Is the deck in the primer an updated version of the deck?? Doesn't seem like there is much chatter about this deck anymore.
Loved reading the primer wallabe.. Very detailed.
I have a edh Mill deck but it runs way more mill and some newer cards forsure.. But I love this control package you have surrounding the deck and alternate wincons using graveyard creatures..
You def right in the primer as saying even if you just mill plp for 1-3 cards they instantly see you as a thread even though there decks are 99 cards..
So I def see the value in removing some of my mill cards and add better support.
Just curious if you or anyone still plays this deck.. Or any upgrades that you have made since 2017.
SO here is my Deck now. I put the "CORE" Cards at the top of each section. And then the additions at the bottom. Except the lands which i tailored towards my build. I really just enjoy BLOWING up the board and then outlasting the other decks and swinging in and winning because they have nothing left. So that is what my build is built for. I prob have more recursion than most so i can just keep blowing up the board. My play groups decks are prob never over $100 total so not dealing with super powerful decks or anything.
Have a few questions. What combos am I looking at in the "combo finisher section".. Ive never really comboed out and don't necessarily want to but curious what my build has that im not seeing.
Also wanted a clarification on 2 cards.
Sidisi's Faithful I am allowed to sacrifice child of alara and blow up the board then target sidi's and put him back into my hand correct? That is the correct play with that card right?
also Wretched Gryff I sacrifice COA and only have to pay 1 blue mana because of Emerge right ? then COA blows up the board but Gryff stays on the battlefield right? Or does he die as well?
So i have lots of draft under my belt.. But me and a couple friends are going to do a sealed draft for the first time. So again it won't be uber competitive like at a shop but there will still be good decks built and i want to give my best chance to succeed.
I know the basic differences between sealed and draft but don't know how to prepare properly for sealed.
So let's take RTR draft for an example on how i prepare.
Usually I'll search Google for any articles written about the set and read all of those and then see what arch types work well together and look at the mechanics of the set and see what seems like the superior mechanic or mechanic i enjoy playing.
Then i do a ton of drafting online at http://syunakira.us/smds/ to get accustomed to all the cards and see where and when i should draft each card.. I prob draft like 50-75 times on there before i do a set i think it really helps me going into drafts.
As far as the draft portion i don't go into a draft with a set color i want but i have an idea of the guilds/or color combos that are superiority and then i find a color that is open and draft it.
I've had very good success with this preparation. Usually always finishing in the top 3. Except that one draft that i went in knowing i was only going to draft a certain arch type and i forced it and didn't just take the open cards that came to me and guess what i did poorly that draft. Anyway.
Should i prepare any differently for sealed then i do for draft?
I mean i still think i should look over the set and see what mechanics and archetypes and even cards are the most powerful and work well together.. But should i spend so much time on just drafting off http://syunakira.us/smds/ like i usually do? I don't feel like that will help as much as i won't have to make those tough decisions on what to pick when..
I almost feel i need to practice building sealed decks and playing them or something like that. Is there anywhere to do that.(i know on that same site i draft on their have a sealed draft simulator.. And i can build a deck but i can't play test it or anything so i have no idea really how it would do.)
Also any other good info on how to prepare for sealed.. I am a person who likes to be prepared i don't like going into a set not knowing as much as i can about it..
So any advice on how to prepare for sealed over draft would be greatly appreciated
So I updated the spread sheet.. I decided to leave your 2016 deck in tact as the new deck you used was for a specific $50 tournament.. So I added that deck in front of your deck list and made the notation.. But you can see what is different from the $50 deck to the 2016 deck you listed
Situation #2
Player A plays birds of paradise. Priority passes to player B who plays counterspell. Then priority passes to player C who plays counterspell. All players Pass priority and the stack resolves..
So in this scenario birds of paradise would resolve and get places on the battle field correct?
I'm not quite sure how situation #2 should be interpreted.
Player C played Counterspell... targeting what?
He/she could target Birds of Paradise, but he/she could also have chosen to target player B's Counterspell. Which is it?
So commander format is very political.. And you usually try to take down the strongest person first by ganging up on that person.
So in the scenario I described above.
Player B Is the strong player and Player A and C are working together.
But I'm guess it doesn't work that way?? But I thought it did as if in 1v1 magic if I play a spell and other player counters it I can counter his counter and the original spell still goes through. Right??
A spell or ability resolves only if all players pass in a row (C.R. 116.4), not just two of them. And only the top spell or ability will resolve this way (C.R. 116.4). Therefore:
Situation 1: If player B passes, Birds of Paradise doesn't resolve yet; rather player C gets priority, since he or she is the next player in turn order.
Situation 2: Here, only the Counterspell player C cast will resolve, not everything on the stack (C.R. 116.4). As part of resolving, that Counterspell will go to the graveyard (C.R. 608.2k). After it resolves, the active player gets priority (C.R. 116.3b).
