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  • posted a message on Knightfall/Bant Company
    @RPD If it's by itself then you're probably losing, which in that case, most sideboard cards won't get you out of that situation. Plus with his configuration, what differences would you make considering how he built his deck? It's not fair to assume the strength of a card separate from the deck. Like, if all I had was a Gaddock Teeg against Vizier, I would still lose because I have nothing with it, but this is not how games of Magic are. I'm not suggesting it's a stone cold killer in the MU, but most of our sideboard aren't a rag tag group of stone cold killer cards. It works well and, while a convoluted way to win, is still a way to win when you combine it with all the other interactions the deck has. I get where you're coming from though, as it's not the MU killer you want it to be, but it still has worth in the MU especially with the creatures the deck is playing.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    @Witty_Banterer XD THE LOVELY LADY ELSPETHHH
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    I've been testing Nissa, Steward of Elements, and has anyone tested 4 Reflector Mage main and the 4 Spell Queller in the sideboard?
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Against Vizier, Gaddock Teeg is leagues better. However, he's playing 4 Reflector Mage in the main; his configuration suits the Eidolons much more than Gaddock Teeg does.

    If he has a T2 Eidolon, the Devoted Vizier combo is never resolving when he has 4 Spell Queller, 4 Reflector Mage, 2 Izzet Staticaster, and 4 Path to Exile.

    The Eidolon is important because the deck kind of loses more often than not to both Storm and Ad Nauseam (multiple spell chain combos in general) over a large sample size of games.

    His reasoning for having Eidolon isn't apparent at first glance but after viewing his forms of interaction, it's just the best fit for the board.

    Also, one of the things about how Burn operates is its low land count and utilizing this to cast a number of cheap spells in a given turn. With Eidolon, they can't cast Swiftspear + Burn Spell. They can't rattle off a burn spell after he casts rift Bolt off suspend. They can't cast the spell under Spell Queller. It's a convoluted way to win as opposed to resolving double or even triple Courser, but again, considering his forms of interaction and hedges towards other decks, the logic checks out.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    I'm curious as to why you have a Burrenton Forge-Tender, Kitchen Finks, Dusk//Dawn, and Nissa in your sideboard. I think that if you're playing Reflector Mage in the main it makes more sense to play Nissa in the main.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    @TheoryCraft , @TNDS

    Honestly, the Reflector Mage in the main is all about what you're trying to Hedge against. If @TNDS is trying to have a main already pre-boarded, to some degree, against Death's Shadow, Eldrazi, and a swath of creature decks, then, if he plays nothing but those decks he will be rewarded. If he gets sweet MUs WITH Reflector Mage in the main, like how @RPD recently did on his post about a PPTQ that he participated in, then I agree with his decision to MB them.

    However, looking at the Modern format as a whole, I do agree that the Reflector Mages, in some amount, should be in the sideboard. If it were up to me, I would shove all 4 of them in the side and have the deck constructed in a way that's resilient to particular archetypes. You can still win games without Reflector Mage against Death's Shadow and Eldrazi Tron, it's just that it's much easier to win with them.

    I do understand where @TNDS is coming from with Reflector Mage, as it has a splash effect, hitting ALL creature decks, like Affinity, Elves, Company variants, and more. It just that this particular discussion is meaningless unless he explains to us HIS personal reasoning as to why he's made these choices.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Yeah Courser is amazing. The life gain, 2/4 body, and card advantage is so good that you almost always want to have it in play. The only reason why people aren't high on it right now is because they are main boarding (as opposed to having the 4 in the sideboard) Reflector Mage as a hedge towards the best decks in the format, which just so happens to get destroyed by rattling of Reflector Mages and friends from hard casts or CoCo.

