Isn't this the same again for white. Tokens + life gain for an enchantment payoff. Not saying the card is bad but it is almost the same as every playable white card in the last sets. They could start to give us more payoffs for life gain, if that is the direction they go with white. Is there another payoff than Heliod in this set, while almost the half of the white cards get you life? There aren't many life gain payoff in general.
Saying that I think a may consider the Pegasus for my Sephara, Sky's Blade EDH deck.
I think looking at this as a life gain card is pretty inaccurate. Alela is pretty happy to see this kick Ajani’s chosen out.
You replacing an enchantment payoff for an enchantment payoff, because this one is better. Its add life gain and flying to the tokens and the body with in case of Alela is more relevant. So how is my comment inaccurate, because the tokens have flying? The thing is flying-"Tribal" is rather new and I didn't remember that even while mentioning Sephara by myself. I didn't say life gain card I said life gain as an enchantment payoff.
Isn't this the same again for white. Tokens + life gain for an enchantment payoff. Not saying the card is bad but it is almost the same as every playable white card in the last sets. They could start to give us more payoffs for life gain, if that is the direction they go with white. Is there another payoff than Heliod in this set, while almost the half of the white cards get you life? There aren't many life gain payoff in general.
Saying that I think a may consider the Pegasus for my Sephara, Sky's Blade EDH deck.
Ya no idea where the guy got plus five from, best you can get is +3
You are right I miscalculated it. I am talking about the power overall, over all steps. +1, +2 and +3 is actually +6. So it is a potentially additional 6 damage with added trample. I know that your creature would get only +1 in step one and +2 on step two and so on and there are situation where you can't attack with your creature because of blockers. But if this would effect your whole board than it would be overkill for an uncommon. Imaging this in a token deck, with flyers or a bunch of other hard to block creatures (first/double striker or menace). For an uncommon or for red this would do to much at step 3, maybe even at step 2 because of the trample.
Step one: Banners Raised (exchange instant for trample)
Step two: Burn Bright (again this is a combat trick and the enchantment is not but the instant doesn't add trample, so this is the closest)
Step three: Bloodstoke Howler (when morphed) or Lavafume Invoker (for 8 mana) red doesn't seems to have group buffing effects over +2/+0 maybe Purphoros, God of the Forge (activated 3 times for 6RRR mana). I don't know if there are more effects.
Step four: Swift Kick The other red cards with fight cost literal more than this. So I guess is more like a 3 CC effect in red.
Group buffing +3/+3 and trample is a known green effect Overrun. This buff the toughness what make the effect a lot better but it cost 2 mana more than this enchantment which trigger constellation and give you 1 red devotion for 4 turns.
No saying that this card is great but it is an uncommon. There will be a lot uncommons that aren't optimal. I think for limited we have to wait and see what red 2 mana, 3 mana cost creature will show up. Something with first strike could already help this a lot.
It is just me or is the amount of graveyard hate outstanding? I can't see a card like the new Elspeth being good in standard with this amount of options against her, because she feels like she isn't good without the Escape ability. The moment she would be good in standard everyone would use the hate cards against her. I mean she seems to be like a slower version of history of benalia and she is still more vulnerable. I don't know. I wasn't happy with her before but now even less.
It is very good. I mean even the option that can take care of flying creature is solid. If this is a cycle than let's wait for the white one... Life gain!
Hn story wise it seems like the gods are fighting each other.
Edit: I realize that Golgari, Orzhov and Dimir already have a mythic. I don't know if a Planeswalker or a Promo card counts
You replacing an enchantment payoff for an enchantment payoff, because this one is better. Its add life gain and flying to the tokens and the body with in case of Alela is more relevant. So how is my comment inaccurate, because the tokens have flying? The thing is flying-"Tribal" is rather new and I didn't remember that even while mentioning Sephara by myself. I didn't say life gain card I said life gain as an enchantment payoff.
Saying that I think a may consider the Pegasus for my Sephara, Sky's Blade EDH deck.
You are right I miscalculated it. I am talking about the power overall, over all steps. +1, +2 and +3 is actually +6. So it is a potentially additional 6 damage with added trample. I know that your creature would get only +1 in step one and +2 on step two and so on and there are situation where you can't attack with your creature because of blockers. But if this would effect your whole board than it would be overkill for an uncommon. Imaging this in a token deck, with flyers or a bunch of other hard to block creatures (first/double striker or menace). For an uncommon or for red this would do to much at step 3, maybe even at step 2 because of the trample.
Step one: Banners Raised (exchange instant for trample)
Step two: Burn Bright (again this is a combat trick and the enchantment is not but the instant doesn't add trample, so this is the closest)
Step three: Bloodstoke Howler (when morphed) or Lavafume Invoker (for 8 mana) red doesn't seems to have group buffing effects over +2/+0 maybe Purphoros, God of the Forge (activated 3 times for 6RRR mana). I don't know if there are more effects.
Step four: Swift Kick The other red cards with fight cost literal more than this. So I guess is more like a 3 CC effect in red.
Group buffing +3/+3 and trample is a known green effect Overrun. This buff the toughness what make the effect a lot better but it cost 2 mana more than this enchantment which trigger constellation and give you 1 red devotion for 4 turns.
No saying that this card is great but it is an uncommon. There will be a lot uncommons that aren't optimal. I think for limited we have to wait and see what red 2 mana, 3 mana cost creature will show up. Something with first strike could already help this a lot.
Just my two cent.
Wait what? You want an uncommon 3 CC spell that pump all your creatures for a total of +5/+0, add trample and potential removal?
I think the card is alright. It is even good for limited.
Well the first options can destroy active gods. The second option can remove the cards with escape from graveyard. So it is kind of fitting.
Even better... Gain X Life or prevent X damage.
Hn story wise it seems like the gods are fighting each other.
TBD is normally used for To Be Defined.
That's the reason why they change it to THB.