Based upon the art for the command cards it appears For the tribes we have:
Humans
Elves
Dwarves
Orcs
Loxodon
Aven
Trolls
Elementals/dryad
And possibly:
Vampires
Kor
I might be missing some but that seems like a pretty diverse plane.
I think maybe there was some interplanar travel prior to the mending perhaps.
Merfolk, Azra and maybe the Orcs are ogres (Obeka looks similar to one figure).
Just found the concept art from Bryan Sola for Silverquill Command, here.
The comments on the arts says (Human, Kor, Vampire, Orc) und the second version there seem to be an Owl, too. I am not sure where the Orc is, tho.
Hopefully this means WoTC can finally give us a Werewolf Commander deck and a Vampire Commander deck as the Precons!
Well vampire was done with C17 and Edgar Markov is a powerful commander option. I therefore not really excited about them even while keeping in mind that they could keep them in RB this time.
Werewolf on the other hand would make me really happy.
Oh I definitely think that they would be in BR, and I know they already did a Vampire Commander deck. Somehow, I feel like they're pushing the vampire vs werewolves theme, and some starter precons for each just sound like a guarantee.
I don't know. I thought there would be two sets in Innistrad one with some kind of Vampire theme and another with a werewolf theme. Could it be that we are getting 2 Commander Decks for each of them? When yes than the Vampire one would go with the Vampire set and maybe a werewolf one with the other set. The forces in Innistrad are Humans supported by Spirits (and Angels?), Vampires, Zombies supported by some necromancers, Werewolves and Demons supported by some human cultists. The decks could be focused around a new mechanics, too. Like the Blue/White Kaldheim precon.
Thinking about Vampires in Innistrad... I think there are some Blue aligned Vampires, too. Jeleva, Nephalia's Scourge and Elusive Tormentor are from Innistrad. And we could add those vampires from the Dimir Guild. Bur rather unlikely.
I am interested to see how the plane is doing without Avacyn keeping the balance, only one of the archangel sisters being active and Emrakul being in the moon.
Hopefully this means WoTC can finally give us a Werewolf Commander deck and a Vampire Commander deck as the Precons!
Well vampire was done with C17 and Edgar Markov is a powerful commander option. I therefore not really excited about them even while keeping in mind that they could keep them in RB this time.
Werewolf on the other hand would make me really happy.
1. Play Cosmic Intervention during your turn.
2. Sac Flooded Strand.
3. Flooded Strand returns at the beginning next end step.
4. Sac the Flooded Strand at the end step.
5. Flooded Strand should then return at the beginning of the next end step of the next turn.
6. Sac Flooded Strand.
I don't think that will work more than 1 time. The next end step, is the end step of the next turn if you are already in your end step.
1. Play Cosmic Intervention during your turn.
2. Sac Flooded Strand. (the order of 1 and 2 doesn't matter)
3. You go to your end step. Flooded Strand returns.
4. Sac Flooded Strand while you are in your end step.
5. Your opponent turn.
6. End phase of his turn. Flooded Strand returns at the beginning of his end step.
7. You sac the Land but it will not longer return.
But I am not a judge. I don't know if the whole sac in my end turn thing is working like that.
I understand that the Angel needs to be Blue/white instead of mono white because Foretell a card in your hand is most likely a blue thing but a shame we can't play it in the Orzhov angel tribal. That Sage of the Beyond is reducing a lot more than just foretell. Commander Cost, flashback, Adventure creatures, Aftermath and other thing from graveyard Muldrotha, the Gravetide.
Well uncommon Angel 2/3 with 3 keywords. Haste and deathtouch is interesting. There are a lot of good Angels with 4cc, tho. Well could be out earlier in Commander with Sol-Ring. Hm kind of a Vampire Nighthawk impression.
Well the activation cost is one if not the lowest one of all the uncommon lands. It is already 4 Mana for the token in that way. The sacrifice of an additional creature make this more situational. Maybe if you have some low value critters, Anointed Procession, Bishop of Wings, Rampage of the Valkyries out or you really need the life points with Righteous Valkyrie.
Seems really good for protecting against sweepers. The anti Angel tribe effect is breaking my heart, tho.
The "non-angel" clause is pretty standard, it's a good flavorful way to prevent 2 of these from going infinite. It does suck a little in a set with Angel tribal, but Restoration Angel does the same thing, so it's not unprecedented. And unfortunately, any other way of preventing the infinite is just clunky, having to call out the card by name or some other aspect (non-cleric?), which doesn't fit as flavorfully as "of course the angels only save non-angels"
Yeah I can see why they do it flavorwise but wouldn't this kind of effect go infinite with creatures that just blink stuff like Yorion, Sky Nomad or some O-Ring ETB creatures? I know you would need an additional creature but well. I think this time it could have fit flavorwise, too. They are Valkyries. They fight together. Why shouldn't one of them protect another one? They could exclude the card itself instead. They do that for unique selections of card -> "with different Name".
I am quite happy that the whole angel tribal thing is happening in the first place. I didn't wanted to complain. We are just missing the tribal legend in Orzhov what is okay. I was playing Angel tribal in the past with less tools.
Glorious Guardian 2WW
Creature - Angel Cleric
Flash
Flying
When ~ enters the battlefield, exile any number of target non-Angel creatures you control until ~ leaves the battlefield.
