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  • posted a message on [Primer] Gx Tron
    Map. That way, you're sure to have Tron assembled by turn three and if, in the meantime, you drew a Karn (or some other cool thing), you can cast it right away...
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Playing Conduit of Ruin and Thought-Knot Seer off Eldrazi Temple is fun.
    Is Leyline of Sanctity good? What can we do against Reanimator?


    Hey guys!

    I've been playing Tron for some time now (two years I guess?), and following this thread ever since.

    I've tried G/r, G/w and Mono-Green, with the most success with mono G.
    The version I've more or less settled on now is slightly different from most others I've seen here, so I decided I wanted to share, explain and ask for comments.

    Here we go:
    Main deck:

    4 Urza's Tower
    4 Urza's Mine
    4 Urza's Power Plant
    4 Eldrazi Temple
    3 Forest
    1 Horizon Canopy

    4 Thought-Knot Seer
    4 Conduit of Ruin
    2 Ulamog, the Ceaseless Hunger
    1 Platinum Emperion
    1 Emrakul, the Promised End

    4 Karn Liberated
    2 Ugin, the Spirit Dragon

    4 Chromatic Star
    4 Chromatic Sphere
    4 Expedition Map
    4 Ancient Stirrings
    4 Sylvan Scyring
    2 Oath of Nissa

    Here's some explanations about the less obvious card choices:

    Eldrazi Temple: These are good to cast Eldrazi. My point being, I play more Eldrazi than just the usual Ulamogs, and I can play early stuff even when I don't manage to get the full tron.

    Thought-Knot Seer: Often, I play this on the third turn off two tron pieces and a Temple, or even off an assembled tron. It's good, against many, if not most decks.
    (Speedbump against Burn or snatching a combo piece from their hand, for instance)

    Conduit of Ruin: The most wtf inclusion, though a real mvp, and I would never again leave home without a full playset. It allows you to have a certain toolbox element and makes for sick plays (like reliably casting an Ulamog on the fourth turn).

    Platinum Emperion: Play it fourth turn against Affinity, Burn, Zoo. Enjoy. (Get it with Conduit)

    Horizon Canopy: Late game, it draws you a card, and thus also turns your topdecked land searching spells into (potential) fuel. Also, it allows you to cast white spells (see sideboard)

    Oath of Nissa: Surprisingly good late game, and sometimes helps you get a tron piece. Not entirely sold about it, but generally favourable.

    Ok, so that's my main board. I tested it a lot and I feel really confident about it. The Sideboard however...


    4 Leyline of Sanctity: Lately, I've been having trouble against a guy in our community playing R/U Storm with Grapeshot. I'm trying out these now, and I can also use them against burn. What do you guys think? Essentially, I'll try to mulligan into them, but I could also cast one off an egg and Canopy Horizon.

    4 Oblivion Stone: These don't work well with Thought-Knot Seer. I often just switch them when I think it helps in the matchup (Fish and Affinity)

    2 Creeping Corrosion: Probably overkill against Affinity, but that deck is just a pain...

    3 Nature's Claim: Blood Moon, mostly.

    1 Ghost Quarter: Mirror and Inkmoth Nexus.

    1 Bojuka Bog: My graveyard hate. Easily fetchable, but probably too slow. Also, does graveyard hate really help against Reanimator? I haven't yet played against any of the "new" reanimators (with the Expertise), but I really fear them. Help?

    So, thoughts?
    Posted in: Big Mana
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