Note that this answer doesn't depend on whether the Commander variant is played; in any case, nothing in the rules for that variant (under C.R. 903) explicitly precludes applying those rules to two-player games (C.R. 903.2).
Thanks so much for the quick reply.. Makes sence to me
Have one other question. Dealing with combat phase.
So I know in multiplayer free for all if player A decides to attack player C that player B CANNOT use his creatures to block for player C.. But can player B play a instant like terminate on one of player A creatures to sort of help out player C?
Player B is to my left and player C is to his left.
Priority passes clockwise to player B. He is holding a counterspell. If he decides to not cast it. Does my birds of paradise resolve and then allowed to be placed on the battle field or does priority pass to player C who is also holding a counterspell and plays it in response to my birds of paradise?
Just unsure if B passes priority if C gets a turn to respond or if it resolves as soon as 1 player decides to pass priority.
Situation #2
Player A plays birds of paradise. Priority passes to player B who plays counterspell. Then priority passes to player C who plays counterspell. All players Pass priority and the stack resolves..
So in this scenario birds of paradise would resolve and get places on the battle field correct?
I added my deck to the new spreadsheet. I play this deck online, but finally got around to building it in paper. I can't find some of the cards in my collection, like Angelic Purge, that should be in here. I'll keep looking. At some point, it's less expensive to just buy the missing cards rather than spend more time trying to find them.
My deck has a little bit of spice that I didn't see in the other lists.
Nice.. Very cool.
I just tweaked it a tiny bit.. With your deck addition some cards were now overlapping in your deck and another so moved those out of the yellow.. And made the cards that are in your deck that aren't in any one else's yellow.
I don't think anyone does.i could be wrong but I think plp enjoy beating other expensive decks with an all commons deck. So for the most part you either go pauper build or drop some money and get some lands and tutors that make the deck faster ..not sure plp are playing middle ground much .
Loved reading the primer wallabe.. Very detailed.
I have a edh Mill deck but it runs way more mill and some newer cards forsure.. But I love this control package you have surrounding the deck and alternate wincons using graveyard creatures..
You def right in the primer as saying even if you just mill plp for 1-3 cards they instantly see you as a thread even though there decks are 99 cards..
So I def see the value in removing some of my mill cards and add better support.
Just curious if you or anyone still plays this deck.. Or any upgrades that you have made since 2017.
Also thanks for the combo explanation Reaper.
1 Sidisi's Faithful
1 Red Elemental Blast
2 Devour Flesh
2 Perilous Research
2 Terminate
3 Mind Extraction
2 Altar’s Reap
7 Wretched Gryff
CoA Recursion (10)
1 Undying Evil
2 Grim Harvest
3 Soul Manipulation
4 Breath of Life
1 Reclaim
2 Macabre Waltz
2 Disturbed Burial
3 Cadaver Imp
3 Reaping the Graves
3 Shade’s Form
Tutors (9)
4 Mystical Teachings
2 Merchant Scroll
1 Dizzy Spell
2 Dimir Infiltrator
2 Muddle the Mixture
2 Shred Memory
3 Drift of Phantasms
3 Perplex
4 Dimir House Guard
Card Draw (9)
1 Brainstorm
1 Preordain
2 Night's Whisper
3 Sea Gate Oracle
4 Deep Analysis
5 Mulldrifter
8 Treasure Cruise
1 ponder
3 Compulsive Research
3 Capsize
2 Counterspell
3 Faerie Trickery
1 Pyro Blast
2 Arcane Denial
Combo and Finisher (6)
2 Rolling Thunder
2 Cloud of Faeries
3 Ghostly Flicker
4 Archeomancer
5 Izzet Chronarch
3 Displace
Ramp (10)
2 Sakura-Tribe Elder
3 Darksteel Ingot
3 Cultivate
3 Kodama's Reach
1 Crop Rotation
1 Expedition Map
2 Mycosynth Wellspring
2 Evolution Charm
3 Primal Growth
7 Krosan Tusker
Utility (3)
1 Tragic slip
1 Spore Frog
3 Unmake
Lands (20)
1 Command Tower
1 Rupture Spire
1 Transguild Promenade
1 Opal Palace
1 Evolving Wilds
1 Terramorphic Expanse
1 Bant Panorama
1 Ash Barrens
1 Halimar Depths
1 Bojuka Bog
1 Mortuary Mire
1 Dimir Aqueduct
1 Simic Growth Chamber
1 Golgari Rot Farm
1 Azorius Chancery
1 Izzet Boilerworks
1 Rakdos Carnarium
1 Orzhov Basilica
1 Jungle Hollow
1 Thornwood Falls
7 Island
5 Swamp
4 Forest
2 Mountain
1 Plains
SO here is my Deck now. I put the "CORE" Cards at the top of each section. And then the additions at the bottom. Except the lands which i tailored towards my build. I really just enjoy BLOWING up the board and then outlasting the other decks and swinging in and winning because they have nothing left. So that is what my build is built for. I prob have more recursion than most so i can just keep blowing up the board. My play groups decks are prob never over $100 total so not dealing with super powerful decks or anything.
