2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Scouring Spirit 1UU
    Creature- Spirit {R}
    Partners with Scavenging Scoundrel
    Flying
    When Scouring Spirit enters the battlefield or attacks, look at the top 3 cards of your library. Reveal a noncreature, nonland card from among them and put it into your hand, then put the rest into your graveyard. If there are 15 or less cards in your library, you may cast the revealed card without paying its mana cost instead.
    Scouring Spirit gets +3/+3 and gains hexproof as long as there are 15 or less cards in your library.
    2/1

    Scavenging Scoundrel 2BB
    Creature- Zombie {R}
    Partners with Scouring Spirit
    Menace
    When Scavenging Scoundrel enters the battlefield or attacks, put the top 5 cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. If there are 15 or less cards in your library, put that card onto the battlefield instead.
    Scavenging Scoundrel gets +3/+3 and gains deathtouch as long as there are 15 or less cards in your library.
    3/4

    Iiw: flipwallers for pws that haven't gotten flips before
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Grixling B
    Creature- Human Cleric
    U: Return this creature to your hand. Scry 1.
    R: This creature gains your choice of haste or first strike until end of turn.
    UB: Until end of turn, whenever this creature deals combat damage to a player, that player discards a card and you draw a card. Activate this ability only any time you could cast a sorcery.
    BR: You may sacrifice a creature or exile a creature card from your graveyard. If you do, Grixling gets +X/+X until end of turn, where X is it's power.
    UR: Grixling gains prowess until end of turn. You may exile cards from the top of your library until you exile an instant or sorcery card, then put that card into your hand.
    1/2

    IIW: Flipwalkers for PWs that haven't had flips.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hall of Infinite Echoes 3UU
    Enchament- Aura Curse
    Nonland permanents enchanted player controls have echo. Their echo cost is equal to their mana cost.
    8WW: Exile all nonland permanents enchanted player controls, then return them to the battlefield. Activate this ability only any time you could cast a sorcery.

    IIW: Bestow
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Resource Exhaust 1RR
    Enchantment
    Whenever you would draw a card, you may instead exile cards from the top of your library until you exile a nonland card. If the exiled card is red, place a number of charge counters on Resource Exhaust equal to the exiled cards' converted mana cost.
    Remove 3 charge counters from resource exhaust: Add RRR.
    No time for that now! We need to lighten the load!- Chandra Nalaar

    IIW: auras that t (the aura itself, not the enchanted permanent)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    @chetoos I will never judge a mechanic or a card based on how stupid people will mess it up. Magic is a complex game and if people can't remember not to shuffle tokens (which should be differently sleeved regardless, and would probably have a unique appearance marking them as tokens) back into their deck, that's not my problem
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Cards5000- Onslaught- I like how onslaught captures the aggression and power of Boros, but Boros has kinda always been about boosting many things, lots of weenies etc. Battalion and Radiance were both about boosting your board, so for me this mechanic doesn't really work as Boros. Great for Rakdos though.

    Chetoos- Procession- This is flavorful for Selesyna, and a strong mechanic, because the spells are good enough to not be dead without procession but not too good that procession breaks them [except for conclave together, like goddamn that is one of the most powerful anthems I've ever seen].

    Mergatroid_Jones- Spawn- I love this mechanic. The Golgari creating their artificial rot farms. It's not any kind of broken ramp because of the play a land condition, and it's very unique. I'm imagining the Golgari Legendary being some giant behemoth that gets minused for your nontoken lands. The one thing I'd note is that because ofthe wording, it would be difficult to make this a triggered ability eith the timing restriction, so that could be cleaned up.

    JaceTheBodySculptor-Increment- Rhis mechanic feels Izzet with the ability to modify your spells and make them experimental in a way. It also feels way too powerful and a little confusing to me though. If their's a 1 drop with this keyword, suddenly on turn 2 your Impulse becomes dig 4, draw 2 for 2. As far as confusion, casting costs are not incremented but other costs are? So Cycling costs more, but overload doesn't. Also cryptic command becomes very very very good and spells that check for one or more events become extremely unusable.

