Quote from idSurge »I for sure agree with Kiln Fiend inclusion. It was in most of my early builds, and yesterday it would have helped me a ton and its going back in my lists side or even main.
Essentially if you dont get anything out of the Evacuation mode on Thing, Fiend is going to be more helpful against the decks we need to race so depending on meta (humans, spirits, GW combo) it may be correct to play Fiend instead?
I think that's the right scale to weigh Kiln Fiend on. The only thing is, I think once you're maindecking Fiend, you need to start considering things like Artful Dodge and Slip Through Space in the starting 60, because in my experience the floor of Kiln Fiend against decks with blockers is lower than the floor of Thing against decks without creatures.
On top of that, I think the meta currently leans a bit more towards creatures so at least for now and SCG Worcester I'm going to keep Fiends in the sideboard. But, if things get even more linear and go-wide decks fall in popularity, a more Bloo-style shotgun build is absolutely on the table.