- Cainsson
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Member for 7 years, 1 month, and 19 days
Last active Mon, Oct, 25 2021 22:55:17
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NGW posted a message on Censorship in the art?Wow, I didn't even realize how fat they made the new Radha in comparison to the original :/Posted in: Magic General -
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Burning_Paladin posted a message on Christine Sprankle and Harassment in the MTG CommunityPosted in: Magic GeneralQuote from Saandro »Quote from tlhunter07 »Oh my god. People brought up other topics because they are related to harassment in MTG. Sprankle brought it up because he was calling her a sl*t. There was no stirring up drama, it was an accumulation. People have been blowing this up because it's an extreme example of sexism and harassment in the community that has been going on for a very long time. Jus because you've never seen someone harassed at events doesn't mean they aren't, and who are you to say that magic just doesn't appeal to women? You even said in the beginning of your post that you had no idea who these people were. Get your facts straight before making snap judgements, because there was a ton of evidence about Jeremy harassing Sprankle. Get your facts straight, and then get out with your harassment support before you get banned.
Extreme harrassement and sexism? You are ridiculous.
As for the second part, sure. Call me when women become a big part of mtg. Oh wait, I forgot. It won't happen because they are turned off by all the rampant misoginy and sexism in the community.
To me at least Magic has always been the island of misfit toys, and guys or gals in a group of a majority being one gender might not realize that they are talking like they wouldn't in the other genders presence, and that can be uncomfortable. But at the same time people are going to be socially awkward and other people shouldn't use that as a bludgeon on each other. Also people need to be mindful of confirmation bias, people remember 1 bad experience out of a hundred good ones and they often attribute to malice what could be attributed to stupidity.
The problem is once an issue becomes partisan there is no room for nuanced discussion, and Wizards, Reddit and even MTGSalvation play right into that and give this dude what he wants. It makes him look like the one standing up against leftist, and the heavier the hand the more it makes him look justified.
Which I think is a shame, maybe Wizards really wants to cultivate an audience of people that look different but all think exactly the same. -
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Ashiok posted a message on Christine Sprankle and Harassment in the MTG CommunityHum, I think this event is a byproduct of a more all-encompassing phenomenon that has been going on for a while now.Posted in: Magic General
Simply put: ever since a vocal minority of people started expressing overarching generalizations of huge segments of the population (the so-called 'SJWs'), a counter-movement started to take shape and size to go against them (the 'anti-sjws' or 'skeptics'). This has gained a much bigger size on youtube, where channels that 'answer sjws' started to spread like wildfire in a dry field. The issue is that these people, the anti-sjws, became MUCH worse than the thing they were originally trying to fight against.
Anyone with a clear and level-headed mind understands that tagging all white man as rapists or all minority groups as victims under all circunstances is wrong, or at least misleading. The problem is that the 'counter-movement' to that is now composed of people who literally advocate for ethnical cleansing/superiority. People who actively search for the worst of the worst examples on the liberal left to bash down, as if that represented its whole. People who come up with childish expressions like 'cuck' and 'beta', threaten the use of violence and think all the problems in the world boil down to some college kids barring speakers who advocate for hate.
This is nuts. It is this conter-movement that has given birth and power to stuff like Sargon of Akkad, Dave Rubin, Steven Crowder, Paul Joseph Watson, Alex Jones, etc. Some of these people existed before this movement existed, but they gained A LOT of traction after that. This Jeremy guy is just the new small ice cube in the huge iceberg that has been getting bigger and bigger. I feel like this is bigger than the whole mtg community, to be honest. And, from what I know, the only way to effectively shut down these people is to not talk about them (ironical, given that I'm doing so). You have to let them rot in obscurity and crawl back to the hole they came out from. These are not regular right-wingers. They're crazy people. Don't get me wrong: the community is 100% CORRRECT in calling out Jeremy's bull***** against other people and demand action from Wizards. However, after that is done, I don't think we should give them more audience, more screentime. That's what they want, and that's how their movement gets stronger.
To me we have to let Wizards lay down their sentence, offer all support that we can to Sprankler and just try to better ourselves. Call out toxic behavior when you see it. If you already do that, great! If you don't do that, don't refrain yourself next time. And, of course, be welcoming to anyone, regardless of their background, into the community of magic. Teach them how to play and belive them! When you believe someone, they can be better. If they act inappropriately, don't chastise them immediately. Explain what they did wrong, and how they can do better next time. Ignore the obvious trolls, instead of feeding them. Let people like this Jeremy rot alone in his world where he believes he is the sole victim of a huge conspiracy and everyone is out to get him. Don't harass him, don't threaten him, just let him be. Ignore him. Don't give him your time. He doesn't deserve it. -
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ThyLordQ posted a message on Explorers of Ixalan - Full DecklistsAh, sorry for not thinking of putting up the rules.Posted in: The Rumor Mill
It's standard multiplayer Magic, with some bonus rules, honestly. Everyone starts at 20 life, if you've got more than 2 people, player one gets to draw on the first turn, etc. etc. You can win the game without flipping over a single tile, if you really want. They're a neat twist, but the victory condition is still "Your opponent(s) is(are) at 0 Life."