    You have to look at Elspeth as a super fast clock that deck didn't have access to. If you look at the stats of your creatures, they are all 2 powered, aside from Knight of the Reliquary and Tireless Tracker. Putting Elspeth into the equation changes your 2 power creatures into 5 powered flying threats that will kill your opponent in 4 turns or less (depending on their life total). In my lists that I play, i strictly always play 4 Courser and 4 Voice. This allows me to clog the board up with efficient blockers and forms of card advantage. Stick an Elspeth onto the board on t3 or when you've developed your board will make it so difficult to kill her (going up to 5 loyalty is no joke) so you're almost always sending a creature in the air unless you know they can kill her.

    Ghost Quarter is important because it's the best utility land in the format. Against decks that set up Tron (Traditional or Eldrazi) you need to have Ghost Quarter or you will just lose flat out to the free mana they have by assembling it. Also, the format isn't just the top tier decks. Modern is a HUUUUUGEEE format and sometimes you may never play against an Eldrazi Tron deck or Death Shadow deck so it's verily important to have access to very good tools to protect you from the volatility of the format. It's also very good at getting you basics AND if you're playing the combo, it helps you get 2 lands into the grave (preferably ghost quarter-ing a fetchland during the combo sequence).

    Ghost Quarter protects you from ALL the manlands, lands attached with utopia sprawls, getting mana screwed with no access to white (ghost quarter yourself), sniping Ghost Quarters or Tectonic Edges from sniping your Gavony Township and Kessig Wolf Run/Rogue's Passage, saving your Knight of the Reliquary (you can ghost quarter yourself for +2/+2), potentially mana screw someone, Ghost Quarter other utility lands like Gavony Township, shoot a land that spreading seas is targeting to save you from mana screw and deny them a draw (spell fizzles), and much more. If you have Ramunap Excavator and Azusa, Lost but Seeking, you can Strip Mine your opponent out o the game with a single Ghost Quarter.

    We've all been screwed by a colorless land here and there but that's just a part of playing utility lands. You get a powerful flexible land, but the drawback is that it's colorless. It sucks, but hey, can't have it all you know?
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    What's your list?
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    What's your list?
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    I think the grind + LD from his deck and our aggression and disruption is a great combination. Still testing but super sweet. His list is soft to combo decks but when you add Spell Queller, Reflector Mage, Counterspells and such it becomes much easier to beat them.

    1. I'm not playing 23 I'm playing 22 in all the lists I posted above, excluding the last one which has only 21.
    2. Elspeth, Knight-Errant fixed a lot of things that Nissa can't. Like, if you look at our deck, we're super soft to board wipes (even with CoCo and Selfless Spirit), our creatures are all 2 power, and without fliers we have no reach, and we are weak to opposing planeswalkers. Elspeth makes 1/1's, gives our creatures Giant Growth and Jump (+3/+3 and Flying) which improves our aggression, and allows us to kill Planeswalkers without going through a FUQN hurdle to kill them. It actually does stuff the moment it hits the board and is geared toward killing them REALLY fast. Previously I had Geist of Saint Traft and if you opened up Noble, Geist, Elspeth, they were just dead on t4 to two swings of 10. Elspeth + any 2 power creature is a 4turn clock. Elspeth + Knight, they're probably dead lol. Nissa does nothing the turn she comes into play, and maybe she gets a good creature out, but if anything she doesn't actually do anything towards killing or opponent except for ultimate, which doesn't guarantee their death. Albeit she's a flexible planeswalker, being good on t2 or t6 but I don't see her purpose other than she's a flexible planeswalker. Any planeswalker is good if you can play them on t2, I mean look at Liliana rofl (DRS into Liliana is just FUQN absurd; Noble Hierarch into Domri Rade is also obnoxious).
    4. Every time I play against Burn, unless I'm rattling off Quellers and counterspells and get a blessed Alliance off, I would just lose. So much during testing I would lose and nothing I was doing would change that. Also, the deck is generally weak to control decks simply because theyre good at beating midrange decks. Courser just fixes all of those problems. Also, allowing us to develop our mana is so important because this deck really wants to opperate at 4-6 mana sources. It makes racing so difficult for our opponent because they'll attack for like 4 or w.e and you'll gain like 6 in a turn with multiple coursers out. It's very real card advantage when your putting into play a land EVERY TURN. My God it's so value. Manipulating the top of your deck with Knight is VERY powerful. It's not just great because of Ghost Quarter, it's great because it's a good card. And you only really need 1 ghost Quarter to strip mine your opponent. I'm trying to fit 3 into the 75 somehow.

