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  • posted a message on Derevi, the Prison Queen
    Quote from Vysogota »
    [quote from="Baronvonbrauer »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/677622-derevi-the-prison-queen?comment=72"]Excuse me if I'm being thick, but wouldn't removing your creature from combat negate any triggered ability afterwards?

    The combat phase has five steps:
    1) Beginning of combat
    2) Declare attackers
    3) Declare blockers
    4) Combat damage
    5) End of combat
    Your creatures deal damage (and thus trigger Derevi) in step 4, but they're treated as attacking through the whole phase. The Reconnaissance trick works by removing creatures from combat in step 5, when damage is already done and triggers already happened.
    Quote from adams_derevi »
    I also love abusing the latest combat ruling with Reconnaissance. You should definitively give it a try as it allow you to swing with all creatures, remove from combat those you are about to lose, then remove from combat those who dealt damage to your opponent after they dealt their damage.

    Then you use your Derevi's triggers to tap opponents land or untap your blue mana source in order to pay for stasis upkeep. One of my favorite card in Derevi.



    Ahh, I see. I did a little research and it seems like they errata'd this card for a while, then removed the revision after they found it wasn't as broken as it seems?

    Anyhow, as a first time Derevi player, I'm almost completely finished with my deck. It needs a couple things, (Living Plane, Noble Hierarch, Survival of the Fittest. [Savannah, Tundra and Tropical Island as I can save up for them]). But other than those, it seems to be testing quite well.

    Would you guys be up for a little constructive criticism on what works for you, and what doesn't?
    I took out Static Orb and Stasis, but am considering adding them back in.

    http://tappedout.net/mtg-decks/derevi-so-heavy/
    Posted in: Multiplayer Commander Decklists
  • posted a message on Derevi, the Prison Queen
    Quote from adams_derevi »
    I have been playing Derevi since its release but I have yet to test a full tax list.

    I usually finish games with a lot of flying creatures + true conviction ( high casting cost but double derevi's triggers.) Usually tutored with Academy Rector

    I also love abusing the latest combat ruling with reconnaissance. You should definitively give it a try as it allow you to swing with all creatures, remove from combat those you are about to lose, then remove from combat those who dealt damage to your opponent after they dealt their damage.

    Then you use your Derevi's triggers to tap opponents land or untap your blue mana source in order to pay for stasis upkeep. One of my favorite card in Derevi.


    Excuse me if I'm being thick, but wouldn't removing your creature from combat negate any triggered ability afterwards?
    Posted in: Multiplayer Commander Decklists
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