LOL i guess i pocket posted..
I applaud your creativity.
Quote from chaikov »I'm not quite sure how situation #2 should be interpreted.Quote from Fr0sty711 »Situation #2
Player A plays birds of paradise. Priority passes to player B who plays counterspell. Then priority passes to player C who plays counterspell. All players Pass priority and the stack resolves..
So in this scenario birds of paradise would resolve and get places on the battle field correct?
Player C played Counterspell... targeting what?
He/she could target Birds of Paradise, but he/she could also have chosen to target player B's Counterspell. Which is it?
Quote from peteroupc »A spell or ability resolves only if all players pass in a row (C.R. 116.4), not just two of them. And only the top spell or ability will resolve this way (C.R. 116.4). Therefore:
Situation 1: If player B passes, Birds of Paradise doesn't resolve yet; rather player C gets priority, since he or she is the next player in turn order.
Situation 2: Here, only the Counterspell player C cast will resolve, not everything on the stack (C.R. 116.4). As part of resolving, that Counterspell will go to the graveyard (C.R. 608.2k). After it resolves, the active player gets priority (C.R. 116.3b).
Note that this answer doesn't depend on whether the Commander variant is played; in any case, nothing in the rules for that variant (under C.R. 903) explicitly precludes applying those rules to two-player games (C.R. 903.2).
Quote from VivienneHell »I added my deck to the new spreadsheet. I play this deck online, but finally got around to building it in paper. I can't find some of the cards in my collection, like Angelic Purge, that should be in here. I'll keep looking. At some point, it's less expensive to just buy the missing cards rather than spend more time trying to find them.
My deck has a little bit of spice that I didn't see in the other lists.
Quote from DirkGently »
As far as changes to the deck, I think having more panic buttons like maybe a moment's peace in case someone goes for me unexpectedly would let me play more permissively. As it was, it felt like I was living boardwipe to boardwipe and playing a lot more control cards than I'd like thanks to people attacking fairly unpredictably. I don't like citadel siege anymore as it forces proactive control and I want to be reactive control. I'll do some more tinkering before I play again on sunday.