Quote from harlannowick »If we are only shooting for "isn't op in any constructed formats," and are honestly trying to maximize the number of keywords I think we can go at least one further.
Eldric the (in)Sane W
Legendary Creature - Human Soldier Archer (R)
Vigilance, Reach, Flash, First Strike, Lifelink, Defender
Could be there is too much design space. But I doubt it.
I intend to use the mechanic like energy,
meaning I'm going to have on the order of 50 Encrypt cards in the set.
Energy and Imprint don't affect the game on their own either.
Flavor seems obvious to me
convert (information or data) into a cipher or code, especially to prevent unauthorized access.
conceal data in (something) by converting it into a code.
I've added this variant to the design file. I'll play with it some this weekend and see if it's worth doing.
Whitewash was designed as a Divine Verdict variant with integrated set themes. It's also fairly flavorful in my opinion.
I've considered adding a Decrypt keyword to go alongside Encrypt, but I don't think it's worth it. Decrypt would somehow be even more parasitic and just isn't overly interesting. I can include a card or two with "This may be cast from exile" or "this may be cast from exile while it is encrypted." if I want the effect, but it isn't something I would want a ton of.
I think being able to encrypt any card is useful and interesting design space.
As second sets are no longer a thing (and I probably wouldn't go through the trouble of making one anyway)
I'd prefer to explore the design space of Encrypt as much as reasonably possible in its first outing.
I intend to use Encrypt in all the ways you mention, and more besides