Magic Market Index for Aug 10th, 2018
 
Treasure Cruisin' Modern Big Red
 
Magic Market Index for Aug 3rd, 2018
  • posted a message on M19 Commons Spoilers
    Full Spoiler is up. Got a few more cards.




    Nothing too exciting. Vampire Neonate could be a somewhat decent black card to help support Epicure of Blood I guess.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Thanks for the input, valid points. I'll fix the ratings when I put them in. A few thoughts/things on individual cards though

    Didn't get around to actually doing anything with the white 3/1 vanilla's yet. Will address that with next update.

    Yeah, concerning Thief, Idk maybe it's overrated a little bit in peasent and/or it's just because peasant has more overall powerful non-creature spells. Pauper still has some solid removal and non-cratures though. Haven't had much experience with it myself so borderline for now.

    My reasoning for putting Earth Elemental as borderline was because the somewhat similar (at least in sum of p/t) 5/4s for 5 vanillas at borderline, which may or may not be the correct rating for them Idk. I guess you'll usually want the extra power over the toughness but Idk if that means E Elemental should go down a rating, to where there are also vanilla 4/4s. I agree it's a not a great or exciting card overall but that was my thought process at least.

    Cubeable seems like a fine spot for Forked Bolt then. I think it's on par with the 1 damage spells that can be cast at least twice.

    I'll go ahead and move Burn the Impure down a rating to be with Draconic Roar at bad then.

    Slime Molding has few advantages of it's own, when compared to Ivy Elemental, though probably fewer overall. It works with Archaeomancer-like cards a few other way more fringe things. Ivy Elemental may have the edge overall, but I they're still underwhelming enough in the earliar parts of the game that borderline is fine for both of them.

    Borderline still seems fine for Star Compass. Yes it comes into play tapped, but that doesn't always make a big difference and helping fix for single-color double mana-symbol costs can be useful if your low on one type of land. It's still a 2-mana rock and it's at least on the same level as the group of generic 2 cmc colorless mana rocks with fringe upsides at borderline.

    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Thoughts on these ratings/placements for Iconic Masters?

    Angel of Mercy (Borderline):
    Functional reprint of Aven of Enduring Hope.

    Emerge Unscathed (Cubeable):
    Put with the group of similar white 1 cmc protection spells at cubeable

    Seeker of the Way (Cubeable?):
    A great card for agressive/tempo decks. Just from the threat that prowess presents, this creature can be pseudo unblockable some times and with just one trigger, it becomes a big 3/3 lifelinker.

    Survival Cache (Bad):
    It's an unique take on a white Divination, but it's very situational and high varience. At it's ceiling it's a fine card, but it can quickly become just a Healing Hands or even a Sacred nectar which are terrible cards. Against aggro it's Sacred Nectar and against control it's Divination with a life boost. Also, it's pretty unreliable against midrange.

    Sustainer of the Realm (Bordline):
    A 2 power flyer that can block really well is ok but not exciting.
    Dissolve(Borderline):
    A 3 mana counter with possible card selection in the form of scry is an okay card.

    Jace's Phantasm (Bad):
    In most cubes it it will take way too long to be any more than Flying Men. It would be a good payoff for a cube with a mill-theme.

    Jhessian Thief (cubeable):
    The threat alone that prowess presents can be nice evasion at times and this is card is a fine threat in tempo or spells-matter decks,

    Riverwheel Aerialists (cubeable):
    It has a solid and evasive body to be a good finisher option.
    Foul-Tongue Invocation (bad):
    Tribal Card

    Thrill-Kill Assassin (Staple??):
    The flexibility to either be a 2/3 deathtouch attaker in the early game or a deathtouch 1/2 bocker if needed makes this card great.

    Virulent Swipe (Borderline):
    Surprise deathtouch can be a nice combat trick, but it will still essentially be 2 for 1 trade against you, unless the creature happens to have a high enough touhness to already survive on its own. While not exciting, it can be used just as a buff for getting damage through if needed. The turn it comes off rebound isn't great since your opponent will see it coming, but it can get a little more damage through on a creature that wouldn't already have been blocked and traded for 1 for 1, since there's no toughness buff. While nice options to have, the deathtouch and power buff don't really have any synergy with each other with no toughness buff.

