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  • posted a message on Phenax, Mill Foreman
    Quote from lyonhaert »
    I used to run a Phenax deck and have followed the thread for a while, so I'll attempt to answer some of your questions, mate, at least from my perspective.

    These are somewhat unique, but try to think in terms of what they do when looking for replacements: instant-speed counterspell on a body that can be tapped to mill, clone, recursion and light stax, card draw, board wipe, theft.

    It does help to have a plan B, and the control elements to slow other players down (or at least slow down their efforts to kill you).

    Thanks so much for taking the time to put together a detailed reply..a lot of what you said made a lot of sense.. I appreciate the other card suggestions as well... I will prob just save up and pick up some of the key cards im missing and fill in the other gaps..

    Again I appreciate the time you took to respond and help out
    Posted in: Multiplayer Commander Decklists
  • posted a message on Phenax, Mill Foreman
    Any advice you could give on my questions?? Sounds like you might not be playing this deck much anymore
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Kresh the Bloodbraided
    Has this deck been updated since 2017?? Is it still doing well as a casual EDH deck?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Mayael the Anima - KTK Update 9-28-14
    Is the budget deck in the primer updated at all..

    Is this deck outdated.. Just curious as no one has posted in here since 2016?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Phenax, Mill Foreman
    So thanks for the suggestion but our group doesn't allow unhinged cards. So no animate library for me

    So I'm alittle bit on a budget(try not to buy cards $8 or more in bunches)so the below cards are just a little bit out of my price range or haven't saved up to pick them up.. Do you have any suggestions for some budget plays for these cards.

    Glen Elendra Archmage
    Phyrexian metamorph
    Sheoldred, Whispering One
    Phyrexian Arena
    Toxic deluge

    These cards I didn't have either but I had some cards in my previous mill deck that I thought were pretty close to the same idea or filled the spot atlest .. Your cards def do the job better but I thought these might be decent substitutes. Thoughts on this?

    Morphling -- Pemmin's Aura
    Geth, lord of the Vault ----Sepulchral Primordial
    Necromancy--- animate dead
    No mercy--- silent arbiter (prob the worst one of the bunch)
    Rustic study ---visions of Beyond
    Reanimate --dimir doppelganger
    Damnation--- decree of pain

    I remember reading in the primer somewhere that you didn't want to include silent arbiter because it didn't add to Phenax devotion.. Why do you want it to be a creature?? Just for blocking purposes.. I find in my meta I want to keep it a enchantment as much as I can as it is way harder to remove than a creature is.

    So I don't like any infinite combos in my deck..(only reason I mention this is I will always remove cards from a build if they are infinite combos or automatic wincons as I don't enjoy those cards and our group doesn't allow them)

    I know eater of the dead and Phenax is close to infinite if there are enough creature cards but I don't see that as a true infinite combo and am ok with things like that in my deck….
    I do like this nifty little combo I have in my deck at the moment. spell crumple / junk troller / vessel of endless rest. Use 1 of those 3 to put a card on bottom of owners library.. Then I play tunnel vision... And mill them out for next turn.. I've only hit it twice the 10 times I played my deck but it's super fun.. But I should prob remove it as it's not consistent and only takes care of one opponent and I am usually playing against 2 or 3 other plp

    Here are some cards im curious why you don't run.. I think some have been discussed as good but hard to find something in the deck to remove for them.

    mortivore and Wright of precinct six seem to fit right at home here

    guiltfeeder also prob doesn't last till next turn but it makes them use removal on him instead of something else and if not its instant kill with him most of the time. So he seems like a nice wincon to include

    slagwurm armor seems like a nice pump to help some creature mill for more

    dramatic reversal and freed from the real seem great in this deck with all the inspired and obviously with Phenax ability to tap and mill…

    hover barrier see any play.. Or is wall of frost much better?

    fleet swallower prob is another creature who doesn't see a next turn.. But would be game changing if he does.. But prob only good for one time as someone prob blocks and kills him.. So prob less effective then guiltfeeder

    fraying sanity is awesome.. But only targeting one person stinks.. But might not be awful to hold on hand till only 1 opponent is left and then play it?

    mind grind not worth it in most your testing? I liked that it targets everyone at the table and usually mills a decent amount even just paying 6 mana(4 colorless) for it. But maybe it's just not strong enough

    mnemonic betrayal any good in this deck you think? Or prob not enough value for us?

    bonehoard I thought was a decent card as it makes a 0/0 creature if we don't have any on the battlefield and gives a nice fat butt for us to mill with its +x/+x

    fabricate could find a spot to get us altar of dementia or thousand-year elixir. V could also get us some mana ramp if we needed it in a pinch. any reason to fit it in?

    infinite reflections could be a fun card if you could copy sewer nemesis or something fatty.. But might be too situational for this deck.

    Forced Fruition is this a card you have ever considered.. It's expensive alittle bit but man it could really get some players to draw a ton

    So overall I love most of your deck.. It isn't as mill forward as I was trying to build but that's prob why it's better as it can do more than just mill.. It disrupts/controls other plp as well as use all those cards going in the graveyard to my advantage. So A few cards are out of budget for me at the moment.. But I'm trying to make do with what I have. So any advice on the above cards would be great.. Or if you have other cards I could fit into the spots I'm missing let me know.. But for now I will try and run about 95% your build and see how a game or two goes…

    Thanks for any reply you can give.. Don't feel you need to take the time and address every card or anything but any help would be appreciated.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Darksteel mutation help
    Ok help me understand this.

    Let's says Player A Has sigarda host of herons in play and it is enchanted by mythic proportions and boar umbra

    Can player B cast Darksteel mutation on sigarda host of herons or not? She has hexproof but it doesn't say TARGET like Cast out does?.

