So I'm a going to a GP soon and thinking about running this. I'm cutting neonates and a haunted dead and playing the scrapheaps and street wraiths. The scrap heaps and street wraiths provide some protection for specific GY hate and can also provide some explosive turns. Opinions...?
Luckily I already own most of the land base and instant/sorcs. The beating is going to be the lilli's which I'm going to want to pick up in the future anyway.
How does everyone feel about Mardu Pyromancer in the new BBE/Jace meta? Since the protour I've been looking for a midrange/grindy deck to pickup and get better with. I mostly play combo which really doesn't improve your magic fundamentals imo.
You target your land and theirs. Because you are targeting their land as well... you still have the valid target so the spell resolves.
Pretty sure I’m cutting out the jund charms for something else and going down a ricochet trap. I don’t really have a plan for burn. Maybe some gnaw to the bones.
Played a league with out the SSGs and there were quite a few times that one extra mana would have been super nice. I switched out the list a little as well.
Four avalanche riders felt like way to many and awkward so I cut down to two. I cut the Kari zev's expertise... also felt really clunky and added the three SSG. I had one more spot open so it was between a 3rd beast within going in the main for a total of four in the 75 but opted for a singleton Archfiend of Ifnir.
So this is the current list I plan on playing. Pretty new to playing the deck outside of randomly proxying it up every now and then. Any advice is much appreciated. As you can see I'm on that land destruction plan. Think you can really punish the lack of basics in modern right now.
A few questions I have about card choices etc..
How necessary are SSGs? I see a lot of lists run them but I'm not a fan.
My sideboard is a little all over and I don't have much in the way of a plan for storm or burn any suggestions?
Why doesn't anyone run Kari Zev's Expertise? The card dumps living end if you have it in your hand because drawing them feels real bad.
So after looking around doing my research and comparing this is what I've come up with for a list.
I have 2 groves because there are still a few shadow players kicking around other wise I would go up a basic and a cavern. The side I have an extra ghost quarter for tron matchups and then a split with pyro and k return for the aggro heavy decks we have. Ruric thar because we have 3... lantern players.
Any advice or suggestions on the list would be great!
Really want to play this deck this weekend but I have no idea how to sideboard with it. What do I pull out when I bring in cards? What is something I never pull out etc?
If you are referring to the black red build, the flex slots are generally the collective brutality/ lightning bolt slots. If you swap out too much elsewhere you start to dilute the main gameplan.
Collective brutality is less easy to cut, as it is a great discard outlet, but there are matchups where it is low enough impact that you may need to swap them out.
Whoops should have specified. I am on the R/B version. I feel like I always want to bring in too much.
Really want to play this deck this weekend but I have no idea how to sideboard with it. What do I pull out when I bring in cards? What is something I never pull out etc?
This was posted on the modern subreddit. Looks super fun imo https://www.mtggoldfish.com/deck/visual/937030. Trying to figure out what I want to play coming up. I want to be aggro so I'm torn between this and R/B hollow one.
4 Bloodghast
3 Golgari Thug
4 Narcomoeba
3 Scrapheap Scrounger
4 Prized Amalgam
4 Stinkweed Imp
2 Street Wraith
3 Conflagrate
2 Darkblast
4 Faithless Looting
4 Cathartic Reunion
3 Life from the Loam
1 Blood Crypt
2 Bloodstained Mire
3 Copperline Gorge
2 Dakmor Salvage
2 Gemstone Mine
1 Mountain
2 Stomping Ground
2 Swamp
3 Wooded Foothills
3 Lightning Axe
2 Nature's Claim
2 Thoughtseize
2 Abrupt Decay
2 Ancient Grudge
3 Collective Brutality
1 Gnaw to the Bone
So I'm a going to a GP soon and thinking about running this. I'm cutting neonates and a haunted dead and playing the scrapheaps and street wraiths. The scrap heaps and street wraiths provide some protection for specific GY hate and can also provide some explosive turns. Opinions...?
Just curious how the deck is holding up.
Pretty sure I’m cutting out the jund charms for something else and going down a ricochet trap. I don’t really have a plan for burn. Maybe some gnaw to the bones.