    Wight of Precinct Six (Cubeable):
    It not actually a turn 2 play, but a solid late game creature that can grow to be huge as the game goes on.
    Draconic Roar (Borderline):
    Combine with Burn the Impure to be a group of 3 damage removal spells with fringe upsides, which are outclassed by many better versions

    Dragonlord's Servant (Bad):
    Tribal card

    Earth Elemental (Borderline):
    It's a ok sized body for the cost, but it's a strictly worse Wayward Giant.

    Furnace Whelp (Cubeable):
    It's somewhat fragile, but it can be a solid evasive finisher for red.

    Mark of Mutiny (Borderline):
    Can probably be put with the Act of Treason group
    Crowned Ceratok (Borderline):
    An alrighty build-around for decks and there are a decent amount of incidental +1/+1 counters in cubes lying around already.

    Duskdale Wurm (Borderline):
    A huge body with trample is solid, but by the time you get up to 7 mana you'll often prefer something a little extra like Oakgnarl Warrior's vigilance over the 2 extra power.

    Ivy Elemental (Borderline):
    Can be grouped with the mostly functional reprint of Slime Molding

    Jaddi Offshoot (Bad):
    It can be fine when gotten out early agaisnt aggro, but other than that it's too bad to be worth it.

    Lead the Stampede (Cubeable):
    A great form of card advantage for most green decks. Limited decks play plenty of creatures already and green is typically the most creature-dense color.

    Prey's Vengeance (Cubeable)
    It's a fine combat trick that can do it's job and then come back the following turn with Rebound. During the rebound turn, it's likely to either force through a lot of damgage or make your opponent make an somewhat ideal or less ideal chump to stop a big chunk of damage.
    Darksteel Axe (Borderline):
    Indestructible on Bonesplitter isn't worth the doubled equip cost and the indestructibility will be an irrelvant line of text most of the time.

    Scion of Ugin (Cubeable):
    The flying 4/4 flying body is an fine rate for colorless.

    Guardian Idol (Cubeable):
    Could be combined with mind stone to form the group of 2 cmc colorless mana rocks with useful second options when mana is no longer needed.

    Star compass (Borderline): This could probably be grouped with the group of 2-cmc rocks (that starts with Fractured Powerstone) with minamal upsides but still "okay". I think Fellwar Stone could also be bumped up a rating to be with this group.
    Forked Bolt (simple staple right?... or just cubeable?)
    The flexibility of Twin Bolt for just 1 mana is amazing.

    Seems it must have been overlooked since it was just randomly downshifted in a duel deck.
    Posted in: Pauper & Peasant Discussion
  • posted a message on M19 Commons Spoilers
    Yeah, that's fair point. I guess I was too high on it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on M19 Commons Spoilers
    Got some new spoilers


    Gearsmith guardian is just wow. It's a unexpected pretty big body for blue, for only needing a blue creature, for only 5 mana. Even if you don't have one it's still somewhat serviceable without the 2 mana even if it's not exciting.

    Drillmaster has a neat etb effect. Not sure how good it but could be decent. In the late-game it can make a big creature a huge first striker that needs to be chumped or it will deal a lot of damage which could be nice.

    Viashino Pyromancer is mostly a better Nest Robber
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Just glad to be of help and thanks for the input guys, your points make sense.


    Quote from Al_Z_Heimer »

    -Raptor CompanionI like the 3/1s for 1C. I think Cubeable is fine, but with the current redundancy I could see an argument for Borderline. Definitely not bad.

    Oh, I actually meant to say borderline for that creature, didn't mean to put it at bad. As for the borderline vs cubeable, it feels like they're right near line. Might just be worth leaving them where they for the time being, I'm not sure.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    What are everyone's thoughts on these ratings/placements for Ixalan cards?

    Bishop's Soldier (Cubeable):
    A lifelink 2/2 body is alright and can make for a nice roadblock for against agressive decks.

