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  • posted a message on D&D forgotten realm confirmed to get commander decks
    We are talking about 2 commander precons with maximal 3 new cards each right? Like the Kaldheim ones.

    The problem I see with the thematic tied to the standard set is that there is no diversity in the decks. Old Commander precons were less structured but have given you a wider range of options. You had multiple legendaries with very different effects, flavor and tribes. Now both are tied to the main set. I kind of like the new precons more but I am more interested in Angel support and none of the new precons for commander has given me a new commander option because the plain where the main commander product was set were non-Angel worlds. With the old commander precons there were at least something new. (Well the boros precons this year has a new angel creature that could make it.) Kaldheim could have been amazing but was not chosen to be the set with the main commander precons.
    The old precons didn't even give more options but I had more hope to get something. Now I just need to look into the spoilers of the main set and I already know that there will be nothing exciting for me. Apart of maybe some spells to help white out.
    Posted in: The Rumor Mill
  • posted a message on [C21] Silverquill Statement— MTG Muddstah preview
    What is Nils suppose to do? He seems really slow for pillowfort strategies. He supports the +1/+1 theme okay but why is he a legendary? Is there some kind of reason to play him as a commander? Isn't Baird, Steward of Argive just a better option overall? If this is right and I'm not missing something then they missed the opportunity for a white political commander here. I don't no... it seems like he should have Partner with Fain or something. He is clearly the worse of the mono colored legendaries so far. Just seems to be supportive for some niche theme in the deck. Are there any cards that would work good with him? Normally you would distribute your +1/+1 counter effects on your own creatures. Each new threat need several turns to be neutralize or some resources to speed up the process and if they get rid of him than the whole thing back fires badly. Reminds me a lot of Orzhov Advokist.
    Maybe is more like a 'I hope they don't focus on me and kill each other'-situation.
    Shinewend, Mikaeus, the Lunarch, Phantom Nomad and Custodi Soulbinders kind of work with the +1/+1 counter he provides for your board. Still very slow. He could be annoying if your opponent has some kind of counter (+1/+1, keyword) strategy at least.
    Posted in: The Rumor Mill
  • posted a message on [STX] Devastating Mastery and Secret Rendezvous Aus Gamers Preview
    It would have been cool if you could split the cards that would be drawn between multiple opponents or just one... Having a choice about the distribution of those cards would have been nice. I think the card could see play in EDH. If you are in white than you are most likely behind in the first place. Giving cards to another player who is behind should be good for you.

    I don't understand the wrath, tho. Can I choose the opponent for the returning cards effect? I would expect the wording: Target opponent or something similar. I don't think that the opponent is chosen randomly. Well I think you choose the opponent and that opponent return 2 permanents of his choice to their hand. I mean this is also good for multiplayer for the same reasons. On the other hand we had already good wrath effects and some unconditional 4CC wrath effects. Oh... returning permanents to the hand can be better against some graveyard decks. So maybe this could be the first card in the set I really want...
    Posted in: The Rumor Mill
  • posted a message on Commander 2021 - Reprint Speculation
    Karmic Guide maybe... Sun Titan seems to fit well, too for Graveyard Recursion. Hofri Ghostforge seems to care about creature recursion, too.
    Posted in: Speculation
  • posted a message on [STX] Mothership 3/26— Lots of Learning
    Hey Guiding Voice and Enthusiastic Study are great with Feather.
    Posted in: The Rumor Mill
  • posted a message on [STA] Claim the Firstborn— Rocket Beans TV preview
    Yeah your right Smile
    Posted in: The Rumor Mill
  • posted a message on [STA] Claim the Firstborn— Rocket Beans TV preview
    Flavor Text:
    Will! They have an exemplar of the "Tales of the Fae". Should I read you a good night story?
    Posted in: The Rumor Mill
  • posted a message on [STX] Strixhaven: School of Mages Campus Tour— Preview Launch Stream
    I am most likely seeing to much here but with Lukka we have 4 Planeswalker and white seems to be suspiciously absent. Not sure if Confront the Past is foreshadowing something... I was upset with Gildeon dying in War of the Spark but I honestly think that it would be better to leave it like that now and give other white Planeswalker more chances to shine. Teyo, the Wanderer and maybe Elspeth. I wouldn't like it if all consequences of War of the Spark would be irrelevant. And we don't need to fool ourselves... Nico Bolas will return, too.

    Well maybe Lukka won't get a planeswalker card and is just present in some other cards.
    4 and more Planeswalker seems excessive but without a core set this year maybe they will try to put those planeswalker in other sets.
    Posted in: The Rumor Mill
  • posted a message on [STX] Mothership 3/25— Shadrix Silverquill, Ward, and the mechanics of Strixhaven
    Quote from SilverWolf_27 »
    I am a bit confused by Augusta. So, you tap your guys to attack, then they all untap and you choose who gets tapped again, giving them either +1/+0 or +0/+1 and pseudo-vigilance, right?


    Yeah seems like that.

