helm and multiple flicker effects.

    Restoration Angel
    Eldrazi Displacer
    Big Mana Ramp Sol Ring
    Hedron Archive, land tax
    Double striking kitties both old and new with low cmc.
    Some garbage equipments with the normal garbage fetches not too much just the real trash.
    And all the White Walkers that are relevant, Most of the Gideons, Elspeths at least 2 of them, Ajanis I think are all includes of every mono white.

    Oath of Gideon seems good along with Annointed Procession.

    Emeria the Sky Ruins, Windbrisk Heights...Mentor of the Meek, Skullclamp.

    I think something is there for a mono white superfriends thingy.
    Posted in: The Rumor Mill
  • posted a message on Crazy Plays in EDH.
    I play Selvala, Heart of the Wild...every turn is neat.

    Nothing like a Turn 1- Forest and Mana Dork,

    Turn 2- Forest cast Selvala,

    Turn 3- Forest, tap forest add GG from Selvala tap dork to play Umbral Mantle and lastly tap 2 Forest to cast Duskwatch Recruiter....pass the turn and 3 opponents sweep.
    Posted in: Commander (EDH)
  • posted a message on Extreme Oppressive Atraxa deck.
    Quote from Gashnaw »
    Quote from TheRevanchist »
    Quote from Gashnaw »

    How so exactly, am I the only one who sees her as very weak? You have to build around her, but in order to use her abilities most of your board state will be lacking. Without green you are not getting a lot of your cards back. lack may have recursion but that is mainly for creatures, not artifacts. White has one artifact recursion but it is mass and may benefit opponenst more than you, Red can recur but it is at the price of another arifact so really it is just trading.

    Atraxa gives esper as well along with green, Atraxa is also just a powerful creature on her own with the 4/4 body and the 4 keywords the proliferate is just a bonus and I already own her along with a good portion of my Stax deck i have already begun building.


    The power of Breya is that she is a combo piece in her own right, much like Sharuum is.

    Eldrazi Displacer + Ashnod's Altar/Krark-Clan Ironworks + Breya, Etherium Shaper provides infinite mana/thopters/damage/life (The last two are gained by activating Breya's ability).
    Nim Deathmantle + Ashnod's Altar/Krark-Clan Ironworks + Breya, Etherium Shaper provides infinite thopters, which in turn can provide infinite mana/damage/life.

    So the power of Breya is in her combo possibility. In other circumstances, I would agree that she is mediocre at best.

    I would argue that Atraxa's power is her proliferate ability, since it could lead to some cool counter shenanigans. But the rest of her is pretty mediocre. She has a lot of flashy evergreen abilities, but they don't really add up to much in a format as powerful as EDH, especially since it doesn't have any protection abilities like indestructible or hexproof. Deathtouch is nice, since it could prevent you from being attacked, but that's really about it. EDIT: Forgot to mention, she may make a good Voltron commander.

    I also wouldn't say that red artifact recursion should be considered "trading." Yes, the big cards (Scrap Mastery, Goblin Welder, Trash for Treasure, etc) do require sacrificing an artifact, but they should only be played when the "trade" is in your favor. As in, sacrifice a thopter token to get back a Wurmcoil Engine or Sharuum the Hegemon.

    Well While i see teh potential now, I doubt i would have much fun with her. My freidn jsut bought teh set and while she has one card I really like (Armory Automaton, for my Rafiq Voltron deck) I would rather let him play Breya. (We both could but I still do not like breya and building a deck to just win with a general you do not enjoy using is not healthy.)

    I have also used Arcum and Sharuum in the past. (though my sharuum was all about shenanigans. Not really good stuff.) I also ran an Eryao deck prior to it being banned. My Nin was also a strong deck that had multiple easy to pull off infinite combos. That was teh last deck i ran with infinite combos (Bar Ghave (but ghave was more of an accident combo than intentional, and required doubling season or Parallel lives along with Ashnod's altar.))

    I still wish to go atraxa, and maybe I will pick up a few more equipment pieces and try Atraxa out as a voltron general and dismante Rafiq. But i still feel Atarxa can be very oppressive. (And Dismantling Rafiq will be tough. Took two weeks to build him, i have since added a few extra cards. I just feel it is reaching competitive level. (I still can't deal with control, but if it is a "blow for blow" deck I will come out on top in most cases.)

    Besides Superfriends is a deck i rather enjoyed in 5 color, I run less PWs, more control and combos, it should work. and if not. well i still have PWs to screw with people.


    Whatever happened with your Atraxa build? I feel Atraxa can be very oppressive in Multiplayer, out of the 6 decks I have built and play my Atraxa always ends up being me vs everyone. I run a Superfriends build with only 5 creatures and 10 wraths plus 2 MLD's, if I am not killed off instantly the game is fun for no one but me.
    Posted in: Commander (EDH)
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