Quote from redtwister »Playable in UW, almost everything flies, but it doesn't stop The New Stoopid. Fair card for a fair format, but that isn't Modern. Tmpo/Aggro Control can't deal with the obscene linearity without disruption. Maybe Force of Negation is playable, not sure it solves the issue either.
^This is exactly the reason why cards like that are out of date. No Matter the splash you are running , the 3cmc slot is congested, it takes something as powerful as spell queller to make you want to consider making room for it. Teferi time raveler has been that kind of drop for me in my UW, Esper and Jeskai lists. Lingering Souls share the same power level. I fail to imagine any new spirit creature though, it'd be too strong if paired up with collected company or thalia in the uw built, so I'm not expecting anything like that from this set.
The only thing that can ever get out to get spirits a better deck is a 1cmc spirit, we all acknowledged that since Supreme Phantom has been legal. It takes it to have some textbox, and again I'm not expecting anything as powerful as Mausoleum Wanderer, but still something that either applies pressure or interacts. The more proactive, the better it will be given the reactive nature of most of our best cards.
I'd love to see this in Black or Red, because they are the most unexplored versions, that may also bring to light a 4c spirits archetype, so I'll keep my fingers crossed.
Hopes and dreams aside, this tribe needs to curve out into pressure and disruption, Force is somehow a reasonable card because it interacts on turn 0 and generates tempo. The problem arises when you are trying to recover from that card disadvantage... which tools do we have to do so? very few/none.
A 1cmc spirit is now critical to end the game on turn 4 rather than on turn 5 more consistently. I can actually get nuts draws and finish the race on the fourth turn, but most of the times it takes me five, even when no disruption occurs from the other side of the table.
All of the other 2 and 3 cmc spells are just helping us to win grindier games, the 1cmc drop is necessary to keep up with the most linear and degenerate decks in the format.