Creature - Snake
When ~ enters the battlefield or attacks, target creature gains Infect until end of turn.
IIW: mana rocks
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Last active Mon, Jan, 21 2019 16:53:41
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Jan 19, 2019JaceTheBodySculptor posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeoplePosted in: Custom Card Contests and Games
Jan 13, 2019JaceTheBodySculptor posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleSky-Raid Captain 2RPosted in: Custom Card Contests and Games
Creature - Goblin Pirate
R, Sacrifice an attacking creature with flying: ~ deals 3 damage to any target.
Jan 3, 2019JaceTheBodySculptor posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleBlightsteel Brawler 4Posted in: Custom Card Contests and Games
Artifact Creature - Goblin Warrior
Blightsteel Brawler can't be equipped.
Phyrexian compleation turned him into an unstoppable killing machine. But it did not teach him how to use a sword.
IIW: Gates matter
Dec 31, 2018Ring of Arsenal - I like that this is aggressively costed while checked by opponent interaction (blocks, removal). The opportunities for reuse also contribute to its constructed playability, while not feeling overpowered since it doesn't find the equipment itself like Stoneforge does. Strong synergy with the Swords which trigger on combat damage and provide evasion via protection. Lower synergy with Argentum Armor because you have to wait another turn for the attack trigger, and that's probably a good thing.Posted in: Custom Card Contests and Games
Warrior's Journal - It's difficult for me to imagine a format where this is what you want to be doing. It's probably bad in most limited formats because it will require a lot of luck to get a wide range of abilities, and it's probably bad in constructed since you need to keep a bunch of creatures alive, unlike Cairn Wanderer and Soulflayer which rely on filling a graveyard, and even those were only fringe playable. On the bright side, since there are so many keywords, its potential range of utility is high, so maybe somebody would want to build around it some day when the right cards are printed (for example some cheap indestructible creature).
Metabolic Stasis Chamber - This has similar issues to Warrior's Journal only more extreme - probably not close to playable in limited and requires something really specific in constructed that I don't know exists yet. Something with a strong triggered or static ability. I think the casting cost and equip costs are proper for limited (2 and 2 instead may make for some miserable games of early indestructible hexproof defense) but that leaves the card quite expensive for whatever jank combo deck wants it.
Nosferatu's Cloak - Allowing interaction is one of the pillars of good card designs for me, and this card is all about denying traditional attacking and blocking and going straight to a lifelink race. All it's missing is hexproof, and the second ability helps make up for that. Where some players would see that bounce ability and get excited by the kinds of value it could generate, I see it as oppressive. It's probably going to make good cards even better, like Chupacabra. The one thing I like about the card is that, although it removes interaction, the non-negligible equip and bounce costs create a subgame for the controller to play of deciding when it's correct to equip it vs when to wait so you can equip and keep up mana. In that sense it rewards good players for planning ahead, guessing what's in their opponent's hand, and taking calculated risks, and that makes up a bit for how bad I expect playing against this to feel.
Reflection Mask - This scores some points for being difficult to evaluate. I think it's ultimately a secret Whispersilk Cloak in limited, where you're forced to equip only the creatures of the color not matching your opponent's colors. I like that it is less straightforward than Whispersilk, making it a skill tester and allowing for some interaction if the opponent does share one color and points their offcolor removal at your nonmatching colored creatures. It gains extra complexity in a Shadowmoor-like setting with lots of hybrid, colorless Scarecrows that couldn't be blocked at all, and color changing spells.
Hells-Cape - This is a cool card with a lot going on. For starters it cares about some fringe creature types, but it does so in the best way: it eventually powers on itself with its own Devil tokens. The sacrifice effect is very red/black hybrid, so nice choice of colored mana. It feels very balanced on its own, outside of possible synergies, so I don't expect this to be oppressively good in limited. But the ceiling is high if there are plenty of red and black creatures that want to be sacrificed, likely the case. I like that the primary use of deathtouch is to make blocking with two creatures unpalatable, but then it can also be used defensively equipped to a 1/1 devil. This angle is kept under check with the 2 life equip cost - you can't keep moving it back and forth again and again. Great weird card.