    Encampment Keeper (Borderline):
    The early game body isn't great, but the ability to be relevant lategame can be nice.

    Huatli's Snubhorn (Bad):
    Can be combined with the group of similar vigilance creatures, that starts with Alaborn Grenadier

    Kinjalli's Caller (Borderline):
    I'd say this is pretty bad but should probably be grouped with the similar tribal creatures, that are good with enough support, which should maybe be bumped down to bad, where tribal cards are at in nearly every other section of project ratings.

    Legion Conquistador (Bad):
    This can be combined with the group of cards that don't work in most cubes, that starts with Pious Kitsune

    Legion's Judgment (Bad):
    As a removal spell, it's pretty narrow and outclassed by Radiant's Judgment

    Looming Altisaur (Borderline):
    Can be a big roadblock for control decks, but it doesn't have a lot of power.

    Paladin of the Bloodstained (Borderline):
    The combination of bodies and stats aren't great but not bad either.

    Pious Interdiction (Cubeable):
    It's a strictly worse Faith's Fetters, but it still good for eliminating a threat and helping stabilize against aggressive decks.

    Pterodon Knight (Bad):
    tribal card

    Queen's Commission (Bad):
    Even with lifelink, two 1/1 tokens aren't worth 3 mana

    Raptor Companion (Bad):
    Functional reprint of Blade of the Sixth Pride. Also, this is up for debate, but I think the group of vanilla 3/1s for 2 mana (starts with Blade) could be bumped down a rating to borderline. I don't think there necessarily cubeable worthy, especially with the now 3 versions with varying quality levels of upside we've now have.

    Ritual of Rejuvenation (Bad):
    put in the group with Healing Hands

    Shining Aerosaur (Borderline):
    Functional reprint of Skyswirl Harrier

    Skyblade of the Legion (Bad):
    Functional reprint of Concordia Pegasus

    Slash of Talons (Borderline):
    Functional reprint of Righteous Blow.

    Sunrise Seeker (borderline):
    Neither outcome is that great or exciting

    Territorial Hammerskull (Staple):
    Could probably be combined with Master of Diversion. I know Hammerskull has one more toughness but not sure if it needs its own separate entry currently

    Vampire's Zeal (Bad):
    This, along with Strength of Arms, could be grouped with Lithomancer's Focus
    Castaway's Despair (Borderline):
    Functional reprint of Sleep Paralysis.

    Depths of Desire (Bad):
    This could be combined with the group of cards with better alternatives that start with Aether Tradewinds.

    Dive Down (borderline):
    This can be combined with the group of similar spells that starts with Intervene

    Headwater Sentries (Borderline):
    With its high toughness and decent power, it can be a nice roadblock for stopping attackers

    One with the wind (Borderline):
    Functional reprint of Spectral Flight.

    Pirate's Prize (Bad):
    The treasure doesn't make up for it being an overcosted divination

    Prosperous Pirates (Bad):
    The body isn't great for 5 mana and by the time you can cast it you won't usually need much more mana.

    Run Aground (Borderline):
    I know it's slightly better but it could probably just be combined with the group that starts with Griptide

    Sailor of Means (Borderline):
    An okay roadblock early game that can help double spell later or accelerate to a expensive spell.

    Shaper Apprentice (Bad):
    tribal card

    Shipwreck Looter (Borderline):
    The body isn't the greatest but the filtering is a nice addition to a somewhat relevant body.

    Shore keeper (Borderline):
    It's an ok roadblock early that will eventually turn into card advantage

    Siren Lookout (Borderline/Bad?):
    Is alright but neither outcome is very enticing

    Siren's Ruse (Borderline):
    Slightly overcosted for the effect, as the upside will rarely come up, but blue has it's fair share of enter the battlefield effects.

    Storm Sculptor (Borderline):
    A 3 power unblockable can be okay, but the bounce restriction can be a pain at times if you don't have anything that good to bounce.