Foretell 2W
3/4
Seems really good for protecting against sweepers. The anti Angel tribe effect is breaking my heart, tho.
The card is nice. I just don't like it that white isn't getting a MDFC with a different color on the backside. Green has two. The angel tribal is in Orzhov. Well she doesn't do anything for the angels so I guess it's okay. So it seems like we won't get an Orzhov legendary Angel tribal commander in this set? We have Liesa as option I guess.
I mean... kind of. She isn't an Angel tribal commander and getting extra cards with her will be hard with Angels but she can be the commander. I think Liesa, shroud of dusk is just better for the same cost. And keeping in mind the amount of live gain you have with angels. If Firja would give you the card draw on life gain or have some benefits for Angels than it would be different. But I thing she fits more in the 99.
Edit: If you want to go the Graveyard/Recursion way than Firja is a lot better.
The card is nice. I just don't like it that white isn't getting a MDFC with a different color on the backside. Green has two. The angel tribal is in Orzhov. Well she doesn't do anything for the angels so I guess it's okay. So it seems like we won't get an Orzhov legendary Angel tribal commander in this set? We have Liesa as option I guess.
Firja's Judgement 1WWB
Enchantment-Saga
I: Create a 4/4 Angel token with flying and vigilance
II: Until end of turn, all Angels you control gain "Tab: Destroy target creature with less Power than this creature."
III: All Angels you control gain double strike until end of turn.
Seems fun. There are a lot Serra Angel tokens for 4 mana in this set :x.
Just found the concept art from Bryan Sola for Silverquill Command, here.
The comments on the arts says (Human, Kor, Vampire, Orc) und the second version there seem to be an Owl, too. I am not sure where the Orc is, tho.
I don't know. I thought there would be two sets in Innistrad one with some kind of Vampire theme and another with a werewolf theme. Could it be that we are getting 2 Commander Decks for each of them? When yes than the Vampire one would go with the Vampire set and maybe a werewolf one with the other set. The forces in Innistrad are Humans supported by Spirits (and Angels?), Vampires, Zombies supported by some necromancers, Werewolves and Demons supported by some human cultists. The decks could be focused around a new mechanics, too. Like the Blue/White Kaldheim precon.
Thinking about Vampires in Innistrad... I think there are some Blue aligned Vampires, too. Jeleva, Nephalia's Scourge and Elusive Tormentor are from Innistrad. And we could add those vampires from the Dimir Guild. Bur rather unlikely.
I am interested to see how the plane is doing without Avacyn keeping the balance, only one of the archangel sisters being active and Emrakul being in the moon.
Well vampire was done with C17 and Edgar Markov is a powerful commander option. I therefore not really excited about them even while keeping in mind that they could keep them in RB this time.
Werewolf on the other hand would make me really happy.
I don't think that will work more than 1 time. The next end step, is the end step of the next turn if you are already in your end step.
1. Play Cosmic Intervention during your turn.
2. Sac Flooded Strand. (the order of 1 and 2 doesn't matter)
3. You go to your end step. Flooded Strand returns.
4. Sac Flooded Strand while you are in your end step.
5. Your opponent turn.
6. End phase of his turn. Flooded Strand returns at the beginning of his end step.
7. You sac the Land but it will not longer return.
But I am not a judge. I don't know if the whole sac in my end turn thing is working like that.
Well uncommon Angel 2/3 with 3 keywords. Haste and deathtouch is interesting. There are a lot of good Angels with 4cc, tho. Well could be out earlier in Commander with Sol-Ring. Hm kind of a Vampire Nighthawk impression.
Yeah I can see why they do it flavorwise but wouldn't this kind of effect go infinite with creatures that just blink stuff like Yorion, Sky Nomad or some O-Ring ETB creatures? I know you would need an additional creature but well. I think this time it could have fit flavorwise, too. They are Valkyries. They fight together. Why shouldn't one of them protect another one? They could exclude the card itself instead. They do that for unique selections of card -> "with different Name".
I am quite happy that the whole angel tribal thing is happening in the first place. I didn't wanted to complain. We are just missing the tribal legend in Orzhov what is okay. I was playing Angel tribal in the past with less tools.
Glorious Guardian 2WW
Creature - Angel Cleric
Flash
Flying
When ~ enters the battlefield, exile any number of target non-Angel creatures you control until ~ leaves the battlefield.
Foretell 2W
3/4
Seems really good for protecting against sweepers. The anti Angel tribe effect is breaking my heart, tho.
I mean... kind of. She isn't an Angel tribal commander and getting extra cards with her will be hard with Angels but she can be the commander. I think Liesa, shroud of dusk is just better for the same cost. And keeping in mind the amount of live gain you have with angels. If Firja would give you the card draw on life gain or have some benefits for Angels than it would be different. But I thing she fits more in the 99.
Edit: If you want to go the Graveyard/Recursion way than Firja is a lot better.
rough translation:
Firja's Judgement 1WWB
Enchantment-Saga
I: Create a 4/4 Angel token with flying and vigilance
II: Until end of turn, all Angels you control gain "Tab: Destroy target creature with less Power than this creature."
III: All Angels you control gain double strike until end of turn.
Seems fun. There are a lot Serra Angel tokens for 4 mana in this set :x.
Well I don't speak Japanese.
Quote: ETB if you played from your hand return all non-giant nonwizard noland PERMANENTS to their owners hand.
This would fit with Maros Hint-List