Darksteel Manicles I see what you did there. The old "equipment for your opponent's creatures". Well, this card is fine but it's not very interesting, especially for a rare. It's probably on the power level of Icy Manipulator. I'd like to say you could make it more interesting by giving the creature Indestructible too but that doesn't fit the flavor. If the card had just one extra thing going for it, it could be in contention.
Winner: VolrathTheRisen with Hell's Cape.
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Dec 31, 2018I've judge all but two but I have to get ready to go to the gym now. Expect final judgment in about 4 hours, 3.5 if you want to get a late submission in.Posted in: Custom Card Contests and Games
Dec 27, 2018Azorius Scheduler 1WUPosted in: Custom Card Contests and Games
Creature - Human Advisor
Spells you cast during your main phase cost 1 less to cast.
At the beginning of your end step, if you cast 2 or more spells this turn, you gain 3 life.
IIW: equipment that does not boost power/toughness
Dec 14, 2018Spooky Dog 2BPosted in: Custom Card Contests and Games
Creature - Hound Horror
Whenever ~ becomes blocked by a nonblack creature, return that creature to its owner's hand.
Gruesome Gutting 3BB
Destroy target creature. Return up to one target nonblack creature to its owner's hand.
Creepy Ritual 1B
Add BBB. Return up to one target nonblack creature to its owner's hand.
The satyr knew it was time to leave the party when he was passed a skull full of goat blood and told to chug.
IIW: equipment that does not boost power/toughness (eg Leonin Bola, Helm of the Host)
Nov 29, 2018Watcher of the Tide UPosted in: Custom Card Contests and Games
Creature - Merfolk Scout (R)
Whenever one or more cards are revealed, put a +1/+1 counter on ~.
IIW: Simple yet fun to build around rares
Nov 21, 2018I'm seeing his iiw as a multicolored common, not demonPosted in: Custom Card Contests and Games
Nov 16, 2018Predatory Loan UGPosted in: Custom Card Contests and Games
Enchantment - Aura
Enchanted player may tap lands you control for mana. When they do, put a debt counter on ~ for each land tapped.
0, sacrifice ~: Add 2 for each debt counter ~ had. Lands enchanted player control don't untap during that player's next untap step.
IIW: Vanishing / Fading on a noncreature permanent
Nov 9, 2018Knock Out the Referee UBBPosted in: Custom Card Contests and Games
Counter target judge ruling. That judge cannot intervene for the remainder of the game.
Nov 7, 2018Eerie Fog 1UBPosted in: Custom Card Contests and Games
Creature - Wall (U)
When ~ enters the battlefield, look at the top 5 cards of your library. Exile one of them face down, then put the rest on the bottom of your library in a random order.
When ~ blocks or dies, you may cast the exiled card.
(Still need to pay mana. Timing rules can be broken)
IIW: Auras or equipment that have different effects depending on the attached creature (see Bonds of Faith)
Nov 6, 2018Deluge Deer1RUGPosted in: Custom Card Contests and Games
Creature - Elk (U)
When ~ enters the battlefield, add RUG. Spells cast with this mana gain Cascade.
IIW: more Elk
Oct 31, 2018Judge Poker1RGPosted in: Custom Card Contests and Games
Creature - Troll
~ costs 1 less to cast as long as an opponent has been holding priority for 20 seconds or longer.
Oct 29, 2018Pulse Robber 1URPosted in: Custom Card Contests and Games
Creature - Vampire Shaman
When ~ enters the battlefield, tap target creature an opponent controls. If you do, ~ gains haste until end of turn, and that creature doesn't untap during its controller's next untap step.
IIW: enchantment or equipment that give attached creature an extra or set creature type
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