@Dos_Rouge: I think the deck sits where it has for awhile, it's decent and has a strong attrition game but it doesn't close out games quickly. So it has rough combo match ups. Like most modern decks though, it can place fairly well but I don't know what sort of a meta modern would have to take for Assault Loam to be dominant.
@Xour: I don't think the deck is completely SOL against graveyard hate. Like, losing the Loam engine is rough but beating down with Countryside Crusher, Bloodbraid Elf, or manlands is viable. As is Assault turning your lands into Shocks. I took out the counter magic in my deck and tried running a set of BBE in their stead. It went fairly well at the tournament I played in, going 2-1-1. I beat Jeskai Control, Mono-White Midrange, drew with Jeskai Control (though I was a turn away from winning and would have won had he not drawn back to back Snapcasters during extra turns) and lost to UW Taking Turns. I liked being more proactive but not having ways to interact outside of damage was rough. I'm not sure how to balance that though as counter magic with BBE is awkward.
Have you considered swapping the Serum Visions for Opt or Thoughtscour? Both give you an instant speed dredge to rescue a loam from a surgical extraction.
Picked up Affinity back in November and have loved playing it but decided to tech it out a bit. Last 5 tournaments:
4-0
3-1
2-1-1
4-0
4-0
Before i post my build, yes it is different than traditional affinity but in my meta it really puts in work because 90% of my Meta is slaughtered by a t1 Chalice for 1, not to mention all the other lines of play this build has. Not saying it is for every meta but Trawler is insane in this particular build.
So many lines of play but basically you asap get either:
1) Ravager/Trawler going- This allows you to sack 0 cost to ravager then recur them, its why chalice doesnt hurt you because you can sack it, play what you want, then recur and recast it. same with EE, Opal for mana, Citadel for an extra mana, crypt to screw goyfs over and over
2) Map/Fair/Crucible- Go grab the bullets you need to win the game, thinning your deck of lands, and if trawler is out everytime you map you can get a 0 cost back to EE/Chalice/+1 Ravager.
So yes the build is different, but it is badass, and i suggest you play atleast 2-3 matches just for fun to see what you guys think. So many decks it shuts down and just completely wrecks so many strategies because of all the answers it has. Yeah ill bridge YOU every turn, and take my +1/+1 counter. Or EE for 5 because of Chromatic Lantern. Blood moon who?
Only thing i could see is running either Atog or Gargadon in the side for an extra sac outlet
Hi I must be missing something about the Trawler/Ravager loop here. Are you saccing your 0 mana artifacts then saccing your 1+ mana artifacts to recur them? Or is there some continuous loop I'm missing here? I thought 0 mana artifacts can't recur themselves with Trawler.
Have you considered swapping the Serum Visions for Opt or Thoughtscour? Both give you an instant speed dredge to rescue a loam from a surgical extraction.
Hi I must be missing something about the Trawler/Ravager loop here. Are you saccing your 0 mana artifacts then saccing your 1+ mana artifacts to recur them? Or is there some continuous loop I'm missing here? I thought 0 mana artifacts can't recur themselves with Trawler.
Thanks. This build looks cool.