    Also if this is legal what would sigarda host of herons be after darksteel mutation is applied to it.. Would the other enchanments still buff it and she just lose flying and hexproof.?

    Thanks for the help
    Posted in: Magic Rulings
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Quote from alexandre »
    Yeah, take a look on my sig. It has a link to my build. It's a bit outdated, I will fix this in a few days.

    Awesome.. Yeah I took a look.. Your build is very close to mine.. Only like 5 cards off.

    Let me know if you ever update it..
    Posted in: Variant Commander
  • posted a message on Rest in peace help?
    Quote from willdice »
    1. Neither ability is a trigger, so there's nothing triggering here.

    An ability written as "If (A), (B) instead" is a static ability with a replacement effect.

    Both Rest in Peace and Progenitus have this kind of ability, and both try to apply when Progenitus is sacrificed.

    When two or more replacements want to change the same event, the affected player (here, Progenitus's controller) chooses which one applies first. So you get to choose where Progenitus goes, exile or shuffled into the library.

    If you choose to exile Progenitus, your library is not shuffled.

    2. Now, Ulamog's ability is triggered, as it begins with "When".

    The ability triggers only when Ulamog is actually put into the graveyard. Rest in Peace replaces going to the graveyard with being exiled, so Ulamog doesn't enter the graveyard and his ability never triggers.

    Thanks for this detailed explination.. It all makes sence
    Posted in: Magic Rulings
  • posted a message on Rest in peace help?
    Ok so I understand what rest in peace does.. But how does it interact in these scenarios.

    1. Player A has rest in peace on the battle field. Player B has Progenitus on the battlefield. Player C Plays Barter in Blood. So when Player B Goes to sacrifice Progenitus and put him in his graveyard. The card let's him shuffle in its owners libray but Player A enchantment says to exile it.. So which triggers first in this case?

    2.also if Ulamog, the Infinite Gyre is sacrificed or heads to the graveyard.. Which triggers first? rest in peace or elamog.. Thanks for your help

    Posted in: Magic Rulings
  • posted a message on Understanding the card "Reverence"
    Thanks for this detailed response.
    Posted in: Magic Rulings
  • posted a message on Understanding the card "Reverence"
    Alright so wanna go over 3 scenarios while having the card reverence in play.

    1.So let's say Player A Has reverence in play and Player B has 3x 2/2 vampire tokens in play as well as Edgar Markov in play. He declares Edgar Markov and 3x of his 2/2 vampire tokens are attacking me.. Now when Edgar Markov attacks it says put a +1/+1 counter on vampires you control.. So now those 3x 2/2 vampire tokens are actually 3/3 vampire tokens.. Could they still attack Player A who has reverence out or does reverence check BEFORE attacking is declared?

    2. Scenario two is this.
    Let's say player A has reverence and Briar patch on the board.. Player B has a 3/3 zombie token on the battlefield. Can player B still attack Player A as Briar patch would lower the 3/3 zombie token down to a 2/3 and then in turn reverence would not allow it to attack. What is the ruling here.

    3.last scenario. Let's say player A has reverence on the board and Player B has a 2/2 elf token on the battle field. Player B Plays Giant Growth on his 2/2 elf token making it a 5/5 and THEN declares it is attacking Player A.. Would that scenario work?? I assume so but if player B tried to attack first and then play giant growth AFTER declaring attackers I am assuming that would Not work as reverence wouldn't even allow the 2/2 elf token to attack. Correct?

    Thanks for all the help you can be on these cards.
    Posted in: Magic Rulings
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Quote from alexandre »
    I use all 3. D0su and I discussed this about 5 months ago (refer to posts #379 and #380).
    This addition is always awesome to 5-color pauper decks just because. I prefer these CIPT&pay1 effects than the "1,T:add one of any color" ones, which demand more ramp to provide CoA castings. That's why I prefer these to, say, Opal Palace (which is - at best - borderline good for me because of its additional effects).
    I tend to keep the build with 20 or so basics and rainbow/utility/ramp on others. YMMV on each color.

    My bad.. Haha.. I just looked back and I actually posted RIGHT after you guys discussed it... I'm def going to add it in.

    And what is the love for opal palace in your build.. I just don't see me using its effect much as I want COA in the graveyard and not in my command zone.. But obviously sometimes he may end up there but I've had some games where he never is besides opening turn ..and so therefore I need ramp to be able to use the any colored mana..

    Do you run Secrets of the Golden City in your build.

    Also are these lists out of date..

    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    gateway plaza was printed in common in one of the new ravnica sets.

    Anyone putting it in their deck.

    I already have rupture spire and transguild promengade.. But thought it might be a good addition.. And I could remove one of my panaramas.

    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Thanks for the explanation zombie.. That makes scence
    Posted in: Variant Commander
  • posted a message on EDH. 3 color mana base help
    Quote from Arkhaic »
    Quote from Fr0sty711 »
    Thanks so much for all the replies so far.

    So I don't see any of you listing the 2 Odyssey lands skycloud expanse and sungrass prairie like ever.. Are those just strictly budget options.. Or when would you use them?

    Also are signets and tailsman always used in your decks as accelerants or are this more budget options and shouldn't be used.

    Thanks again

    The problem I have with the Odyssey filter lands (Signet lands) is that they require another mana source to tap. If they are your first land, or only untapped mana source, they can not be used.

    This is a niche criticism, but with such a variety of dual lands available to 3 colour decks, they don't make the cut for me.

    I do slot these lands into my 2 colour decks though, they are still very good.

    Makes alot of scene.. Thanks for this explination
    Posted in: Commander (EDH)
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