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Last active Tue, May, 21 2019 06:09:30
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May 20, 2019It can be kinda good, but will need to be tested for sure. As it can get rid of many problem permanents. Most important it can kill a resolved Mycosynth Lattice while Karn is on the field. It's also a great tool against Prison decks and Bogles. As it can hose Daybreak Coronet and Welding Jar.Posted in: Aggro & Tempo
May 16, 2019I do not believe that they will go all in on counters in the first set. The moment we have counterspell in the set, they riun all their possibilities to include weaker counters into future sets. While I believe that we will see Counterspell at one point in the future. I do not believe that this is gonna happen straight away. I think we will only see it when they are out of designspace for 2CMC counters.Posted in: Modern
For the Force of will discussion, I just don't see a deck which really needs a free Counterspell to be kept in check. Therefore I do not think that we will see something like this. And if we see something, then something way worse like Foil or maybe a new design. And if a deck that wins regularly on T1 emerges i rather see it hit by the banhammer than having FoW. Because a deck like this would push too many other decks out of the format.
May 16, 2019The problem is, that sage is only strong if we have a bunch of cards with counters on it. This means we need E1, Strangleroot, Avatar or Pelt in play. Just adding a counter to a single creature won't be enough over the other 3 drops we are playing. Forced Adaptation also isn't played. And if we have multiple creatures to proliferate then we should be on the winning side anyways. I think the card is win more in the situation where it is good. But in other situations our other 3 drops are better. Then there is the fact that it is a bad topdeck on an empty board and doesn't add much devotion for aspect. Another problem is that it needs a turn until it can do its thing. Therefore it can be removed before creating any impact.Posted in: Aggro & Tempo
May 15, 2019I've tested the Arkbow for a couple of games, because I thought the same as you. While it's not a bad card at all. It just isn't enough of an improvement to be worth it. Most of the time it did not feel impactful enough for me. As said it does it's role. But hitting Experiment Ones from it does not feel good. It's a decent card for sure, the place where you want it is more in a toolbox deck where you can find your silverbullets with it.Posted in: Aggro & Tempo
May 8, 2019Hi guys, as I am watching your deck always pretty closely, a list which replaced the red splash for a white splash to go for a more midrangy approach recently went 5-0 in a competitive modern leage and another one went top4 in an SCQ IQ. Maybe the lists can give you some ideas for improvement, as they do not have an own thread and I think that they kinda belong here.Posted in: Deck Creation (Modern)
Jan 27, 2019Since Dredge introduced Creeping Chill Dryad Militant is pretty useful against them. As you are denying them 12 Damage and some lifegain. In general I really like it especially game 1 as it can catch them of guard and turn the corner. Even though it is not Game winning on it's own. It stops Conflagerate which is their main way of removing our stuff. And also can slow their dredging down as it also exiles Life from the Loam.Posted in: Aggro & Tempo
A turn 1 Dryad can be really helpful to win the match, as it can catch them off guard G1 and forces them to play around it G2. But it is not game winning on its own like other GY hate.
Jan 26, 2019Pelt Collector and Experiment One work perfectly fine next to each other. But I usually end up boarding at least one Pelt Collector out. I personally prefer Experiment One. But opponents usually tend to remove the Pelt Collector first if they have the choice between both. Even before the regeneration clause gets relevant. So in my own opinion the experiment is the stronger one for sure, but opponents seem to judge it differently.Posted in: Aggro & Tempo
The difference between Feed the Clan and Life Goes on is something I cannot judge at the moment. The reason I plaz them both as one of is because I want to find out which one feels better. But for a final decission I need more games.
Grafdiggers is there as a singleton as it can work next to relic, while also occasionally annoying coco decks.
The only other thing I can add is that I would for sure replace the Hashep Oasis with Horizon Canopy if I had the budget. And that I'll probably cut a Pelt Collector for a Wasteland Viper to have an additional pseudo removal spell.
Jan 23, 2019Hi guys I decided to play some friendly leagues today. Played 3 Leagues total and always went 4-1. Deck felt strong pretty strong.Posted in: Aggro & Tempo
I played the following list:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Lands:
2x Hashep Oasis
2x Treetop Village
3x Aspect of Hydra
4x Vines of Vastwood
4x Experiment One
3x Pelt Collector
4x Dryad Militant
2x Scavenging Ooze
4x Avatar of the Resolute
4x Strangleroot Geist
1x Leatherback Baloth
4x Steel Leaf Champion
1x Life Goes On
1x Feed the Clan
1x Scavenging Ooze
2x Unravel the Aether
1x Pulse of Murasa
1x Thrun, the Last Troll
1x Grafdigger's Cage
1x Pithing Needle
2x Relic of Progenitus
3x Damping Sphere
I faced the following Decks:
Amulet Titan 2-1
UB Mill 2-0
GW Midrange 2-0
Vannifar Pod 2-0
RW Land Destruction 2-1
Titan Scapeshift 2-1
Hardened Scales 1-2
UW Death and Taxes 2-1
The GW Midrange list was kind of Strange playing Stonehorn Dignitary trying to flicker it. If you have any questions about specific matches feel free to ask, as it would be too many to describe all of them here. From my experience with the deck so far (I am playing the deck way longer than just these leagues):
Storm and Dredge feel like really good matchups.
Burn is probably 50/50.
The Scapeshift decks are a pure race, and it feels like they are slightly favoured. This matchup always makes me feel kinda uncomfortable.
Amulet titan feels way better, as you can use Damping Spheres to buy yourself some time. But it is still tough.
Spirits also alway feels winnable but I am not 100% sure there.
Against Hardened Scales I feel like I havent played enough matches against it to judge the matchup. The other decks are all rather exotical therefore I'll leave them out.
Jan 19, 2019Hi guys has anyone thought about Thousand-Year Elixir?Posted in: Deck Creation (Modern)
It would allow the deck to combo on T3 even though it may be too cute. But It would be hard to remove game 1 while beeing a huge help to win the race against the fast combo decks. For game 2 you could sideboard it out to bring in silver bullets for the Deck you are facing, exchanging velocity for disruption. Just as a thought.
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