You build the map with one Orazca, and three other shuffled 6-cost tiles in the center, surrounded by 10 3-cost tiles, and 16 1-cost tiles.
It's basically this picture, but a complete circle.
Once per turn, at sorcery speed, you can pay the cost on a tile to "discover" it, and flip it over to resolve its effects. There's not actually a definitive position on the board for each person. 1-Cost tiles can be discovered by anyone at any time. 3-Cost tiles can only be discovered when no 1-Cost tiles are touching them. 6-Cost tiles can only be discovered when no 3-cost tiles are touching them. But whenever your discovery would make a 3- or 6-Cost tile available, you can put your scout marker on that 3- or 6-cost tile, and claim it for yourself. Until your next turn, no one else can claim that tile. You don't have to take it either, but no one else gets a shot before you do.
Events fire immediately. They cannot be countered, but their effects can be responded to with instants or abilities. Once they are finished, they are removed from play.
Quests remain with the player until the criteria is met, and then the ability resolves, again, only able to be responded to by instants or abilities. Once they are finished, they are also removed from play.
Sites sit in front of the player and resolve whenever the ability says it can. They can also be "Conquered" from other players. If one or more creatures deals direct combat damage to a player with a site, the controller of those creatures can take up to one site from that player. Only one site can be conquered per combat. If a player loses the game outside of combat damage, the sites they control are removed from the game. -
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spastika posted a message on [MTGO banlist] 1v1 Wizards discussion threadPosted in: 1 vs 1 CommanderQuote from Tutussaurorex »Quote from spastika »Quote from Cainsson »Maybe it's time to build Jund bluehate with nothing but discard and land destruction.
Boil, Boiling Seas, Tsunami BFF.
I 5-0'ed with Prossh and 4-1'ed two times with him. It does well against Baral and Tasigur because of the speed, especially with Dark Rit, Ancient Tomb, Grim Monolith and all the other elves and 2 mana ramp spells.
Can you share your prossh list pls?
You can probably squeeze in Magus of the Moon or Wasteland somewhere. -
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Ashiok posted a message on [MTGO banlist] 1v1 Wizards discussion threadI will break my silence on magic as a whole to speak my mind about what has happened to the format.Posted in: 1 vs 1 Commander
I stopped playing magic right when conspiracy 2 hit. I've followed from afar the changes in the format. Recently, I picked my old daretti list, modified to 20 lp and played some games with it on Cockatrice. Despite knowing Cocka's metagame usually is far from being reliable, it was an instructive experience.
Two things quickly became clear to me: 1) the 20 life format is probably the best commmander format we had so far. 2) Commmander will not thrive while it stays split into 4 different 1v1 formats (DC 20lp, Leviathan, MTGO, and 1v1 old wizards banlist). Before the changes commander 1v1 was split in two, and that was not great, but it was sustainable. A 4-way split is just unthinkable.
I think the format became much healthier with 20 lp. My opinion is coming strictly from someone that never played in a vial metagame. I think vial simply tainted the impression people could have about the 20 lp change, but to say that the format is not diverse to me is a little disingenuous. I've seen lots of builds, lots of partner combinations, all while people did make concessions to face aggro decks, that didn't ruin their decks (and this is what is suppose to happen in a healthy format in my opinion - aggro decks should be respected). I said that before and I will say it again: magic cards were designed to be played in a 20 lp environment, and that is a very important rule to keep, because it balances the effects of many cards (from fetch lands to damage spells to creature stats). The number of games I played was very limited, but Daretti fared pretty well in the 20 lp change, so I don't know what is this talk of 'tier 2 decks are dead' (I've seen other tier 2 like Gitrog and Nissa, they didn't seem to be struggling to survive). The metagame data tainted by vial is not a reliable indicative, and the numbers of zurgo decks that show up should be seen in the light of two things: how cheap the deck is to build and what is its conversion rate (how many zurgos make to top 8 considering the amount that showed up in a tournament).
I've just seen all of this very recently, but I truly think it is a shame to abandon the current DC format.