    Watertrap Weaver (Cubeable):
    Functional reprint of Frost Lynx

    Wind Strider (Cubeable):
    Functional reprint of Spire Monitor and similar
    Anointed Deacon (Bad):
    tribal card

    Blight Keeper (Borderline):
    A Flying Men with some nice late game ability option

    Contract Killing (Bad):
    An overcosted unconditional sorcery speed removal spell. The treasures aren't that good by this late in the game and they don't make up for the fact that you still can't cast this until turn 5 even though you'll only be down at most 3 net mana.

    Costly Plunder (Bad):
    Can probably just be put with the group with Altar's Reap

    Deadeye Tormentor (Borderline):
    If you support aggro well in black, then he can be an acceptable 3-drop. It's a more splashable, but otherwise generally worse, Liliana's Specter which can still be fine.

    Desperate Castaways (Bad):
    put with the group of artifact-based cube cards w/ Dhund Operative

    Dire Fleet Hoarder (Borderline/Bad)?:
    Black's version of Viridian Emissary. The body isn't great but the extra Lotus Petal can come sometimes be nice.

    Dire Fleet Interloper (Borderline):
    The 2 possible outcome are okay but not exciting and the inability to choose between the two can be annoying.

    Fathom Fleet Cutthroat (Bad):
    Can be grouped with the similar creature Final-Sting Faerie

    March of the Drowned (Bad):
    Can be put in the group of Disentomb-effects that contains the similar Ghoulcaller's Chant

    Queen's Agent (Bad):
    This card is overcosted in either mode. Could maybe be combined with Minotaur abomination to become a group of cards overcosted by cc1

    Queen's Bay Soldier (Bad):
    Functional reprint of Walking Corpse

    Skittering Heartstopper (Borderline):
    The 1 mana to grant deathtouch isn't great, but the extra toughness over Typhoid Rats can be relevant at times and often the threat of activation is enough.

    Skulduggery (Borderline):
    An alright cheap combat trick that remove 1 toughness creatures if you have a creature with the possibility of becoming a 2 for 1 if things line up.

    Skymarch Bloodletter (Cubeable):
    A black wind drake with an ok upside is good

    Spreading Rot (Bad):
    Put with group of similarly bad land destruction spells, which starts with Desecrated Earth

    Vanquish the Weak (Bad):
    Can probably be grouped with Complete Disregard
    Brazen Buccaneers (Borderline):
    The Talruum Minotaur mode with scry 1 attached is mainly the most interesting mode for red decks but the inability to choose between the modes makes it not very exciting.

    Fathom Fleet Firebrand (Borderline):
    The 2/2 body isn't very exciting on its own, but the late-game mana-sink option is nice. She can trade or get in for some damage early and if drawn in the late game, she can be used as deterrence with a lot of mana open or just be pumped for some serious damage.

    Fire Shrine Keeper (Borderline):
    A 1/1 evasive body with late game relevance can be nice, but the front end isn't that exciting and the ability is somewhat expensive.

    Firecannon Blast (Borderline):
    This has the possibility to be a pseudo hard removal spell, but raid can be a high restriction and there better less restrictive burn spells for red

    Frenzied Raptor (Borderline):
    A vanilla 4/2 three drop doesn't make you feel like a clever girl when you draft it, but in red it could easily find a home.

    Headstrong Brute (Bad):
    can be grouped with the somewhat similar Howlpack Wolf

    Nest Robber (Cubeable):
    A fine haste threat for aggressive decks.

    Rile (Bad):
    Put in the group of cards that are terrible without the right synergies, which starts with Burning Inquiry

    Storm Fleet Pyromancer (Borderline):
    The body isn't great and the ability is ok but not really worth the restriction of raid.

    Sun-Crowned Hunters (Borderline):
    The stats are a bit underwhelming for 6 mana but the ability is nice for getting damage in when blocked or blocking. This would be more interesting with ways to abuse the enrage trigger.