    Yeah, they sucked, but thank God my legs have been seasoned by playing rugby in Highschool so I just sit on my legs and it doesn't bother me lol XD.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    It may be a little bit harder to fetch, but Breeding Pool + Sacred Foundry makes it much easier to cast all your spells an activated abilities. Sometimes I'll just fetch Sacred Foundry whenever I can because it's white mana as opposed to green. That's very important in the deck because you're usually fetching Breeding Pool or a Forest. Now say that we're a Stomping Ground and your first land is a Breeding Pool, you'd need to fetch a Temple Garden, Hallowed Fountain, or plains, AND THEN get Stomping Ground. If you fetched + shocked that's 9 damage as opposed to 6 with Breeding Pool and Sacred Foundry. Minor differences but I feel needing less resources and less life outweighs the comfort of being able to fetch a red source from a Misty Rainforest.

    Spell Queller is just an obnoxious card if you can play it early and have it stick lol.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    This is a bit late but I played at the modern open at GP Toronto and I finished 6-3 with a super tight list I came up with during FNM (the only difference was that at FNM I played 2 Geist of Saint Traft in place of 2 out of the 4 Courser of Kruphix):

    Lands:
    Windswept Heath x 4
    Misty Rainforest x 4
    Flooded Strand x 2
    Breeding Pool x 2
    Hallowed Fountain x 1
    Temple Garden x 1
    Horizon Canopy x 1
    Gavony Township x 1
    Rogue's Passage x 1
    Ghost Quarter x 1
    Plains x 1
    Forest x 3

    Creatures:
    Noble Hierarch x 4
    Birds of Paradise x 3
    Knight of the Reliquary x 4
    Spell Queller x 4
    Courser of Kruphix x 4
    Tireless Tracker x 2
    Voice of Resurgence x 4
    Selfless Spirit x 2
    Scavenging Ooze x 2

    Spells:
    Path to Exile x 4
    Collected Company x 4
    Elspeth, Knight-Errant x 2

    Sideboard:
    Reflector Mage x 4
    Qasali Pridemage x 2
    Spellskite x 1
    Gaddock Teeg x 2
    Unified Will x 3
    Stony Silence x 2
    Ghost Quarter x 1

    Unsurprisingly I never dropped a game to any fair deck and my loses were to Elves on a mull to 5 with no Paths or Reflector Mages (this MU seems FUQN horrendous without a t2 Izzet Staticaster, which I did not sleeve up), Ad Nauseam (My hand had Gaddock Teeg, Stony Silence, Qasali Pridemage, Spell Queller, 2 Noble Hierarch, and one land... no second Land gg), and GR Tron with a TOP DECK KARN. Had it not been for that I would have sealed the game, and with it the match going 2-1, with turn 2 Knight, stony Silence, unified Will, and multiple ghost Quarters. Alas, variance giveth, variance taketh away.

    My 2-0 wins were against EldraziTron, UW Mill, Human Company, UW Control, Abzan, and Hatebears. I lost a game to Hatebears only because I forgot, somewhere in the sequence, to Ghost Quarter myself to get my Knight to 13/13 unblockable (rogue's Passage is FUQN sweet) for exactly lethal where I had only hit for 11 and he LD my rogue's Passage. Still got there in game 3 where we had an Elspeth, Knight-Errant fight on each side of the field. SUPER sweet.