Regarding Wizards and MTGO: their list is terrible. I don't need to repeat myself on this point, but I'm surprised that people just adopted it as something worth of playing. So many broken cards are allowed, and the fact that the list was first tailored to fit both Multiplayer AND 1v1 should be a sign that it is not worth of being adopted (they have arcum dagsson banned and ancient tomb as legal... tsctsc). That said, I do believe that Wizard's MTGO list will win in the long run. The promise they made to finally separate the formats upon the release of Hour of Devastation is a welcoming one, and I do hope their list changes fast. As far as I'm concerned, they should just take the DC banlist and call it a day, adopting the life point change as well. I know they won't do that, because it took years for DC to FINALLY make the move on the life point change, and I expect Wizards to be at least half as slow. Regardless, I'm a bit disappointed on the community for trading the well-balanced DC banlist for what it seems a poorly-conceived idea of a banlist by Wizards' part. Also, the fact that they can't have a separate banlist for commanders and cards in the deck annoys me greatly.
Overall, I think the change to the Wizards banlist is inevitable at some point, especially if they separate between 1v1 commander and multiplayer. I also think Wizards is kidding itself by saying they won't interfere in paper commander. Eventually they have to step up and control the banlist. Knowing Wizards and their criteria for making bans, no one that is playing their current format as a means to escape DC should be happy. Wizards is much more draconian on bans than the committe, and I certainly expect that, soon, the format will head towards what DC is RIGHT NOW (life points included). I just think it is unfortunate we have to go 'back to the past' just to reach the point where we currently are.
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Guess not every plane is populated by the likes of Teysa, Judith and Emmara.
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You're going way out of your way to justify Dulcinea incarnate not being pretty. If not her, who?
Action women have been largely and understandably desexualized, and even seductress type characters are avoided and those we have to keep around like Liliana keep getting covered up further and posed in less glamorizing scenes than they used to. You may celebrate the abortion of harmless stereotypes if you must, but when the exemplar vessel of courtly love chivalry is not allowed to be beautiful ***** has gone too far.
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Then I bought Mimeoplasm for an all precons tournament, won and afterwards won a casual table because the power of that deck was heads and shoulders above the rest with multiple ways to have a 2-3HK Mimeoplasm, good fixing, good removal, good card advantage, and a couple functional alternative wincons everything C18 and C19 lack. Some of that power were in the awesome new cards, but a lot of it were on the reprints that were at the time (relatively, MtG in general was cheaper back then) expensive because they hadn't been reprinted in a while like Grave Pact, Eternal Witness, Solemn Simulacrum, Lightning Greaves, Living Death and of course the $20 Sol Ring. Yes, with CMD they gave us a vintage staple that was among the most expensive non-standard, non-rl cards at the time. Now we have to be grateful they reprinted one $8 card they had just reprinted a couple months ago in Seedborn Muse.
If I had come back to MtG with C18 instead of CMD, I would not have hanged on. And C19 doesn't look much better for new players. Losing to learn is part of gaming, but realizing you got fooled into buying a product that was supossedly meant to let you get into the game but instead 80% of it is useless crap that stores have in their penny bins by the ton is not encouraging.
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Blue doesn't have weaknesses. It's time we stop pretending the color pie is anything but a crutch that keeps blue as the best support color and the other four playing musical chairs to see who gets to not be crap this season.
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If a new player loves the wall in the WUR deck and wants to go full "don't touch me" now he has to spend $10+ buying Propaganda instead of the $4 he'd have to spend if they had put the card that does the same but they haven't been reprinting constantly instead.
I don't want to get rich buying precons, but I appreciate comodity a lot and they're not giving it to us. Signets don't cost much more than Lockets, why not give us Signets to begin with and not make players have to pay shipping to get a negligible cost increase but considerable power boost in their preconstructed deck? There's also a lot of cards that aren't very expensive but are 15+ years old and increasingly harder to get in good condition, did it really cost them so much to not ignore Onslaught block and fill the Morph deck with cards from the most opened block in history that are crawling out of every LGS' bulk bin?
Precons should be about comfort and accessibility, make it easier for people to get into the game. Getting the Morph deck and being recommended to drop a bunch of the cards in your box for inexpensive cards nobody carries in their binders and most stores that opened during the early 2010's boom have never had in stock is not a welcoming experience.
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Contrarians will make up all the excuses in the world, but this product line has objectively lost quality from it's C14-C16 peak while removing one deck and increasing the price by 33%.
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And stop barking about wanting this to play with noobs, everyone benefits from having better cards, new players more than anyone.
Bending over is not virtue, it's subjection.
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