    Swashbuckling (Borderline):
    Functional reprint of Goblin War Paint

    Thrash of Raptors (Bad):
    Tribal card

    Tilonalli's Knight (Bad):
    tribal card

    Unfriendly Fire (Borderline):
    can probably group with Arrow Storm
    Ancient Brontodon (Bad):
    Can probably be grouped with the group of similarly big and unexciting vanilla creatures that starts with Axebane Stag

    Blinding Fog (Bad):
    Not exactly a normal fog, but it can probably be grouped with Vine Snare

    Blossom Dryad (Bad):
    Put in the group of overcosted creatures that starts with goliath beetle

    Colossal Dreadmaw (Cubeable):
    Functional Reprint of Brambleweft Behemoth

    Commune with Dinosaurs (Bad):
    Tribal card

    Crash the Ramparts (bad):
    Functional Reprint of Awaken the Bear

    Crushing Canopy (Borderline):
    Can be combined with the very similar crushing vines, which I think should be rated at borderline as well since it's decent but still pretty situational.

    Deeproot Warrior (Borderline):
    An acceptable 2-power pseudo-evasive two drop but green has plenty of serviceable two-drops already.

    Grazing Whiptail (Borderline):
    Functional reprint of Cloudcrown Oak

    Ixalli's Diviner (Cubeable):
    A fine early blocker for midrange and control decks. Both modes are fine for those decks.

    Ixalli's Keeper (Borderline):
    Could probably just be grouped with Oran-Rief Invoker

    Jade Guardian (Cubeable):
    A functional reprint of Primal Huntbeast

    Jungle Delver (Bad):
    The ability can be relevant in the late game but it's overcosted and the body takes a little while to be relevant.

    New Horizons (Borderline):
    Mostly a functional reprint of Map the Wastes.

    Pounce (Cubeable):
    An instant speed Prey Upon is solid.

    Ravenous Daggertooth (Borderline):
    The body isn't overly exciting but it can be a nice roadblock against aggressive decks.

    River Heralds' Boon (Bad):
    Tribal Card

    Spike-tailed Ceratops (Bad):
    The body is terrible and the ability won't be useful often enough

    Tishana's Wayfinder (Cubeable):
    Even though explore can sometimes be annoying in that you can't control the outcome, both modes are solid creatures that you would be happy to have in most decks, which makes this creature solid. You either get a civic wayfinder that grabs a random land you would have drawn or a centaur courser with scry 1 attached.
    Gilded Sentinel (Bad):
    Outclassed by several better options

    Hierophant's chalice (bad):
    The minor upside doesn't make up for the fact that it's a worse Manalith

    Pirate's Cutlass (Bad):
    Can be grouped with the group of tribal cards that starts with the somewhat similar Heavy Mattock

    Prying Blade (Bad):
    It could be alright on an early evasive creature, but otherwise it just terrible with granting only 1 power.
    Posted in: Pauper & Peasant Discussion
  • posted a message on M19 Commons Spoilers
    Quote from Brainz »
    Thoughts on Aven Wind Mage
    It's a side-graded Jeskai Windscout that's a lot better against pingers so maybe, but not sure where how it stands among other cards in the spells archetype myself.

    Quote from Brainz »
    Catalyst Elemental is interesting, but nobody is running Bloodpet variants except for maybe Generator Servant.
    Yeah, I think Generator Servant is probably still the only decent creature Blood Pet-esque creature. I don't think the extra toughness is really worth an extra mana and losing the capability to grant haste.

    Quote from Brainz »
    Not sure how to classify Sparktongue Dragon I think it fits in GR ramp or just mono red control drafting decks 8 mana is a lot though, is a 3/3 flyer for 5 worth it?
    It might be a smidge overcosted but I think it might be fine if you support those archetypes.

    Quote from Brainz »
    I will be testing out Elvish Rejuvenator having it able to hit all lands, not just basics seems interesting.
    Hitting non-basics can be nice, but I don't think that's a big enough upside to be worth it over Farhaven Elf, especially since you're not guaranteed to hit the color you want among the top 5 cards. In two-color decks it not really any better at fixing and in 3+ color decks its only really better if you manage to hit a nonbasic land, which you may not even have very many of to begin with.

