2019 Holiday Exchange!
A New and Exciting Beginning
The End of an Era
  • posted a message on That “mutate” mechanic offical confirm for ikoria
    Yeah, I think this is the most likely.
    Posted in: The Rumor Mill
  • posted a message on Ikoria Booster Art
    I don't know why everybody acts so aggressively about a single opinion. Theros may not be your cup of tea and others may not like Ikora.

    I feel indifferent about both planes. I was happy for Elspeths return and closing that story arc, thou. I hated that Ajani wasn't involved story wise and in return I didn't liked Calix. The returning mechnics from Theros were fine for me and I liked the sagas.
    For Ikora I am interested in the new world, setting and mechanic but I don't like the aesthetic of the creatures (until now at least).

    Everyone has other priority and criteria to validate if he likes something or not. I didn't liked Eldraine because it looked childish and white was bad (at least in my opinion).

    Quote from Boyachi »

    Third, latest Ravnica block had Feather, the new favorite ANGEL Boros commander and War of the Spark had at the very least Parhelion II.
    There have been Angels printed in recent sets.

    I was glad that they finally released a Feather card with War of the spark but this doesn't change anything I stated earlier. War was released in May last year. If Ikora has no Angels and we can assume that, then there will be no Angels after the rotation with Core Set 2021. Only the new ones released in that core set. This mean 1 year without any new toys. So yes at this point, every set without an Angel got worse and worse for me :P.
    Posted in: The Rumor Mill
  • posted a message on [C20] Commander deck names
    I am just talking about the 4-deck per year precons (2017 - 2019). The other ones were done in cycles. Only a colorless deck is missing if you consider all precon decks.

    I don't think that they will repeat the color combination of the mentioned previous decks but who knows.
    Posted in: The Rumor Mill
  • posted a message on Ikoria Booster Art
    Quote from Ryperior74 »
    Quote from HighHolder »
    I'm pumped for this. Standard currently has zero playable creatures over 6 mana. I have lots of deck ideas to cheat in enormous finishers and nothing to play them with atm.

    It’s commander is where it’s more exciting we’re looking at colored less broken eldrazi’s coming in commander

    Heck I’m exspect a legend incolors so animar, soul of elements and Mayael the Anima can work together

    You have mentioned both multiple times now. Is there a story connection between both characters? Both have similar names but beside that. I think Mayaels ability doesn't work with Animars but both would kind of work in a creature heavy deck.

    I am curious how big the new creatures will be. For Mayael there exists plenty of strong +5 power options. So I am intrigued. A shame that this is another plane without any Angels. The last one was M2020 in July last year. Frown
    Posted in: The Rumor Mill
  • posted a message on [C20] Commander deck names
    Well we know that Abzan and Temur are missing a precon for completing the wedge color cycle. We are missing Azorius, Gruul and Dimir for the allied color pairs. And Orzhov, Boros, Golgari and Simic for the enemy color pairs.

    Vampiric Bloodlust from C2017 was Mardu
    Mystic Intellect from C2019 was Jeskai
    Faceless Menace from C2019 was Sultai

    Arcane Wizardry from C2017 was Grixis
    Adaptive Enchantment from C2018 was Bant
    Subjective Reality from C2018 was Esper
    Nature's Vengeance from C2018 was Jund
    Primal Genesis from C2019 was Naya

    Allied Colors:
    Feline Ferocity from C2017 was Selesnya
    Merciless Rage from C2019 was Rakdos

    Enemy Colors:
    Exquisite Invention from C2018 was Izzet

    We will get 5 Commander Decks in Ikora, 2 with Zendikar and 2 Decks with Commander Legends, so 9 precons. We are missing exactly 9 color combination for completing all cycles. This is most likely coincidence but who knows.
    Posted in: The Rumor Mill
  • posted a message on [C20] Commander deck names
    Maelstrom isn't necessary a 5 color thing... Maelstrom Wanderer.

    They still care for color balance in products even if there are no cycles anymore. A color has to be present in at least 2 Decks. This was the case in prev years sets and is the reason why they are close together. I am not talking about color cycles.