    Shadrix is strange in a 1 vs 1 match. I mean you don't want to give any of those effects to your opponent... If he doesn't have any creatures you could buff his board but in the same way it seems like the best option for yourself if the board is empty. The Inkling has flying and can block this dragon and giving your opponent an additional hand card seems... bad. And you have to choose two, right? It doesn't say "up to two". He seems to be a commander legendary, in some kind of political deck. The simic legendary is what I am hoping for white.
    Posted in: The Rumor Mill
  • posted a message on [STX] Gavin’s teasers for the Commander decks and pictures of commanders for prismari, lorehold, and witherbloom
    1: There is a monowhite card that creates treasure.


    Well creature or enchantment would be great. I hope that the card will end with CC lower than 4 for once. Most of the helping cards for white in Commander are 4CC what make it hard to justify multiple of them. 3CC would be great.

    Posted in: The Rumor Mill
  • posted a message on STRIXHAVEN - Card Speculation, Themes, Cycles, Reprints, and More
    Quote from 5colors »
    Quote from Superplatt »
    Based upon the art for the command cards it appears For the tribes we have:
    Humans
    Elves
    Dwarves
    Orcs
    Loxodon
    Aven
    Trolls
    Elementals/dryad
    And possibly:
    Vampires
    Kor


    I might be missing some but that seems like a pretty diverse plane.


    I think maybe there was some interplanar travel prior to the mending perhaps.


    Merfolk, Azra and maybe the Orcs are ogres (Obeka looks similar to one figure).




    Just found the concept art from Bryan Sola for Silverquill Command, here.
    The comments on the arts says (Human, Kor, Vampire, Orc) und the second version there seem to be an Owl, too. I am not sure where the Orc is, tho.
    Posted in: Speculation
  • posted a message on Innistrad booster box leak Japanese
    Quote from Dale Dan Tony »
    Quote from Faruel »
    Quote from Dale Dan Tony »
    Hopefully this means WoTC can finally give us a Werewolf Commander deck and a Vampire Commander deck as the Precons!


    Well vampire was done with C17 and Edgar Markov is a powerful commander option. I therefore not really excited about them even while keeping in mind that they could keep them in RB this time.

    Werewolf on the other hand would make me really happy.


    Oh I definitely think that they would be in BR, and I know they already did a Vampire Commander deck. Somehow, I feel like they're pushing the vampire vs werewolves theme, and some starter precons for each just sound like a guarantee.


    I don't know. I thought there would be two sets in Innistrad one with some kind of Vampire theme and another with a werewolf theme. Could it be that we are getting 2 Commander Decks for each of them? When yes than the Vampire one would go with the Vampire set and maybe a werewolf one with the other set. The forces in Innistrad are Humans supported by Spirits (and Angels?), Vampires, Zombies supported by some necromancers, Werewolves and Demons supported by some human cultists. The decks could be focused around a new mechanics, too. Like the Blue/White Kaldheim precon.
    Thinking about Vampires in Innistrad... I think there are some Blue aligned Vampires, too. Jeleva, Nephalia's Scourge and Elusive Tormentor are from Innistrad. And we could add those vampires from the Dimir Guild. Bur rather unlikely.
    I am interested to see how the plane is doing without Avacyn keeping the balance, only one of the archangel sisters being active and Emrakul being in the moon.
    Posted in: The Rumor Mill
  • posted a message on Innistrad booster box leak Japanese
    Quote from Dale Dan Tony »
    Hopefully this means WoTC can finally give us a Werewolf Commander deck and a Vampire Commander deck as the Precons!


    Well vampire was done with C17 and Edgar Markov is a powerful commander option. I therefore not really excited about them even while keeping in mind that they could keep them in RB this time.

    Werewolf on the other hand would make me really happy.
    Posted in: The Rumor Mill
  • posted a message on [KHC] Kaldheim Commander precons
    @lookingupanddown: Yeah exactly. That was the part I wanted to clarify. Smile Thanks
    Posted in: The Rumor Mill
  • posted a message on [KHC] Kaldheim Commander precons
    Quote from Singe »
    Cosmic Intervention with a sac land like Flooded Strand. Maybe this could work?

    1. Play Cosmic Intervention during your turn.
    2. Sac Flooded Strand.
    3. Flooded Strand returns at the beginning next end step.
    4. Sac the Flooded Strand at the end step.
    5. Flooded Strand should then return at the beginning of the next end step of the next turn.
    6. Sac Flooded Strand.


    I don't think that will work more than 1 time. The next end step, is the end step of the next turn if you are already in your end step.
    1. Play Cosmic Intervention during your turn.
    2. Sac Flooded Strand. (the order of 1 and 2 doesn't matter)
    3. You go to your end step. Flooded Strand returns.
    4. Sac Flooded Strand while you are in your end step.
    5. Your opponent turn.
    6. End phase of his turn. Flooded Strand returns at the beginning of his end step.
    7. You sac the Land but it will not longer return.

    But I am not a judge. I don't know if the whole sac in my end turn thing is working like that.
    Posted in: The Rumor Mill
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