    Quote from Brainz »
    I like the flavor of Ursine Champion, but not enough too slot it into my cube
    Yeah, it does has nice flavor. It's not too terrible I guess I wish they would have pushed it a little more. As is, it's a functional copy of Kraul Warrior and a worse Quilled Wolf.
    Posted in: Pauper & Peasant Discussion
  • posted a message on M19 Commons Spoilers
    Bogstomper is somewhat noteworthy since it's not only stat-wise black's biggest 6-drop creature, but it also has the highest power of mono-black creatures overall, minus Prowling Pangolin. It's still not that exciting for a creature, but it's something to take note of.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Quote from Al_Z_Heimer »
    What I mean is, that several people posted evaluations of cards in this tread, but never took the time to actually edit the original posts, because these are huge walls of text and putting everything were it belongs, rating wise, as well as alphabetically.
    Ohh okay, I realize what you mean now. Just copy the original post, edit it and then send it to you to replace.

    Quote from Al_Z_Heimer »
    As far as your input goes, sorry for not responding. Well I'm doing it now:


    Don't worry about it, I understand. Thanks though.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Beyond Heavenly Qilin, which seem pretty solid, Not much else of note for us in the global series planeswalker decks. We did get a few somewhat interesting cards to take note of.

    Everything else is pretty typically strictly worse planeswalker deck cards. There is some nice art though in the set and really wish Vivid Flying Fish was better because I like the art and the thought of having a flying fish in my cube.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Quote from Al_Z_Heimer »

    ...and include your evaluation at the right spot (most of the work)...

    I would be up for helping keep this thread updated. This thread has been a great resource for me also and I've grateful for the insight on cards. Not sure what you mean exactly in the section above though. What do you mean by put it at the right spot? Do you mean to just be sure to put the cards at the new rating that's been decided on when we send you the text?

    Also I don't if you saw, but I also posted some potential corrections to existing ratings/placements for some cards of the red section a page back (on 33). There didn't end up being a lot of discussion but hopefully it's helpful and not too off the mark.
    Posted in: Pauper & Peasant Discussion
  • posted a message on M19 Commons Spoilers
    Salvager is basically the monocolored Izzet Chronarch. Being less color restrictive and able to be put into a lot more effects for those who want this type of creature makes this a nice upgrade for chronarch I think.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Battlebond Pauper Spoiler Discussion
    Set dropped a little while ago.

    Wasn't a lot of exciting stuff left, for 1v1 at least, but a few noteworthy newly revealed cards include:

    Aurora Champion
    A decent warrior payoff if you want make it a small subtheme of your cube. Second one in white we've now got, first being Herald of Dromoka

    Azra Bladeseeker
    Okay body with rummaging tacked I like. Nothing amazing but enjoy having the option of a decent body that can help smooth your draws.

    Bull-Rush Bruiser
    This payoff seems great if you support it at least somewhat even. 4/3 first strike for 4 is amazing.


    Not many downshifts this time around but here's the list:
    Not any great downshifts this time around. Crab and Golem are are out classed by better options (Court Hussar and numerous ones for stone golem). I think the striders are okay options for colorless section even if they're not exciting. Drake wouldn't be that good without the restriction and just terrible with.

    Also, first common paper printing for Royal Trooper

    EDIT: a word
    Posted in: Pauper & Peasant Discussion
  • posted a message on Battlebond Pauper Spoiler Discussion
    Quote from Brainz »
    Sickle Dancer

    Seems nice, but do we have enough warriors to make it work?


    I think we're pretty close to having enough potential good warrior that it's a possibility. I don't think it take too much shifting around for a lesser power-focused cube to accommodate it with all the incidental warriors. The 4/3 attacker body is good enough to be worth considering and a good thing to keep in mind for future sets with incidental warriors.

    In black alone some the best warriors we have include:
    Vampire Lacerator
    Disowned Ancestor
    Nezumi Cutthroat
    Hand of Silumgar
    Sultai Emissary
    Sultai Scavenger

    Plus maybe few other more borderline possible ones for inclusion and also there's some good ones in other colors too so I think it's worth testing.
    Posted in: Pauper & Peasant Discussion
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