    Commander 2017 was the first one without color cycles because it was the first product with only 4 decks.
    Decks per color: 3 White, 2 Blue, 3 Black, 3 Red and 2 Green

    Commander 2018
    Decks per color: 2 White, 3 Blue, 2 Black, 2 Red and 2 Green

    Commander 2019
    Decks per color: 2 White, 2 Blue, 2 Black, 3 Red and 2 Green

    So never in the prev commander decks (without color cycles) were a color present in just one deck. And putting red in just one 3 color decks seems highly unfair and unlikely unless it is mostly red-centered.
    Posted in: The Rumor Mill
  • posted a message on [C20] Commander deck names
    I thought the reason why the commander product is connected to a standard set was that we could get more card with specific set mechanic so we could build a commander deck around the mechanic? I could be wrong, though.

    I don't think that we will get more than 2 Decks with a focus to a set-mechanic. My initial thought was just one deck with the new main mechanic (build your own monster thing).

    Rutless regiment has to be orzhov
    Symbiotic swarm has to be either golgari or abzan.
    Arcane is temur
    Timeless has to be azorious
    Enchanced evolution either simic or bant

    Good guesses. Just one problem: Red is underrepresented. Each color should be in at least 2 decks.
    Posted in: The Rumor Mill
  • posted a message on [C20] Commander deck names
    hm so Symbiotic Swarm or Enhanced Evolution will feature the new Ikora mechanic?

    I can't believe that they will release 5 wedge Decks. I think at least 2 will be just two colored.

    Arcane Maelstrom - Looks like Temur for sure.
    Ruthless Regiment - Sounds like something with White (maybe Red or Black). A Boros Deck would be fun.
    Symbiotic Swarm - I don't know why but Simic was the first think that come to my mind which would be a little strange with a Temur deck. Bant was done with Commander 2018 ans Sultai with Commander 2019. Could be Abzan.
    Timeless Wisdom - Sound like something with Blue.
    Enhanced Evolution - Is at least Green.
    Posted in: The Rumor Mill
  • posted a message on oubliette Confirmed for a reprint in a upcoming set so where will it be reprinted?
    Yeah, most likely commander legends even if the card doesn't really cry commander to me they will most likely throw a bone to pauper in this set. It will be a common or uncommon and it is good removal for that range. Some Mono black commander could run it as exile option against hard to deal stuff. There is Zur the Enchanter, too.

    It should be reprinted in an non-standard set, because of the color-pie thingy. Commander Legend would be the earliest set for it.
    Posted in: Speculation
  • posted a message on Ikoria Lair of Behemoths promotional art from THB boosters
    Quote from Xcric »
    Quote from H3RAC71TU5 »
    Quote from Ritokure »
    Quote from Xcric »
    i don't doubt that at all, though i do hope white gets efficient removal to deal with those threats. efficiency being key. it'llmost likely be something stupid like 4W, exile target creature with a power greater than 5 or something that's just trash like that.
    White has its problems but removal is not one of them. If we give White more efficient removal, all that's going to do is make Esper or Azorius Control better and White will still be crap. What White needs is more tools to do things other than play a bunch of weenies, gain life and proceed to scoop phase as soon as an opponent draws a wrath.

    Can you expand your thoughts on the other things white should be able to do? After red's recent makeover it seems like it's white's turn again.

    i'd actually like to see white interact with the stack more. its blues thing sure, but why does that only have to be one color in the entire game's thing? so, expand on that idea, not necessarily in ways that blue does like counter target spell, more like... stifling abilities, delaying spells, redirecting them maybe, maybe spells that have effects based on other spells being on the stack, maybe something new like changing effects to something else, that sorta thing. there's a ton of options to explore there. combat tricks would also be nice to see developed a little more, not necessarily red's style of smash face, or green's make it big and smash face, but something more like... like that one commander spell that ends the combat phase, or darien king of kjeldor but as an instant style stuff. it'll never happen, but white also needs a better identity than what it currently has which is still kind of not one at all. its consistently labeled a support color, but it doesn't even do that all that well. it adds some tools sometimes to a greater package but those tools don't necessarily work everywhere either. i'd also love to see it go back to the weenies matter route, but to do that it has to be more aggressive too - more meekstone effects, more turning off abilities, more to do than just make 1/1's and 2/2's.

