Because Reinterpret grabs from a small subset (your hand) while counterpoint grabs from the graveyard, in a graveyard deck that makes the new card automatically tailored for the current situation as compared to Reinterpret as you can oly work with what is in your hand and mostly could have cast anyways.
When do you think Demolition Field is going to rotate; we are in an era of greedy mana-bases so having this card cripple them seems Ponza-tively inspired.
First trigger creates 7 goblins
Second trigger creates 14 goblins
Third trigger creates 28 goblins
Fourth trigger creates 56 goblins
Fifth trigger creates 112 goblins
This leaves you with your original two creatures, five temporary chancellor tokens and 217 goblin tokens without controlling any other creatures, for each such creature you get 31 extra goblin tokens
Akoum Battlesinger is an ally payoff card and no other card are allies so it will only play into the increasing number of goblin tokens if you control it before new chancellors enter the battlefield. If you somehow give your goblins the ally subtype the triggers happening in stages will cause the bonus to become uneven as they don't all enter the battlefield at the same time.
Exarch, souleater, shrines, these are the non-chancellor options. I doubt it is the souleater cycle as that uses Phyrexian mana, and so it leaves the Shrines which seems odd because they are all about displaying Karn, so Exarch?
I'm pretty sure by the time that the Jin flips back that you can just flip him back to saga form to double the amount of cards playable once he free spells is available.
This seems off to me, as in for value you would want to use this at six mana or more to be ahead on mana and cascade is more consistent when there the cost is lower.
thats the end of Magus of the Bridge test run in decks this will replace it easily
infact its probably the best one yet of Xathrid Necromancer and Rotlung Reanimator even though it doesn't see the tokens but lets face it if tokens were possible thats auto infinite with ashnod's altar and other cards alike
Just play all 3 and maskwood nexus but personally I have found the problem with zombies in EDH has always been the games are always the same - some random infinite combo(gravecrawler + phyrexian altar, rooftop storm + liliana emblem or w/e) with some payoff card (vengeful dead or any of the 50 other payoff cards you cna choose). I am still advocating for a rule change in edh that the same action can only be performed (5 or some other arbitrary number) times a turn - no cavern harpy/alluren loops, no ashnods/phyrexian altar shenanigans etc. I'm finding EDH to be too much who can sneak out their infinite combo between board wipes, and really just 4 people playing solitaire around a kitchen table than any meaningful interaction.
er you need to remove the zombie from the token not add it unless you are trying to loop it with so the card you want is either Divine Visitation or Mystic Reflection
question for the commander players how often will the ability to pay eleven mana 4 of witch has to be green for the 8/8 anthem backside the turn it is played for the need for haste on the backside?
I don't think it's quite AS bad... It's a RG Harrow that can, if needed, blow up an opposing artifact or enchantment at the cost of ramping your opponent. And if REALLY needed, you can blow up an opposing land at a cost as well.
So basically a slightly harder to cast Harrow with flashback with some mild flexibility in a pinch. Not HORRIBLE, and i can see what their intent with it was, but the added ramp if you use it as a land destruction spell is just playing it TOO safe.
Honestly, "RG Harrow with Flashback" isn't terrible on its own, and you can ignore the rest of the card.
Plain old Harrow is also instant speed...
It's a RG harrow that lost instant for flashback and can also nab artifacts and enchantments in a pinch for one less land? This is a Zendicar Rising landfall support card merged with the best of one more options package. note that if the target is indestructible the player still gets a land.
Because Reinterpret grabs from a small subset (your hand) while counterpoint grabs from the graveyard, in a graveyard deck that makes the new card automatically tailored for the current situation as compared to Reinterpret as you can oly work with what is in your hand and mostly could have cast anyways.
When you activate the ability of Orthion, Hero of Lavabrink on a Chancellor of the Forge you get five chancellor tokens and five triggers
First trigger creates 7 goblins
Second trigger creates 14 goblins
Third trigger creates 28 goblins
Fourth trigger creates 56 goblins
Fifth trigger creates 112 goblins
This leaves you with your original two creatures, five temporary chancellor tokens and 217 goblin tokens without controlling any other creatures, for each such creature you get 31 extra goblin tokens
Akoum Battlesinger is an ally payoff card and no other card are allies so it will only play into the increasing number of goblin tokens if you control it before new chancellors enter the battlefield. If you somehow give your goblins the ally subtype the triggers happening in stages will cause the bonus to become uneven as they don't all enter the battlefield at the same time.
try Impact Tremors instead
er you need to remove the zombie from the token not add it unless you are trying to loop it with so the card you want is either Divine Visitation or Mystic Reflection
Wizards and an inspired group after all.
It's a RG harrow that lost instant for flashback and can also nab artifacts and enchantments in a pinch for one less land? This is a Zendicar Rising landfall support card merged with the best of one more options package. note that if the target is indestructible the player still gets a land.