    On another note, with a previous Lotus Cobra build I had a 12-4 record over several weeks at local tournaments but I was just far to weak against control decks which are really popular right now. I then played this sweet list for a 4-0 sweep:

    Lands:
    Windswept Heath x 4
    Misty Rainforest x 4
    Flooded Strand x 2
    Breeding Pool x 2
    Temple Garden x 1
    Sacred Foundry x 1
    Horizon Canopy x 1
    Gavony Township x 1
    Kessig Wolf Run x 1
    Ghost Quarter x 1
    Plains x 1
    Forest x 3

    Creatures:
    Noble Hierarch x 4
    Birds of Paradise x 3
    Knight of the Reliquary x 4
    Spell Queller x 4
    Courser of Kruphix x 2
    Tireless Tracker x 2
    Kitchen Finks x 4
    Voice of Resurgence x 4
    Selfless Spirit x 2
    Scavenging Ooze x 2

    Spells:
    Path to Exile x 4
    Collected Company x 4

    Sideboard:
    Reflector mage x 3
    Vendilion Clique x 1
    Izzet Staticaster x 2
    Qasali Pridemage x 2
    Eidolon of Rhetoric x 2
    Gaddock Teeg x 2
    Unified Will x 3

    To the current control decks being played fuq u royally. Lol

    Finally, to my final update, I watched Todd Stevens stream and witnessed his GW Value Town deck and I just had to steal the ramunap Azusa lock and put it into the Knightfall deck.

    Lands:
    Windswept Heath x 4
    Misty Rainforest x 4
    Flooded Strand x 1
    Breeding Pool x 2
    Sacred Foundry x 1
    Temple Garden x 1
    Horizon Canopy x 1
    Gavony Township x 1
    Kessig Wolf Run x 1
    Ghost Quarter x 1
    Plains x 1
    Forest x 3

    Creatures:
    Noble Hierarch x 4
    Birds of Paradise x 3
    Knight of the Reliquary x 4
    Spell Queller x 4
    Courser of Kruphix x 4
    Ramunap Excavator x 2
    Azusa, Lost but Seeking x 1
    Tireless Tracker x 1
    Lotus Cobra x 2
    Voice of Resurgence x 4
    Scavenging Ooze x 2

    Spells:
    Path to Exile x 4
    Collected Company x 4
    Retreat to Coralhelm x 1

    Sideboard:
    Reflector Mage x 2
    Izzet Staticaster x 2
    Qasali Pridemage x 1
    Reclamation Sage x 1
    Spellskite x 1
    Linvala, Keeper of Silence x 1
    Gaddock Teeg x 2
    Negate x 1
    Deprive x 1
    Unified Will x 2
    Ghost Quarter x 1

    Still deep in the tank about how I should actually build this deck (should I use the GW Valuetown skeleton, my various Bant Knightfall skeletons, Traditional Bant Knightfall skeleton? IDK still up in the air about the direction). All I know is 21 lands is wrong but so is 61 card deck lists and I'll still play them. Lol
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    The build seems relatively stock, which isn't bad by any means, except for the 2 Nissa, Stewart of Elements which I think are weird in place of 2 paths. I know that the reasoning behind playing less number of Path to Exile is because of Reflector Mage and it's utility when casting CoCo, but that opportunity does not outweigh the efficiency of having 4 path. Nissa is powerful at grinding, but I'm more interested in having purpose to my card choices, as opposed to "OH! This card is great at grinding + various reasons!" and jamming some number of copies into the main deck.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    I think these minor differences between 22 lands + 8 mana dorks/ 23 lands + 7 mana dorks/ 22 lands + 7 mana dorks/ 23 lands + 8 mana dorks are so minuscule that it's almost negligible; the question then becomes "which configuration would you play for X meta?" or "which decks am I willing to compromise for in order to have an edge against X(RGValakut, Various Combo decks, etc)". If your decision on any of these variations is predicated on hitting more lands, then play more lands (23 lands is great). If you're trying to be as fast as possible then playing 8 mana dorks and 22 lands is a superb choice. If you're concerned about fair decks then 7 mana dorks + 23(2) lands is serviceable. Again, these differences are so minuscule across a large sample size of games. These things don't seem as important as the content in the deck, excluding the lands and mana dorks.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Does anyone have a sideboard plan vs. Human Company? Their deck looks like it destroys us entirely
    Posted in: Midrange
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