    right now feels like just before they revamped black - where it was kind of okay at a lot of things but not really (this is going back to before torment), or just before they revamped red over the past year, which opened up so many more options recently and made the color much more fun to play in environments that aren't just burn.
    [quote from="Xcric »" url="/forums/magic-fundamentals/the-rumor-mill/815973-ikoria-lair-of-behemoths-promotional-art-from-thb?comment=41"]

    White can have taxing counters (like Mana Tithe or Lapse of Certainty). It was already confirmed from Mark but it's done so rarely. I think that this are the only two spells that have done this in white.
    I really think that white needs a way to generate value. It has some ways but they are so rare and most at time they stay on the board, where they can be handled easily by other cards. In commander white needs some kind of actually 'end the game in the spot if the condition are right'-card. Something like Craterhoof Behemoth, Exsanguinate, Cyclonic Rift, Expropriate or Insurrection. The closest thing would be Finale of Glory what needs a more specific situation to end the game and you need to cast it as a instant or try to untap with the tokens and freaky 12 mana.
    Posted in: The Rumor Mill
  • posted a message on Ikoria Lair of Behemoths promotional art from THB boosters
    Is Vivien controlling the beasts? She isn't facing them and she doesn't seem to run. Her left arm (the raised one) looks like it is coming from her neck ;(. Is she reaching for an arrow? There are exactly 5 visible smaller creature in front from the big one. I suspect that each one is representing one color. The highest one with the feather wings is the white one, the other flyer below the blue, the raptor-like creature left the green, the middle ground one the black and the right one red. The set description said something about "building your own monsters". Maybe this are Viviens creations.
    Posted in: The Rumor Mill
  • posted a message on Ikoria Lair of Behemoths promotional art from THB boosters
    That flying something seems to have somebody on him. So maybe an archon?
    Posted in: The Rumor Mill
  • posted a message on Two more Heliod cards
    Quote from Ritokure »
    White Intervention: I expected nothing and was still disappointed. The first mode isn't THAT bad, sure, on that ratio it's kinda like a slightly better Crush Contraband which is... uh, not exactly a high bar to pass, but the second mode is atrocious. I was expecting Secure the Wastes and that second mode for XW at Sorcery, which would be boring af but at least Standard playable, but 4 mana to gain 4 life? Couldn't they even add in a "draw a card" to that second effect? It would still be worse than Revitalize - a freaking Common, mind you - but at least you could "cycle" it for WW if there's nothing to blow up, making it potentially maindeck playable.

    Heliod's Punishment: Really cool effect, cool art, nice flavor. Art seems like a throwback to Weight of the Underworld, even down to the yellow aura surrounding the black sphere. Not sure if it's good enough for Constructed though, the fact it removes all abilities is very nice but unless you're an aggressive deck, it's likely your opponent is getting his creature back before the game ends, but I still think it's overall better than Pacifism. Oh, and if you want to get cute with it, we do have Proliferate.

    While I am on the same page with your opinion I have to point out that you would get 8 life from 4 mana but yeah that mode will be very situational and is mostly garbage.
    I don't get it. Why is there no life gain matter card (excluding Heliod) in the set? About half of the card have some kind of life gain effect in white.

    Edit: Hold on I am wrong is 2WW X and you were tasking about the overall cost so it is 4 mana for 4 Life. I am not sure if the first mode is better than Crush Contraband. At least the cards will be removed for good. No Dance of the Manse or Emry, Lurker of the Loch shenanigans and better for commander.
    Posted in: The Rumor Mill
  • posted a message on Two more Heliod cards
    I think he is killed but in Theros. Heliod seems to be in the underworld where he is punished (maybe because of a deal with Erebos) but later released or he can free himself after some time. I believe to remember that Xenagos had to be killed in Nyx to be really dead. He has some chains going on, like the new Polukranos and we saw Elspeth stabbing him in the background of her Planeswalker card.
    Posted in: The Rumor Mill
  • posted a message on Two more Heliod cards
    Well there is the the white Intervention. I feel indifferent about it. I mean the first mode is decent? Instant enchantment or artifact removal is good.

    The Aura has some unexpected come outs. So Heliod is killed in Theros and can return?
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.