A couple other things a friend and I have been talking about is a lot of the split cards. We don't cascade into them now so they are super viable.
boom // bust
crime//punishment
cut // ribbons
breaking // entering
Boom is sweet because it has two targets so you can target your own fetch land and fetch in response and it will still resolve.
2 Faerie Macabre
4 Fulminator Mage
2 Avalanche Riders
4 Horror of the Broken Lands
4 Monstrous Carabid
4 Street Wraith
4 Desert Cerodon
3 Simian Spirit Guide
1 Archfiend of Ifnir
Spells (13)
3 Living End
2 Beast Within
4 Demonic Dread
4 Violent Outburst
4 Blackcleave Cliffs
1 Blood Crypt
2 Blooming Marsh
1 Forest
4 Grove of the Burnwillows
1 Stomping Ground
2 Swamp
4 Verdant Catacombs
2 Faerie Macabre
3 Ingot Chewer
3 Shriekmaw
1 Beast Within
2 Jund Charm
3 Ricochet Trap
1 Slaughter Games
Played a league with out the SSGs and there were quite a few times that one extra mana would have been super nice. I switched out the list a little as well.
Four avalanche riders felt like way to many and awkward so I cut down to two. I cut the Kari zev's expertise... also felt really clunky and added the three SSG. I had one more spot open so it was between a 3rd beast within going in the main for a total of four in the 75 but opted for a singleton Archfiend of Ifnir.
We'll see how this feels and go from there.
2 Faerie Macabre
4 Fulminator Mage
4 Avalanche Riders
4 Horror of the Broken Lands
4 Monstrous Carabid
4 Street Wraith
4 Desert Cerodon
Spells (15)
3 Living End
2 Beast Within
4 Demonic Dread
2 Kari Zev's Expertise
4 Violent Outburst
4 Blackcleave Cliffs
1 Blood Crypt
2 Blooming Marsh
1 Forest
4 Grove of the Burnwillows
1 Stomping Ground
2 Swamp
4 Verdant Catacombs
2 Faerie Macabre
3 Ingot Chewer
3 Shriekmaw
1 Beast Within
2 Jund Charm
3 Ricochet Trap
1 Slaughter Games
So this is the current list I plan on playing. Pretty new to playing the deck outside of randomly proxying it up every now and then. Any advice is much appreciated. As you can see I'm on that land destruction plan. Think you can really punish the lack of basics in modern right now.
A few questions I have about card choices etc..
Any help is much appreciated!
Creatures
1 Walking Ballista
4 Sakura-Tribe Scout
3 Azusa, Lost but Seeking
1 Tireless Tracker
4 Primeval Titan
Spells
1 Pact of Negation
4 Summoner's Pact
4 Ancient Stirrings
3 Explore
Artifacts
1 Engineered Explosives
4 Amulet of Vigor
2 Relic of Progenitus
Lands
1 Bojuka Bog
1 Boros Garrison
1 Cavern of Souls
2 Forest
4 Gemstone Mine
1 Ghost Quarter
2 Grove of the Burnwillows
3 Gruul Turf
1 Khalni Garden
1 Radiant Fountain
1 Selesnya Sanctuary
4 Simic Growth Chamber
1 Slayers' Stronghold
1 Sunhome, Fortress of the Legion
3 Tolaria West
1 Vesuva
1 Reclamation Sage
1 Tireless Tracker
1 Obstinate Baloth
1 Thragtusk
1 Ruric Thar, the Unbowed
1 Hornet Queen
2 Swan Song
1 Pyroclasm
2 Dismember
1 Kozilek's Return
1 Engineered Explosives
1 Seal of Primordium
1 Ghost Quarter
So after looking around doing my research and comparing this is what I've come up with for a list.
I have 2 groves because there are still a few shadow players kicking around other wise I would go up a basic and a cavern. The side I have an extra ghost quarter for tron matchups and then a split with pyro and k return for the aggro heavy decks we have. Ruric thar because we have 3... lantern players.
Any advice or suggestions on the list would be great!
Whoops should have specified. I am on the R/B version. I feel like I always want to bring in too much.