Have a few questions. What combos am I looking at in the "combo finisher section".. Ive never really comboed out and don't necessarily want to but curious what my build has that im not seeing.
Also wanted a clarification on 2 cards.
Sidisi's Faithful I am allowed to sacrifice child of alara and blow up the board then target sidi's and put him back into my hand correct? That is the correct play with that card right?
also Wretched Gryff I sacrifice COA and only have to pay 1 blue mana because of Emerge right ? then COA blows up the board but Gryff stays on the battlefield right? Or does he die as well?
Is secrets of the golden city a must add?
thanks for the help with my deck.
LOL i guess i pocket posted..
I applaud your creativity.
I know the basic differences between sealed and draft but don't know how to prepare properly for sealed.
So let's take RTR draft for an example on how i prepare.
Usually I'll search Google for any articles written about the set and read all of those and then see what arch types work well together and look at the mechanics of the set and see what seems like the superior mechanic or mechanic i enjoy playing.
Then i do a ton of drafting online at http://syunakira.us/smds/ to get accustomed to all the cards and see where and when i should draft each card.. I prob draft like 50-75 times on there before i do a set i think it really helps me going into drafts.
As far as the draft portion i don't go into a draft with a set color i want but i have an idea of the guilds/or color combos that are superiority and then i find a color that is open and draft it.
I've had very good success with this preparation. Usually always finishing in the top 3. Except that one draft that i went in knowing i was only going to draft a certain arch type and i forced it and didn't just take the open cards that came to me and guess what i did poorly that draft. Anyway.
Should i prepare any differently for sealed then i do for draft?
I mean i still think i should look over the set and see what mechanics and archetypes and even cards are the most powerful and work well together.. But should i spend so much time on just drafting off http://syunakira.us/smds/ like i usually do? I don't feel like that will help as much as i won't have to make those tough decisions on what to pick when..
I almost feel i need to practice building sealed decks and playing them or something like that. Is there anywhere to do that.(i know on that same site i draft on their have a sealed draft simulator.. And i can build a deck but i can't play test it or anything so i have no idea really how it would do.)
Also any other good info on how to prepare for sealed.. I am a person who likes to be prepared i don't like going into a set not knowing as much as i can about it..
So any advice on how to prepare for sealed over draft would be greatly appreciated
So I updated the spread sheet.. I decided to leave your 2016 deck in tact as the new deck you used was for a specific $50 tournament.. So I added that deck in front of your deck list and made the notation.. But you can see what is different from the $50 deck to the 2016 deck you listed
https://docs.google.com/spreadsheets/d/1HJjy0jAAL9SHc8nZu8TdttvW2d0dICWACPrZoiYCgxE/edit?usp=drivesdk&ouid=103855095094664067345
When player B is attcked does player A or player B gain 2 life?
So commander format is very political.. And you usually try to take down the strongest person first by ganging up on that person.
So in the scenario I described above.
Player B Is the strong player and Player A and C are working together.
So since player B didn't want birds of paradise he counterspell it.. But since player C wants Player A to get as much board presence as he can to help take down Player B.. Player C
counterspell player B counterspell so that birds of paradise could resolve..
But I'm guess it doesn't work that way?? But I thought it did as if in 1v1 magic if I play a spell and other player counters it I can counter his counter and the original spell still goes through. Right??
Sorry if I'm misktaken
Thanks so much for the quick reply.. Makes sence to me
Have one other question. Dealing with combat phase.
So I know in multiplayer free for all if player A decides to attack player C that player B CANNOT use his creatures to block for player C.. But can player B play a instant like terminate on one of player A creatures to sort of help out player C?
Situation #1
Let's say I'm player A and I cast a birds of paradise
Player B is to my left and player C is to his left.
Priority passes clockwise to player B. He is holding a counterspell. If he decides to not cast it. Does my birds of paradise resolve and then allowed to be placed on the battle field or does priority pass to player C who is also holding a counterspell and plays it in response to my birds of paradise?
Just unsure if B passes priority if C gets a turn to respond or if it resolves as soon as 1 player decides to pass priority.
Situation #2
Player A plays birds of paradise. Priority passes to player B who plays counterspell. Then priority passes to player C who plays counterspell. All players Pass priority and the stack resolves..
So in this scenario birds of paradise would resolve and get places on the battle field correct?
Thanks for your help
Nice.. Very cool.
I just tweaked it a tiny bit.. With your deck addition some cards were now overlapping in your deck and another so moved those out of the yellow.. And made the cards that are in your deck that aren't in any one else's yellow.
You def have your own flair in some areas.
But if someone is I hope they chime in