    Forestsguy- Resurgence- This mechanic just feels messy to me. Resurgence X means tap X creatures, create an X/X. That's a lot of conditionals. First off, the word exactly is redundant. In magic, exactly is implied in pretty much every sentence that doesn't have 'up to' in it. Also, for your wording, you cast a spell, and then it doesn't matter if its countered, you can still get the copy? Also, it says 'create of copy of this' but at the time that would be referenced, this is a spell, not a permanent that can be copied. The entire hymn of resurgence card has so many confusions with wording as well. This mechanic needs a lot of cleaning up, but it is somewhat interesting.

    KarmaHoudini- Harvest- Without the greater power clause, this would be broken as all hell. With it it's still very strong. If you have a 1/1 with this mechanic, and you mill a ton of cards, you can arrange the triggers so your 2/2 triggers, then your 3/3 etc etc. Maybe if it said 1 or more it would be better, but then you could take off the greater power clause, because the Golgari tend to feed off whatever, not just the strong.

    Winner: Mergatroid_Jones
    Next: Something that produces mana without tapping for it
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    @JacetheBody Sculptor just fyi, the only guilds in Guilds of Ravnica are Izzet. Boros, Selsnya. Golgari and Dimir. Azorius is in Ravnica Alliance which is later
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Yawgmoth's (Not Even) Final Form 4BB
    Legendary Enchantment- Aura
    Enchant Squirrel
    2B, reveal this card from your hand: Create a 1/1 green Squirrel creature token if you control no other Squirrels.

    Enchanted creature is a legendary black Squirrel Demon named Vessel of Yawgmoth. Enchanted creature gets +5/+5 and has trample and Squirreltouch. (When this creature deals damage to another creature, that creature becomes a Squirrel. This effect doesn't end at the end of turn.)

    When enchanted creature dies, gain control of target Squirrel and attach this permanent to it.

    Iiw: new mechanics for guilds of ravnica guilds
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Tactical Brutality 2GR
    Sorcery
    Create a 5/3 green and red Giant creature token with trample.
    Cipher
    The Dimir apparently tried to make a giant a sleeper agent... once. The project got shut down when it got a little too fond of 'Morse code'

    Iiw: new guild mechanics for guilds of ravnica
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    @trabant, you can't legally have a mandatory draw reveal on a card, because it is unverifiable. In addition, cards lose identity when they move between zones, specifically hand/library above others, so it would be better to have it as an etb or on cast effect. Also, what if you start the game with it in hand/ have multiples in hand? So, yeah the wording st the beginning is wrong.

    "When ~ enters the battlefield, choose a color. ~ is the chosen color."

    The "for the rest of the game" part doesn't really work because of the identity issues above. If this one gets tucked into your library, and you later draw avatar of despair, how will you know if it's the one you already named a color for or a new one?
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Bargain with the Afterlife X(W/B)(W/B)(W/B)(W/B)
    Sorcery
    Create an amount of 1/1 white Spirit creature tokens with flying equal to half the amount of white mana spent to cast this spell, rounded up, then create an amount of 2/2 black Zombie creature tokens equal to half the amount of black mana spent this way, rounded up.
    If only white mana was spent to cast this spell, create a 3/3 white Spirit creature token with flying, lifelink and "Other creatures you control that are white and no other color get +2/+2 and have lifelink.
    If only black mana was spent to cast this spell, create a 3/3 black Zombie creature token with menace and "Other creature you control that are black and no other color get +1/+1 and have menace".


    IIW: New guild mechanic for guilds of ravnica guilds
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Explosive Return (U/R)
    Sorcery {M}

    Target instant or sorcery card in your graveyard gains flashback and replicate until end of turn. Its flashback and replicate costs are equal to its mana cost.

    Replicate (U/R)

    Flashback (U/R)

    IIW: Guild mechanics for the guilds of ravnica set guilds (Boros, Dimir, Izzet, Golgari, Selesnya)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    @Forestsguy just fyi, combat damage is dealt all at once, so blocking with 3 1/1s still only deals 4 to the controller, so its less feelsbad than you might see it
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Rubblerun Golem 1GR
    Creature- Elemental {R}
    Trample
    Rubblerun Golem attacks each turn if able.
    When Rubblerun Golem attacks, it gains indestructible until the end of the turn.
    Whenever Rubblerun Golem is dealt combat damage, it deals 4 damage to you.
    4/4

    IIW: New guild mechanic for a guild of Guilds of Ravnica
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.